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PROGRAM:

NAME


Fvwm - F? Virtual Window Manager for X11

SYNOPSIS


fvwm [-c config-command] [-d displayname] [-f config-file] [-r] [-s [screen_num]] [-V]
[-C visual-class | -I visual-id] [-l colors [-L] [-A] [-S] [-P]] [-D] [-h]
[-i client-id] [-F state-file] [--debug-stack-ring] [-blackout]

DESCRIPTION


Fvwm is a window manager for X11. It is designed to minimize memory consumption, provide
a 3D look to window frames, and a virtual desktop.

Note that there are several window managers around that have "fvwm" in their name. In the
past, version 2.x of fvwm was commonly called fvwm2 to distinguish it from the former
version 1.x (fvwm or even fvwm1). Since version 1.x has been replaced by version 2.x a
long time ago we simply call version 2.x and all versions to come, fvwm, throughout this
document, and the executable program is named fvwm. There is an fvwm offspring called
fvwm95, it is mostly a patched version of fvwm-2.0.43. The main goal of fvwm95 was to
supply a Windows 95 like look and feel. Since then, fvwm has been greatly enhanced and
practically all fvwm95 features can be achieved by fvwm.

Fvwm provides both, a large virtual desktop and multiple disjoint desktops which can be
used separately or together. The virtual desktop allows you to pretend that your video
screen is really quite large, and you can scroll around within the desktop. The multiple
disjoint desktops allow you to pretend that you really have several screens to work at,
but each screen is completely unrelated to the others.

Fvwm provides keyboard accelerators which allow you to perform most window manager
functions, including moving and resizing windows, and operating the menus, using keyboard
shortcuts.

Fvwm has also overcome the distinction between configuration commands and action commands
that most window managers make. Configuration commands typically set fonts, colors, menu
contents, key and mouse function bindings, while action commands do things like raise and
lower windows. Fvwm makes no such distinction, and allows anything to be changed at any
time.

Other noteworthy differences between fvwm and other X11 window managers are the
introduction of the SloppyFocus and NeverFocus focus methods. Focus policy can be
separately specified for different window groups. Windows using SloppyFocus acquire focus
when the pointer moves into them and retain focus until some other window acquires it.
Such windows do not lose focus when the pointer moves into the root window. The
NeverFocus policy is provided for use with windows into which one never types (e.g.
xclock, oclock, xbiff, xeyes, tuxeyes) - for example, if a SloppyFocus terminal window has
focus, moving the pointer over a NeverFocus decoration window does not deprive the
terminal of focus.

OPTIONS


These are the command line options that are recognized by fvwm:

-i | --clientid id
This option is used when fvwm is started by a session manager. Should not be used by
a user.

-c | --cmd config-command
Causes fvwm to use config-command instead of 'Read config' (or 'Read .fvwm2rc') as its
initialization command. (Note that up to 10 -f and -c parameters can be given, and
they are executed in the order specified.)

Any module started by command line arguments is assumed to be a module that sends back
config commands. All command line modules have to quit before fvwm proceeds on to the
StartFunction and setting border decorations and styles. There is a potential
deadlock if you start a module other than FvwmCpp/FvwmM4/FvwmPerl but there is a
timeout so fvwm eventually gets going.

As an example, starting the pager this way hangs fvwm until the timeout, but the
following should work well:

fvwm -c "AddToFunc StartFunction I Module FvwmPager"

-d | --display displayname
Manage the display called displayname instead of the name obtained from the
environment variable $DISPLAY.

-D | --debug
Puts X transactions in synchronous mode, which dramatically slows things down, but
guarantees that fvwm's internal error messages are correct. Also causes fvwm to
output debug messages while running.

-f config-file
Causes fvwm to read config-file instead of ~/.fvwm/config as its initialization file.
This is equivalent to -c 'Read config-file'.

-h | --help
A short usage description is printed.

-r | --replace
Try to take over from a previously running wm. This does not work unless the other wm
is ICCCM2 2.0 compliant.

-F | --restore state-file
This option is used when fvwm is started by a session manager. Should not be used by
a user.

-s | --single-screen [screen_num]
On a multi-screen display, run fvwm only on the screen named in the $DISPLAY
environment variable or provided through the -d option. The optional argument
screen_num should be positive or null and override the screen number. Normally, fvwm
attempts to start up on all screens of a multi-screen display.

-V | --version
Prints the version of fvwm to stderr. Also prints an information about the compiled
in support for readline, rplay, stroke, xpm, png, svg, GNOME hints, EWMH hints,
session management, bidirectional text, multibyte characters, xinerama and Xft aa font
rendering.

-C | --visual visual-class
Causes fvwm to use visual-class for the window borders and menus. visual-class can be
"StaticGray", "GrayScale", "StaticColor", "PseudoColor", "TrueColor" or "DirectColor".

-I | --visualid id
Causes fvwm to use id as the visual id for the window borders and menus. id can be
specified as N for decimal or 0xN for hexadecimal. See man page of xdpyinfo for a
list of supported visuals.

