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cube2font - Online in the Cloud

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This is the command cube2font that can be run in the OnWorks free hosting provider using one of our multiple free online workstations such as Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator

PROGRAM:

NAME


cube2font - Utility program designed to create font bitmaps for Cube Engine games

SYNOPSIS


cube2font infile outfile outborder[:inborder] pad offset advance charwidth charheight
texwidth texheight [spacewidth spaceheight texdir]

DESCRIPTION


cube2font is a utility program designed to create font bitmaps for Cube Engine games, it
works by taking a Truetype font and building it into a set of coordinates in an image.
cube2font is an improved version of the previous TTF2Font, supporting a much larger range
of characters.

The program outputs one or more PNG images containing a grid of characters, so-called
"texes", and an accompanying config file in plaintext, which lists the character
coordinates in the images.

PARAMETERS


infile
Path to input file in truetype format.

outfile
Sets the font name in the config file, and is also used as an output filename
template: A number and the .png extension will be appended to the texes, and a .cfg
extension to the coordinate file.

outborder
Size of black outside border around each character on the texes.

inborder
Size of black border between the elements inside each character.

pad
Added padding around characters on the texes, to prevent them "bleeding" into
neighbouring characters.

offset
Added spacing to the left of each character when they are rendered ingame. If
exaggerated it would look something like this:

| A| B|

advance
Added spacing to the right of each character when they are rendered ingame. If
exaggerated it would look something like this:

|A |B |

charwidth
Width of generated characters on the texes.

charheight
Height of generated characters on the texes.

texwidth
Width of generated texes.

texheight
Height of generated texes.

spacewidth
Width of the standard space character size when rendered ingame, defaults to a
third of spaceheight if omitted or set to 0.

spaceheight
Height of the vertical character separation when rendered ingame, defaults to the
maximum vertical character range if omitted or set to 0. This value is normally
larger than charheight, since it takes into account characters extending outside
the 'em' box. This value will make the rendered characters scale to fit.

texdir
Sets the font directory path in the config file.

EXAMPLES


cube2font Play-Bold.ttf play 4 15 1 1 54 54 512 512 0 0 fonts/
Generates a font named play with a 4 pixel black border, an additional 15 pixels of
space around characters, one pixel of extra spacing at both sides when displayed
ingame, a character size of 54x54 pixels, a tex size of 512x512 pixels, a 23 pixels
wide standard space character, a 71 pixels high standard vertical line separation, and
the font path set as fonts/

This would normally generate the files
play.cfg
play0.png
play1.png
play2.png

The above values are used for the base font.

cube2font default.ttf default 3 19 1 1 49 49 512 512 32 64 packages/fonts/
This generates the default font for the cube2 game Sauerbraten.

AUTHORS


cube2font was created by Lee "eihrul" Salzman.

This manual page was written by Martin Erik Werner
<[email protected]>

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