This is the Windows app named DLSS 5 Feeder whose latest release can be downloaded as DLSS5-Feeder-1.17.0-beta.2.zip. It can be run online in the free hosting provider OnWorks for workstations.
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SCREENSHOTS:
DLSS 5 Feeder
DESCRIPTION:
DLSS5-Feeder is a ReShade-based compatibility project that brings DLSS 5 neural rendering into games that do not natively implement DLSS. It constructs the DLAA-style inputs expected by NVIDIA's neural rendering pipeline from the game frame, depth information, and estimated motion vectors. The generated request is processed through a private D3D12 device and then returned to the game's rendering chain. The project supports D3D11, D3D12, Vulkan, OpenGL, and translated older DirectX games, including selected 32-bit titles. A cross-process helper provides access to NVIDIA functionality that is otherwise unavailable inside 32-bit applications. Automated installation can detect architecture and rendering APIs and prepare ReShade, supporting runtimes, motion-vector providers, and configuration. The feeder itself prepares DLSS input and requires a separate compatible neural add-on to perform the final rendering.
Features
- DLSS 5 support for games without native DLSS
- D3D11, D3D12, Vulkan, and OpenGL compatibility
- Synthetic depth and motion-vector DLAA inputs
- 32-bit game support through a 64-bit helper
- Automated rendering API and architecture detection
- ReShade-based integration with external neural rendering add-ons
Programming Language
C++
Categories
This is an application that can also be fetched from https://sourceforge.net/projects/dlss-5-feeder.mirror/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.