-l | --color-limit limit
Specifies a limit on the colors used in image, gradient and possibly simple colors
used by fvwm. In fact, fvwm (and all the modules) uses a palette with at most limit
colors. This option is only useful with screens that display 256 colors (or less)
with a dynamic visual (PseudoColor, GrayScale or DirectColor). The default depends on
your X server and how you run fvwm. In most case this default is reasonable. The -l
option should be used only if you encounter problems with colors. By default, fvwm
tries to detect large pre-allocated palettes. If such a palette is detected fvwm uses
it and a priori the -l must not be used. Moreover, in this case the -A and -S options
are forced. Note that XFree-4.2 pre-allocates 244 colors (if you use a driver with
Render support) leaving only a few free colors. This may lead to some color problems
(and nothing can be done). XFree-4.3 or better pre-allocate only 85 colors. If no
pre-allocated palette is auto detected the defaults are as follow:

Display depth 8 (256 colors)

PseudoColor: 68 (4x4x4 color cube + 4 grey)
GrayScale: 64 regular grey
DirectColor: 32 (3x3x3 color cube + 5 grey)

Display depth 4 (16 colors)

PseudoColor: 10 (2x2x2 color cube + 2 grey)
GrayScale: 8 regular grey
DirectColor: 10 (2x2x2 color cube + 2 grey)

These defaults may change before version 2.6. Note that if you use a private color
map (i.e., fvwm is started with the -C or the -I options), then other defaults are
used.

Now what to do if you encounter problems with colors? The first thing to do is to
check if you really cannot run your X server with depth 15, 16 or better. Check your
X server documentation. Note that some hardware can support two different depths on
the same screen (typically depth 8 and depth 24). If depth 8 is the default, you can
force fvwm to use the best depth by using the -C option with TrueColor as argument.
So now we assume that you are forced to run in depth 8 with a dynamic visual because
your hardware/driver cannot do better or because you need to use an application which
needs to run under this mode (e.g., because this application needs read-write colors).
What it should be understand is that you have only 256 colors and that all the
applications which use the default color map must share these colors. The main
problem is that there are applications which use a lot or even all the colors. If you
use such application you may have no more free colors and some applications (which
used only a few colors) may fail to start or are unusable. There are three things
that can be done (and fvwm does not really play a particular role, all applications
are concerned). The first is to run the applications which waste your (default) color
map with a private color map. For example, run netscape with the -install option, run
KDE or QT applications with the --cmap option, use the -C option for fvwm. The
disadvantage of this method is that it is visually disturbing (see the ColormapFocus
command for a better control of the color maps switching). The second method is to
limit the number of colors that the applications use. Again, some applications have
options to specify a given color limit. With fvwm you may try various values, 61 (a
special "visual" palette), 56 (a 4x4x3 color cube plus 6 grey), 29 (a 3x3x3 color cube
plus 2 grey), 10 or 9. Also, you may use the -L option. However, limiting the number
of colors is not the definitive solution. The definitive solution is to try cause
applications which use a lot of colors use the same colors. This is a difficult task
as there are no formal standards for this goal. However, some toolkits as QT and GTK
use color cubes as palettes. So, the idea is to configure your applications/toolkits
to all use the same color cube. Moreover, you can use the colors in this color cube
in your X resources configuration files and/or as arguments to colors options. Fvwm
can use any color cube of the form RxGxB with 2 <= R <= 6, R = G, R-1 =< B <= R and B
>= 2. To get an RxGxB color cube give an argument to -l an integer c >= R*G*B and <
(R+1)*(G+1)*B if B=R and < R*G*(B+1) if B < R (and different from 61). If c > R*G*B,
then some grey may be added to the color cube. You can use the PrintInfo Colors [1]
command to get information on your fvwm colors setting. In particular, this command
prints the palette used by fvwm in rgb format (the last integer gives the number of
times fvwm has allocated the colors).

-L | --strict-color-limit
If the screen displays 256 colors (or less) and has a dynamic visual, causes fvwm to
use its palette for all the colors. By default, the palette is used only for images
and gradients.

-P | --visual-palette
If the screen displays 256 colors (or less) and has a dynamic visual, this option
causes fvwm to use a palette designed for limiting the "visual" color distance between
the points of the palette. Moreover, for better color sharing, if possible colors
with a name in the X rgb data base are used for defining the colors (with the hope
that applications and images prefer to use named colors). If the -l option is not
used this palette has 61 colors. This palette is also automatically selected if 61 or
9 is used as argument to the -l option.

-A | --allocate-palette
If the screen displays 256 colors (or less) and has a dynamic visual this option
causes fvwm to allocate all the colors of its palette at start up for reserving these
colors for future use. This option forces the -static-palette option. By default,
fvwm allocates (reserves) a color in its palette only if it needs this color.

-S | --static-palette
If the screen displays 256 colors (or less) and has a dynamic visual this option
causes fvwm to never free the colors in its palette. By default, when fvwm does not
need a color any more it frees this color so that a new color can be used. This
option may speed up image loading and save a few bits of memory.

-blackout
This option is provided for backward compatibility only. Blacking out the screen
during startup is not necessary (and doesn't work) anymore. This option will be
removed in the future.

--debug-stack-ring
Enables stack ring debugging. This option is only intended for internal debugging and
should only be used by developers.

ANATOMY OF A WINDOW


Fvwm puts a decorative border around most windows. This border consists of a bar on each
side and a small L-shaped section on each corner. There is an additional top bar called
the title-bar which is used to display the name of the window. In addition, there are up
to 10 title-bar buttons. The top, side, and bottom bars are collectively known as the
side-bars. The corner pieces are called the frame.

With the built-in minimal configuration, dragging mouse button 1 in the frame or side-bars
begins a resize operation on the window. Dragging mouse button 2 in the frame or
side-bars begins a move operation. There are raise/lower operations bound to a single
clicking on borders. Similarly for the window title.

