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advmng - Online in the Cloud

Run advmng in OnWorks free hosting provider over Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator

This is the command advmng that can be run in the OnWorks free hosting provider using one of our multiple free online workstations such as Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator

PROGRAM:

NAME


advmng - AdvanceCOMP MNG Compression Utility

SYNOPSIS


advmng [-l, --list] [-z, --recompress]
[-x, --extract] [-a, --add RATE MNG_FILE PNG_FILES...]
[-0, --shrink-store] [-1, --shrink-fast] [-2, --shrink-normal]
[-3, --shrink-extra] [-4, --shrink-insane] [-i, --iter N]
[-s, --scroll HxV] [-S, --scroll-square]
[-e, --expand] [-r, --reduce]
[-c, --lc] [-C, --vlc] [-f, --force] [-q, --quiet] [-v, --verbose]
[-h, --help] [-V, --version] FILES...

DESCRIPTION


The main purpose of this utility is to recompress MNG files to get the smallest possible
size.

Please note that this utility is not able to read a generic file. It´s granted to be able
to read only the files generated by the AdvanceMAME emulator.

To compress the files this utility uses the following strategies:
· Remove all ancillary chunks.
· Use the MNG Delta feature to compress video clips with only small changes between
frames.
· Use the MNG Move feature to compress video clips with a scrolling background
(option -s).
· Reduce the color depth to 8 bit (option -r).
· Use the 7zip Deflate implementation.

COMMANDS


-l, --list FILES...
List the content of the specified files.

-z, --recompress FILES...
Recompress the specified files. If the -1, -2, -3 options are specified, it´s used
the smallest file choice from the previous compressed data and the new compression.
If the -0 option is specified the file is always rewritten without any compression.

-x, --extract FILES...
Extract all the .png frames in the .mng clips. You can use the --shrink options to
control the compression ratio of the .png files. The extracted images are always 24
bit images with alpha channel. You can remove the alpha channel with the -n
option.

-a, --add RATE MNG_FILE PNG_FILES...
Compress all the .png files on the command line as a .mng file. All the .png files
must have the same size and the same bit depth. You must also specify an integer
frame rate to use in the

OPTIONS


-0, --shrink-store
Disable the compression. The file is only stored and not compressed. The file is
always rewritten also if it´s bigger.

-1, --shrink-fast
Set the compression level to "fast" using the zlib compressor.

-2, --shrink-normal
Set the compression level to "normal" using the 7z compressor. This is the default
level of compression.

-3, --shrink-extra
Set the compression level to "extra" using the 7z compressor. You can define the
compressor iterations with the -i, --iter option.

-4, --shrink-insane
Set the compression level to "insane" using the zopfli compressor. You can define
the compressor iterations with the -i, --iter option.

-i, --iter N
Define an additional numer of iterations for the 7z and zopfli compressors for
modes -3 and -4. More iterations usually give a better compression, but may
require a lot more time. Try for example with 10, 15, 20, and so on.

-s, --scroll HxV
The "-s HxV" option specifies the size of the pattern (H width x V height) used to
check for a scrolling background. The size is expressed in pixels and it must be
bigger or equal than the scrolling speed of the background. For example take the
game 1942 that scrolls vertically by 1 pixel every frame. If you recorded with an
interleave factor of 2 the vertical scrolling speed is 1*2 = 2. In this case the
minimum pattern is "-s 0x2". Generally you can use "-s 8x8" and use bigger values
only for games scrolling faster. If the game scrolls only horizontally or
vertically you can speed up a lot the compression with monodirectional patterns
like "-s 16x0" or "-s 0x16".

-S, --scroll-square N
This option is like the option "-s NxN" but excludes big movement on both
directions reducing the computation time. Specifically the check done is X+Y<=N.

-r, --reduce
Force the color reduction to 8 bit. The reduction is really done only if any frame
have less than 256 colors and if no alpha channel is present. To force the
reduction also if an alpha channel is present use the -n option.

-e, --expand
Force the color expansion to 24 bit.

-n, --noalpha
Remove the alpha channel if present.

-c, --lc
Force the use of the MNG LC (Low Complexity) specifications. It disables the delta
compression. The file is always rewritten also if it´s bigger.

-C, --vlc
Force the use of the MNG VLC (Very Low Complexity) specifications. It disables the
delta compression and the precise timing. Warning! you may lose the correct timing
information because the VLC format only supports integer frequency. The file is
always rewritten also if it´s bigger.

-f, --force
Force the use of the new file also if it´s bigger.

-q, --quiet
Don´t print the filenames.

-v, --verbose
Print more information on the compression process.

EXAMPLES


A good tradeoff of recompression and time is the command :

advmng -z -r -S 16 *.mng

To create a .mng file from a series of .png files use the command :

advmng -a 30 video.mng video*.png

To extract all the images in a .mng file use the command :

advmng -x video.mng

COPYRIGHT


This file is Copyright (C) 2003 Andrea Mazzoleni, Filipe Estima

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