GoGPT Best VPN GoSearch

OnWorks favicon

Play with Apache Pulsar download for Windows

Free download Play with Apache Pulsar Windows app to run online win Wine in Ubuntu online, Fedora online or Debian online

This is the Windows app named Play with Apache Pulsar whose latest release can be downloaded as play-with-pulsarsourcecode.tar.gz. It can be run online in the free hosting provider OnWorks for workstations.

Download and run online this app named Play with Apache Pulsar with OnWorks for free.

ປະຕິບັດຕາມຄໍາແນະນໍາເຫຼົ່ານີ້ເພື່ອດໍາເນີນການ app ນີ້:

- 1. ດາວ​ໂຫຼດ​ຄໍາ​ຮ້ອງ​ສະ​ຫມັກ​ນີ້​ໃນ PC ຂອງ​ທ່ານ​.

- 2. ໃສ່ໃນຕົວຈັດການໄຟລ໌ຂອງພວກເຮົາ https://www.onworks.net/myfiles.php?username=XXXXX ດ້ວຍຊື່ຜູ້ໃຊ້ທີ່ທ່ານຕ້ອງການ.

- 3. ອັບໂຫລດແອັບພລິເຄຊັນນີ້ຢູ່ໃນຕົວຈັດການໄຟລ໌ດັ່ງກ່າວ.

- 4. ເລີ່ມ emulator ອອນ ໄລ ນ ໌ OS OnWorks ຈາກ ເວັບ ໄຊ ທ ໌ ນີ້, ແຕ່ ດີກ ວ່າ Windows ອອນ ໄລ ນ ໌ emulator.

- 5. ຈາກ OnWorks Windows OS ທີ່ເຈົ້າຫາກໍ່ເລີ່ມຕົ້ນ, ໄປທີ່ຕົວຈັດການໄຟລ໌ຂອງພວກເຮົາ https://www.onworks.net/myfiles.php?username=XXXXX ດ້ວຍຊື່ຜູ້ໃຊ້ທີ່ທ່ານຕ້ອງການ.

- 6. ດາວນ໌ໂຫລດຄໍາຮ້ອງສະຫມັກແລະຕິດຕັ້ງມັນ.

- 7. ດາວໂຫລດ Wine ຈາກບ່ອນເກັບມ້ຽນຊອບແວການແຈກຢາຍ Linux ຂອງທ່ານ. ເມື່ອ​ຕິດ​ຕັ້ງ​ແລ້ວ​, ທ່ານ​ສາ​ມາດ​ຄລິກ​ສອງ​ຄັ້ງ app ເພື່ອ​ດໍາ​ເນີນ​ການ​ໃຫ້​ເຂົາ​ເຈົ້າ​ກັບ Wine​. ນອກນັ້ນທ່ານຍັງສາມາດລອງ PlayOnLinux, ການໂຕ້ຕອບທີ່ແປກປະຫຼາດໃນໄລຍະ Wine ທີ່ຈະຊ່ວຍໃຫ້ທ່ານຕິດຕັ້ງໂປລແກລມ Windows ແລະເກມທີ່ນິຍົມ.

ເຫຼົ້າແວງເປັນວິທີການແລ່ນຊອບແວ Windows ໃນ Linux, ແຕ່ບໍ່ມີ Windows ທີ່ຕ້ອງການ. ເຫຼົ້າແວງແມ່ນຊັ້ນຄວາມເຂົ້າກັນໄດ້ຂອງ Windows ແຫຼ່ງເປີດທີ່ສາມາດເອີ້ນໃຊ້ໂຄງການ Windows ໂດຍກົງໃນ desktop Linux ໃດກໍໄດ້. ໂດຍພື້ນຖານແລ້ວ, Wine ກໍາລັງພະຍາຍາມປະຕິບັດໃຫມ່ຢ່າງພຽງພໍຂອງ Windows ຕັ້ງແຕ່ເລີ່ມຕົ້ນເພື່ອໃຫ້ມັນສາມາດດໍາເນີນການຄໍາຮ້ອງສະຫມັກ Windows ທັງຫມົດໄດ້ໂດຍບໍ່ຕ້ອງໃຊ້ Windows.

ໜ້າ ຈໍ

Ad


ຫຼິ້ນກັບ Apache Pulsar


ລາຍລະອຽດ

This project is a tutorial-style codebase demonstrating how to build a multiplayer online game (in the style of Bomberman) using Apache Pulsar as the real-time event stream backbone. With Go as the implementation language and the Ebitengine 2D game framework, the system handles rooms, player movement, bomb placement/pushing, destructible and indestructible blocks, scoring, and even replay recording. Central to the architecture is the use of Pulsar topics to propagate player events, score updates, map changes and to synchronize game state across clients. The project serves as a deep dive into real‐time multiplayer architecture, demonstrating how to manage latency, consistency, event ordering and room isolation. It’s more than a toy: it teaches how to apply message streaming, event-based functions, and stateful services in gaming contexts.



ຄຸນ​ລັກ​ສະ​ນະ

  • Multiplayer game architecture built on Apache Pulsar with event topics per room
  • Real-time synchronization of player actions, bomb mechanics, block destruction and scoring
  • Room isolation: multiple game rooms run concurrently with separate state and scoreboard
  • Use of Go + Ebitengine 2D framework for client logic and rendering
  • Recording/replay support so games can be saved and reviewed
  • Example of Pulsar Function usage to aggregate events (like deaths → scores) and update scoreboard


ພາສາການຂຽນໂປຣແກຣມ

Go


ປະເພດ

ເກມອ​​ອນ

This is an application that can also be fetched from https://sourceforge.net/projects/play-with-apache-pulsar.mirror/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.


ເຊີບເວີ ແລະສະຖານີເຮັດວຽກຟຣີ

ດາວໂຫຼດແອັບ Windows ແລະ Linux

Linux ຄຳ ສັ່ງ

Ad




×
ການ​ໂຄ​ສະ​ນາ
?ຊື້ເຄື່ອງ, ຈອງ, ຫຼືຊື້ທີ່ນີ້ — ບໍ່ມີຄ່າໃຊ້ຈ່າຍ, ຊ່ວຍໃຫ້ການບໍລິການຟຣີ.