Up to ten title-bar buttons may exist. Their use is completely user definable. One
popular configuration uses one button on the left that is used to bring up a list of
window options and two buttons on the right used to iconify and maximize the window.
Another popular configuration adds a close button to the right. The number of title-bar
buttons used depends on which ones have mouse actions bound to them. See the Mouse
command.

THE VIRTUAL DESKTOP


Fvwm provides multiple virtual desktops for users who wish to use them. The screen is a
viewport onto a desktop which may be larger than the screen. Several distinct desktops
can be accessed (concept: one desktop for each project, or one desktop for each
application, when view applications are distinct). Since each desktop can be larger than
the physical screen, divided into m by n pages which are each the size of the physical
screen, windows which are larger than the screen or large groups of related windows can
easily be viewed.

The (m by n) size (i.e. number of pages) of the virtual desktops can be changed any time,
by using the DesktopSize command. All virtual desktops must be (are) the same size. The
total number of distinct desktops does not need to be specified, but is limited to
approximately 4 billion total. All windows on a range of desktops can be viewed in the
FvwmPager, a miniature view of the desktops. The pager is an accessory program, called a
module, which is not essential for the window manager to operate. Windows may also be
listed, along with their geometries, in a window list, accessible as a pop-up menu, or as
a separate window, called the FvwmWinList (another module).

Fvwm keeps the windows on the desktop in a layered stacking order; a window in a lower
layer never obscures a window in a higher layer. The layer of a window can be changed by
using the Layer command. The concept of layers is a generalization of the StaysOnTop flag
of older fvwm versions. The StaysOnTop and StaysPut Style options are now implemented by
putting the windows in suitable layers and the previously missing StaysOnBottom Style
option has been added.

Sticky windows are windows which transcend the virtual desktop by "Sticking to the
screen's glass". They always stay put on the screen. This is convenient for things like
clocks and xbiffs, so you only need to run one such gadget and it always stays with you.
Icons can also be made to stick to the glass, if desired.

Window geometries are specified relative to the current viewport. That is:

xterm -geometry +0+0

creates a window in the upper left hand corner of the visible portion of the screen. It
is permissible to specify geometries which place windows on the virtual desktop, but off
the screen. For example, if the visible screen is 1000 by 1000 pixels, and the desktop
size is 3x3, and the current viewport is at the upper left hand corner of the desktop,
invoking:

xterm -geometry +1000+1000

places a window just off of the lower right hand corner of the screen. It can be found by
moving the mouse to the lower right hand corner of the screen and waiting for it to scroll
into view. A geometry specified as something like:

xterm -geometry -5-5

places the window's lower right hand corner 5 pixels from the lower right corner of the
visible portion of the screen. Not all applications support window geometries with
negative offsets. Some applications place the window's upper right hand corner 5 pixels
above and to the left of the upper left hand corner of the screen; others may do just
plain bizarre things.

There are several ways to cause a window to map onto a desktop or page other than the
currently active one. The geometry technique mentioned above (specifying x,y coordinates
larger than the physical screen size), however, suffers from the limitation of being
interpreted relative to the current viewport: the window may not consistently appear on a
specific page, unless you always invoke the application from the same page.

A better way to place windows on a different page, screen or desk from the currently
mapped viewport is to use the StartsOnPage or StartsOnScreen style specification (the
successors to the older StartsOnDesk style) in your config file. The placement is
consistent: it does not depend on your current location on the virtual desktop.

Some applications that understand standard Xt command line arguments and X resources, like
xterm and xfontsel, allow the user to specify the start-up desk or page on the command
line:

xterm -xrm "*Desk:1"

starts an xterm on desk number 1;

xterm -xrm "*Page:3 2 1"

starts an xterm two pages to the right and one down from the upper left hand page of desk
number 3. Not all applications understand the use of these options, however. You could
achieve the same results with the following lines in your .Xdefaults file:

XTerm*Desk: 1

or

XTerm*Page: 3 2 1

USE ON MULTI-SCREEN DISPLAYS


If the -s command line argument is not given, fvwm automatically starts up on every screen
on the specified display. After fvwm starts each screen is treated independently.
Restarts of fvwm need to be performed separately on each screen. The use of

EdgeScroll 0 0

is strongly recommended for multi-screen displays. You may need to quit on each screen to
quit from the X session completely. This is not to be confused with Xinerama support.

XINERAMA SUPPORT


Fvwm supports the Xinerama extension of newer X servers which is similar to multi head
support (multiple screens) but allows one to move windows between screens. If Xinerama
support has been compiled into fvwm, it is used whenever fvwm runs on an X server that
supports and uses multiple screens via Xinerama. Without this option, the whole desktop
is treated as one big screen. For example, menus might pop up right between two screens.
The EdgeResistance option of the Style command command allows for specifying an explicit
resistance value for moving windows over the screen edge between two Xinerama screens.
Xinerama support can be enabled or disabled on the fly or from the configuration file with
the Xinerama command. Many modules and commands work nicely with Xinerama displays.

Whenever a geometry in the usual X format can be supplied, fvwm's Xinerama extension
allows for specifying a screen in addition to the geometry (or even the screen alone). To
do this, a '@' is added to the end of the geometry string followed by either the screen
number or a letter. A number is taken as the number of the Xinerama screen to be used (as
configured in the X server). The letter can be one of 'g' for the global screen (the
rectangle that encloses all Xinerama screens), 'p' for the primary screen (see below), 'c'
for the current screen (the one that currently contains the pointer). If the X server
does not support Xinerama or only one screen is used, the screen bit is ignored.

Style * IconBox 64x300-0-0@p

Xinerama support can be configured to use a primary screen. Fvwm can be configured to
place new windows and icons on this screen. The primary screen is screen 0 by default but
can be changed with the XineramaPrimaryScreen command.

Xinerama support was designed to work out of the box with the same configuration file that
would work on a single screen. It may not perform very well if the involved screens use
different screen resolutions. In this situation, windows may get stuck in the portion of
the whole desktop that belongs to neither screen. When this happens, the windows or icons
can be retrieved with the command

All MoveToScreen

that can be entered in an FvwmConsole window or with FvwmCommand.

For multi-screen implementations other than Xinerama, such as Single Logical Screen, it is
possible to simulate a Xinerama configuration if the total screen seen by fvwm is made up
of equal sized monitors in a rectangular grid. The commands XineramaSls, XineramaSlsSize
and XineramaSlsScreens are used to configure this feature.

INITIALIZATION


During initialization, fvwm searches for a configuration file which describes key and
button bindings, and many other things. The format of these files is described later.
Fvwm first searches for configuration files using the command

Read config

This looks for file config in $FVWM_USERDIR and $FVWM_DATADIR directories, as described in
Read. If this fails more files are queried for backward compatibility. Here is the
complete list of all file locations queried in the default installation (only the first
found file is used):

$HOME/.fvwm/config
/usr/local/share/fvwm/config

$HOME/.fvwm/.fvwm2rc
$HOME/.fvwm2rc
/usr/local/share/fvwm/.fvwm2rc
/usr/local/share/fvwm/system.fvwm2rc
/etc/system.fvwm2rc

Please note, the last 5 locations are not guaranteed to be supported in the future.

If a configuration file is not found, the left mouse button, or Help or F1 keys on the
root window bring up menus and forms that can create a starting configuration file.

Fvwm sets two environment variables which are inherited by its children. These are
$DISPLAY which describes the display on which fvwm is running. $DISPLAY may be unix:0.0
or :0.0, which doesn't work too well when passed through ssh to another machine, so
$HOSTDISPLAY is set to a network-ready description of the display. $HOSTDISPLAY always
uses the TCP/IP transport protocol (even for a local connection) so $DISPLAY should be
used for local connections, as it may use Unix-domain sockets, which are faster.

If you want to start some applications or modules with fvwm, you can simply put

Exec app

or

Module FvwmXxx

into your config, but it is not recommended; do this only if you know what you are doing.
It is usually important to start applications or modules after the entire config is read,
because it contains styles or module configurations which can affect window appearance and
functionality.

The standard way to start applications or modules on fvwm's start up is to add them to an
initialization function (usually StartFunction or InitFunction). This way they are only
started after fvwm finishes to read and execute config file.

Fvwm has three special functions for initialization: StartFunction, which is executed on
startups and restarts; InitFunction and RestartFunction, which are executed during
initialization and restarts (respectively) just after StartFunction. These functions may
be customized in a user's config file using the AddToFunc command (described later) to
start up modules, xterms, or whatever you'd like to have started by fvwm.

Fvwm has also a special exit function: ExitFunction, executed when exiting or restarting
before actually quitting. It could be used to explicitly kill modules, etc.

If fvwm is run under a session manager, functions SessionInitFunction and
SessionRestartFunction are executed instead of InitFunction and RestartFunction. This
helps to define the user's config file to be good for both running under a session manager
and without it. Generally it is a bad idea to start xterms or other applications in
"Session*" functions. Also someone can decide to start different modules while running
under a session manager or not. For the similar purposes SessionExitFunction is used
instead of ExitFunction.

DestroyFunc StartFunction
AddToFunc StartFunction
+ I Module FvwmPager * *
+ I Module FvwmButtons

DestroyFunc InitFunction
AddToFunc InitFunction
+ I Module FvwmBanner
+ I Module FvwmTaskBar
+ I Exec xsetroot -solid cyan
+ I Exec xterm
+ I Exec netscape

DestroyFunc RestartFunction
AddToFunc RestartFunction
+ I Module FvwmTaskBar

DestroyFunc SessionInitFunction
AddToFunc SessionInitFunction
+ I Module FvwmBanner

DestroyFunc SessionRestartFunction
AddToFunc SessionRestartFunction
+ I Nop

You do not need to define all special functions if some are empty. Also note, all these
special functions may be emulated now using StartFunction and ExitFunction, like this:

DestroyFunc StartFunction
AddToFunc StartFunction
+ I Test (Init) Module FvwmBanner
+ I Module FvwmPager * *
+ I Test (Restart) Beep

DestroyFunc ExitFunction
AddToFunc ExitFunction
+ I Test (Quit) Echo Bye-bye
+ I KillModule MyBuggyModule
+ I Test (ToRestart) Beep

COMPILATION OPTIONS


Fvwm has a number of compile-time options. If you have trouble using a certain command or
feature, check to see if support for it was included at compile time. Optional features
are described in the config.h file that is generated during compilation.

ICONS AND IMAGES


Fvwm can load .xbm, .xpm, .png and .svg images. XBM images are monochrome. Fvwm can
always display XBM files. XPM and PNG formats are color images. SVG is a vector graphics
image format. Compile-time options determine whether fvwm can display XPM, PNG or SVG
icons and images. See the INSTALL.fvwm file for more information.

The related SHAPE compile-time option can make fvwm display spiffy shaped icons.

SVG rendering options
SVG images are generated from (XML) text files. A really simple SVG file might look
something like this:

<svg width="120" height="80">
<rect fill="red" width="40" height="40" x="0" y="0" />
<rect fill="lime" width="40" height="40" x="40" y="0" />
<rect fill="blue" width="40" height="40" x="80" y="0" />
<rect fill="cyan" width="40" height="40" x="0" y="40" />
<rect fill="magenta" width="40" height="40" x="40" y="40" />
<rect fill="yellow" width="40" height="40" x="80" y="40" />
</svg>

By default, SVG images are rendered as the image creator intended them to. But since SVG
is a vector graphics format, the images can be rendered at any chosen size and rotation,
e.g. making it possible to use the same icon file rendered at diffrent sizes for the Icon
and MiniIcon styles.

The rendering options are specified as a string appended to the SVG filename as follows:

image.svg:[!] [(1) size] [(2) position] [(3) rotation] [(4) scale] ...

(1) [-]width{x}[-]height
(2) {- | +}xpos{- | +}ypos
(3) @[-]angle
(4) {* | /}[-]factor[x | y]

The option string always starts with a colon (':') to separate it from the filename. An
empty option string can skip this colon, but it might still be a good idea to include it
to prevent ambiguity if the filename contains any colon.

filename_without_colon.svg
filename:with:colon.svg:

An exclamation point ('!') transposes the entire final image (including the rendering
area), i.e. all the horizontal and all the vertical coordinates are swapped with each
other.

image.svg:!

width and height specifies the dimensions of the rendering area in pixels, i.e. the
dimensions of the resulting image. The actual image is fitted to fill the entire
rendering area.

image.svg:60x60

Use a width or height value of 0 to keep the aspect ratio.

image.svg:0x60
image.svg:60x0

A '-' before width mirrors the rendering area horizontally.

image.svg:-0x0

A '-' before height mirrors the rendering area vertically.

image.svg:0x-0

xpos and ypos specifies a translation of the image in pixels. A positive xpos value moves
the image to the right. A positive ypos value moves it down. Moving it partially outside
of the rendering area results in a cropped image.

image.svg:-30-0
image.svg:-0+10
image.svg:-30+10

angle specifies a rotation around the actual image center in degrees. This might result
in a cropped image. A positive value rotates the image clockwise. Floating point values
are recognized.

image.svg:@180
image.svg:@-90
image.svg:@30
image.svg:@57.3

factor specifes a scaling of the actual image (not the rendering area). Scaling it up
results in a cropped image. Floting point values are recognized. Division by zero is
ignored. If factor is directly followed by a 'x' or a 'y', the scaling is horizontal or
vertical respectively. Otherwise the scaling is uniform.

image.svg:*2
image.svg:/2
image.svg:/3x
image.svg:/2y

Scaling down a translated or rotated image can prevent cropping.

image.svg:@30*0.6

Repeated usage of translation, rotation, and scaling is allowed. Translation and rotation
are additive. Scaling is multiplicative.

image.svg:*2/3
image.svg:/3x/2y

When combining affine transformations, the scaling is always done first, then the
rotation, and finally the translation.

image.svg:-30+10@30/3x/2y

Use a negative scale factor to mirror the actual image.

image.svg:-30+10@30/-3x/2y

Mirroring of the rendering area is done after any scaling, rotation or translation of the
image.

image.svg:-0x0-30+10@30/3x/2y

Transposing is done last of all, after everything else.

image.svg:!-0x0-30+10@30/3x/2y

MODULES


A module is a separate program which runs as a separate Unix process but transmits
commands to fvwm to execute. Users can write their own modules to do any weird or bizarre
manipulations without bloating or affecting the integrity of fvwm itself.

Modules must be spawned by fvwm so that it can set up two pipes for fvwm and the module to
communicate with. The pipes are already open for the module when it starts and the file
descriptors for the pipes are provided as command line arguments.

Modules can be spawned by fvwm at any time during the X session by use of the Module
command. Modules can exist for the duration of the X session, or can perform a single
task and exit. If the module is still active when fvwm is told to quit, then fvwm closes
the communication pipes and waits to receive a SIGCHLD from the module, indicating that it
has detected the pipe closure and has exited. If modules fail to detect the pipe closure
fvwm exits after approximately 30 seconds anyway. The number of simultaneously executing
modules is limited by the operating system's maximum number of simultaneously open files,
usually between 60 and 256.

Modules simply transmit commands to the fvwm command engine. Commands are formatted just
as in the case of a mouse binding in the config setup file. Certain auxiliary information
is also transmitted, as in the sample module FvwmButtons.

Please refer to the Module Commands section for details.

ICCCM COMPLIANCE


Fvwm attempts to be ICCCM 2.0 compliant. Check http://tronche.com/gui/x/icccm/ for more
info. In addition, ICCCM states that it should be possible for applications to receive
any keystroke, which is not consistent with the keyboard shortcut approach used in fvwm
and most other window managers. In particular you cannot have the same keyboard shortcuts
working with your fvwm and another fvwm running within Xnest (a nested X server running in
a window). The same problem exists with mouse bindings.

The ICCCM states that windows possessing the property

WM_HINTS(WM_HINTS):
Client accepts input or input focus: False

should not be given the keyboard input focus by the window manager. These windows can
take the input focus by themselves, however. A number of applications set this property,
and yet expect the window manager to give them the keyboard focus anyway, so fvwm provides
a window style, Lenience, which allows fvwm to overlook this ICCCM rule. Even with this
window style it is not guaranteed that the application accepts focus.

The differences between ICCCM 1.1 and 2.0 include the ability to take over from a running
ICCCM 2.0 compliant window manager; thus

fvwm; vi ~/.fvwm/config; fvwm -replace

resembles the Restart command. It is not exactly the same, since killing the previously
running wm may terminate your X session, if the wm was started as the last client in your
.Xclients or .Xsession file.

Further additions are support for client-side colormap installation (see the ICCCM for
details) and the urgency hint. Clients can set this hint in the WM_HINTS property of
their window and expect the window manager to attract the user's attention to the window.
Fvwm has two re-definable functions for this purpose, "UrgencyFunc" and "UrgencyDoneFunc",
which are executed when the flag is set/cleared. Their default definitions are:

AddToFunc UrgencyFunc
+ I Iconify off
+ I FlipFocus
+ I Raise
+ I WarpToWindow 5p 5p
AddToFunc UrgencyDoneFunc
+ I Nop

GNOME COMPLIANCE


Fvwm attempts to be GNOME (version 1) compliant. Check http://www.gnome.org for what that
may mean. To disable GNOME hints for some or all windows, the GNOMEIgnoreHints style can
be used.

EXTENDED WINDOW MANAGER HINTS


Fvwm attempts to respect the extended window manager hints (ewmh or EWMH for short)
specification: http://www.freedesktop.org/wiki/Standards_2fwm_2dspec and some extensions
of this specification. This allows fvwm to work with KDE version >= 2, GNOME version 2
and other applications which respect this specification (any application based on GTK+
version 2). Applications which respect this specification are called ewmh compliant
applications.

This support is configurable with styles and commands. These styles and commands have
EWMH as the prefix (so you can find them easily in this man page).

There is a new Context 'D' for the Key, PointerKey, Mouse and Stroke commands. This
context is for desktop applications (such as kdesktop and Nautilus desktop).

When a compliant taskbar asks fvwm to activate a window (typically when you click on a
button which represents a window in such a taskbar), then fvwm calls the complex function
EWMHActivateWindowFunc which by default is Iconify Off, Focus and Raise. You can redefine
this function. For example:

DestroyFunc EWMHActivateWindowFunc
AddToFunc EWMHActivateWindowFunc I Iconify Off
+ I Focus
+ I Raise
+ I WarpToWindow 50 50

additionally warps the pointer to the center of the window.

The EWMH specification introduces the notion of Working Area. Without ewmh support the
Working Area is the full visible screen (or all your screens if you have a multi head
setup and you use Xinerama). However, compliant applications (such as a panel) can ask to
reserve space at the edge of the screen. If this is the case, the Working Area is your
full visible screen minus these reserved spaces. If a panel can be hidden by clicking on
a button the Working Area does not change (as you can unhide the panel at any time), but
the Dynamic Working Area is updated: the space reserved by the panel is removed (and added
again if you pop up the panel). The Dynamic Working Area may be used when fvwm places or
maximizes a window. To know if an application reserves space you can type "xprop | grep
_NET_WM_STRUT" in a terminal and select the application. If four numbers appear then
these numbers define the reserved space as explained in the EwmhBaseStruts command.

MWM COMPATIBILITY


Fvwm provides options to emulate Motif Window Manager (Mwm) as well as possible. Please
refer to the Emulate command as well as to the Mwm specific options of the Style and
MenuStyle commands for details.

OPEN LOOK AND XVIEW COMPATIBILITY


Fvwm supports all the Open Look decoration hints (except pushpins). Should you use any
such application, please add the following line to your config:

Style * OLDecor

Most (perhaps all) Open Look applications have a strange notion of keyboard focus
handling. Although a lot of work went into fvwm to work well with these, you may still
encounter problems. It is recommended to use the NeverFocus focus policy and the Lenience
style for all such applications (the windows still get the focus):

Style <application name> NeverFocus, Lenience

But in case you can not live with that focus policy, you can try using one of the other
focus policies in combination with the Lenience style:

Style <application name> MouseFocus, Lenience
Style <application name> SloppyFocus, Lenience
Style <application name> ClickToFocus, Lenience

M4 PREPROCESSING


M4 pre-processing is handled by a module in fvwm. To get more details, try man FvwmM4.
In short, if you want fvwm to parse your files with m4, then replace the command Read with
FvwmM4 in your ~/.fvwm/config file (if it appears at all), and start fvwm with the command

fvwm -cmd "FvwmM4 config"

CPP PREPROCESSING


Cpp is the C-language pre-processor. fvwm offers cpp processing which mirrors the m4
pre-processing. To find out about it, re-read the M4 section, but replace "m4" with
"cpp".

CONFIGURATION


Configuration Files
The configuration file is used to describe mouse and button bindings, colors, the virtual
display size, and related items. The initialization configuration file is typically
called config (or .fvwm2rc). By using the Read command, it is easy to read in new
configuration files as you go.

Lines beginning with '#' are ignored by fvwm. Lines starting with '*' are expected to
contain module configuration commands (rather than configuration commands for fvwm
itself). Like in shell scripts embedded newlines in a configuration file line can be
quoted by preceding them with a backslash. All lines linked in this fashion are treated
as a single line. The newline itself is ignored.

Fvwm makes no distinction between configuration commands and action commands, so anything
mentioned in the fvwm commands section can be placed on a line by itself for fvwm to
execute as it reads the configuration file, or it can be placed as an executable command
in a menu or bound to a mouse button or a keyboard key. It is left as an exercise for the
user to decide which function make sense for initialization and which ones make sense for
run-time.

Supplied Configuration
A sample configuration file, system.fvwm2rc, is supplied with the fvwm distribution. It
is well commented and can be used as a source of examples for fvwm configuration. It may
be copied to /usr/local/share/fvwm/config file.

Alternatively, the built-in menu (accessible when no configuration file is found) has
options to create an initial config file for the user.

If you are new to fvwm, try fvwm-themes[] package demonstrating the powerful fvwm
functionality.

FONTS


Font names and font loading
The fonts used for the text of a window title, icon titles, menus and geometry window can
be specified by using the Font and IconFont Style, the Font MenuStyle and the DefaultFont
commands. Also, all the Modules which use text have configuration command(s) to specify
font(s). All these styles and commands take a font name as an argument. This section
explains what is a font name for fvwm and which fonts fvwm loads.

First, you can use what we can call a usual font name, for example,

-adobe-courier-bold-r-normal--10-100-75-75-m-60-ISO8859-1
-adobe-courier-bold-r-normal--10-*
-*-fixed-medium-o-normal--14-*-ISO8859-15

That is, you can use an X Logical Font Description (XLFD for short). Then the "first"
font which matches the description is loaded and used. This "first" font depends of your
font path and also of your locale. Fonts which match the locale charset are loaded in
priority order. For example with

-adobe-courier-bold-r-normal--10-*

if the locale charset is ISO8859-1, then fvwm tries to load a font which matches

-adobe-courier-bold-r-normal--10-*-ISO8859-1

with the locale charset ISO8859-15 fvwm tries to load

-adobe-courier-bold-r-normal--10-*-ISO8859-15.

A font name can be given as an extended XLFD. This is a comma separated list of (simple)
XLFD font names, for example:

-adobe-courier-bold-r-normal--14-*,-*-courier-medium-r-normal--14-*

Each simple font name is tried until a matching font with the locale charset is found and
if this fails each simple font name is tried without constraint on the charset.

More details on the XLFD can be found in the X manual page, the X Logical Font Description
Conventions document (called xlfd) and the XLoadFont and XCreateFontSet manual pages.
Some useful font utilities are: xlsfonts, xfontsel, xfd and xset.

If you have Xft support you can specify an Xft font name (description) of a true type (or
Type1) font prefixed by "xft:", for example:

"xft:Luxi Mono"
"xft:Luxi Mono:Medium:Roman:size=14:encoding=iso8859-1"

The "first" font which matches the description is loaded. This first font depends on the
XftConfig configuration file with Xft1 and on the /etc/fonts/fonts.conf file with Xft2.
One may read the Xft manual page and the fontconfig man page with Xft2. The first string
which follows "xft:" is always considered as the family. With the second example Luxi
Mono is the Family (Other XFree TTF families: "Luxi Serif", "Luxi Sans"), Medium is the
Weight (other possible weights: Light, DemiBold, Bold, Black), Roman is the slant or the
style (other possibilities: Regular, Oblique, Italic) size specifies the point size (for a
pixel size use pixelsize=), encoding allows for enforce a charset (iso8859-1 or iso10646-1
only; if no encoding is given the locale charset is assumed). An important parameter is
"minspace=bool" where bool is True or False. If bool is False (the default?) Xft gives a
greater font height to fvwm than if bool is True. This may modify text placement, icon
and window title height, line spacing in menus and FvwmIdent, button height in some fvwm
modules ...etc. With a LCD monitor you may try to add "rgba=mode" where mode is either
rgb, bgr, vrgb or vbgr to enable subpixel rendering. The best mode depends on the way
your LCD cells are arranged. You can pass other specifications in between ":", as
"foundry=foundry_name", "spacing=type" where type can be monospace, proportional or
charcell, "charwidth=integer", "charheight=integer" or "antialias=bool" where bool is True
or False. It seems that these parameters are not always taken in account.

To determine which Xft fonts are really loaded you can export XFT_DEBUG=1 before starting
fvwm and take a look to the error log. With Xft2 you may use fc-list to list the
available fonts. Anyway, Xft support is experimental (from the X and the fvwm point of
view) and the quality of the rendering depends on number of parameters (the XFree and the
freetype versions and your video card(s)).

After an Xft font name you can add after a ";" an XLFD font name (simple or extended) as:

xft:Verdana:pixelsize=14;-adobe-courier-bold-r-normal--14-*

then, if either loading the Xft font fails or fvwm has no Xft support, fvwm loads the font
"-adobe-courier-bold-r-normal--14-*". This allows for writing portable configuration
files.

Font and string encoding
Once a font is loaded, fvwm finds its encoding (or charset) using its name (the last two
fields of the name). fvwm assumes that the strings which are displayed with this font use
this encoding (an exception is that if an iso10646-1 font is loaded, then UTF-8 is assumed
for string encoding). In a normal situation, (i) a font is loaded by giving a font name
without specifying the encoding, (ii) the encoding of the loaded font is the locale
encoding, and then (iii) the strings in the fvwm configuration files should use the locale
encoding as well as the window and icon name. With Xft the situation is bit different as
Xft supports only iso10646-1 and iso8859-1. If you do not specify one of these encodings
in the Xft font name, then fvwm does strings conversion using (iii). Note that with
multibyte fonts (and in particular with "CJK" fonts) for good text rendering, the locale
encoding should be the charset of the font.

To override the previous rules, it is possible to specify the string encoding in the
beginning of a font description as follow:

StringEncoding=enc:_full_font_name_

where enc is an encoding supported by fvwm (usually font name charset plus some unicode
encodings: UTF-8, USC-2, USC-4 and UTF-16).

For example, you may use an iso8859-1 locale charset and have an FvwmForm in Russian using
koi8-r encoding. In this case, you just have to ask FvwmForm to load a koi8-r font by
specifying the encoding in the font name. With a multibyte language, (as multibyte font
works well only if the locale encoding is the charset of the font), you should use an
iso10646-1 font:

StringEncoding=jisx0208.1983-0:-*-fixed-medium-r-*-ja-*-iso10646-1

or

"StringEncoding=jisx0208.1983-0:xft:Bitstream Cyberbit"

if your FvwmForm configuration uses jisx0208.1983-0 encoding. Another possibility is to
use UTF-8 encoding for your FvwmForm configuration and use an iso10646-1 font:

-*-fixed-medium-r-*-ja-*-iso10646-1

or

"StringEncoding=UTF-8:xft:Bitstream Cyberbit"

or equivalently

"xft:Bitstream Cyberbit:encoding=iso10646-1"

In general iso10646-1 fonts together with UTF-8 string encoding allows the display of any
characters in a given menu, FvwmForm etc.

More and more, unicode is used and text files use UTF-8 encoding. However, in practice
the characters used range over your locale charset (this is the case when you generate a
menu with fvwm-menu-desktop with recent versions of KDE and GNOME). For saving memory (an
iso10646-1 font may have a very large number of characters) or because you have a pretty
font without an iso10646-1 charset, you can specify the string encoding to be UTF-8 and
use a font in the locale charset:

StringEncoding=UTF-8:-*-pretty_font-*-12-*

In most cases, fvwm correctly determines the encoding of the font. However, some fonts do
not end with valid encoding names. When the font name isn't normal, for example:

-misc-fixed-*--20-*-my_utf8-36

you need to add the encoding after the font name using a slash as a delimiter. For
example:

MenuStyle * Font -misc-fixed-*--20-*-my_utf8-36/iso10646-1

If fvwm finds an encoding, fvwm uses the iconv system functions to do conversion between
encodings. Unfortunately, there are no standards. For conversion between iso8859-1 and
UTF-8: a GNU system uses "ISO-8859-1" and other systems use "iso881" to define the
converters (these two names are supported by fvwm). Moreover, in some cases it may be
necessary to use machine specific converters. So, if you experience problems you can try
to get information on your iconv implementation ("man iconv" may help) and put the name
which defines the converter between the font encoding and UTF-8 at the end of the font
name after the encoding hint and a / (another possible solution is to use GNU libiconv).
For example use:

Style * Font -misc-fixed-*--14-*-iso8859-1/*/latin1

to use latin1 for defining the converter for the iso8859-1 encoding. The "*" in between
the "/" says to fvwm to determine the encoding from the end of the font name. Use:

Style * Font \
-misc-fixed-*--14-*-local8859-6/iso8859-6/local_iso8859_6_iconv

to force fvwm to use the font with iso8859-6 as the encoding (this is useful for
bi-directionality) and to use local_iso8859_6_iconv for defining the converters.

Font Shadow Effects
Fonts can be given 3d effects. At the beginning of the font name (or just after a
possible StringEncoding specification) add

Shadow=size [offset] [directions]]:

size is a positive integer which specifies the number of pixels of shadow. offset is an
optional positive integer which defines the number of pixels to offset the shadow from the
edge of the character. The default offset is zero. directions is an optional set of
directions the shadow emanates from the character. The directions are a space separated
list of fvwm directions:

N, North, Top, t, Up, u, -

E, East, Right, r, Right, r, ]

S, South, Bottom, b, Down, d, _

W, West, Left, l, Left, l, [

NE, NorthEast, TopRight, tr, UpRight, ur, ^

SE, SouthEast, BottomRight, br, DownRight, dr, >

SW, SouthWest, BottomLeft, bl, DownLeft, dl, v

NW, NorthWest, TopLeft, tl, UpLeft, ul, <

C, Center, Centre, .

A shadow is displayed in each given direction. All is equivalent to all the directions.
The default direction is BottomRight. With the Center direction, the shadow surrounds the
whole string. Since this is a super set of all other directions, it is a waste of time to
specify this along with any other directions.

The shadow effect only works with colorsets. The color of the shadow is defined by using
the fgsh option of the Colorset command. Please refer to the Colorsets section for
details about colorsets.

Note: It can be difficult to find the font, fg, fgsh and bg colors to make this effect
look good, but it can look quite good.

BI-DIRECTIONAL TEXT


Arabic and Hebrew text require bi-directional text support to be displayed correctly, this
means that logical strings should be converted before their visual presentation, so
left-to-right and right-to-left sub-strings are determined and reshuffled. In fvwm this
is done automatically in window titles, menus, module labels and other places if the fonts
used for displaying the text are of one of the charsets that require bidi (bi-directional)
support. For example, this includes iso8859-6, iso8859-8 and iso10646-1 (unicode), but
not other iso8859-* fonts.

This bi-directional text support is done using the fribidi library compile time option,
see INSTALL.fvwm.

KEYBOARD SHORTCUTS


Almost all window manager operations can be performed from the keyboard so mouse-less
operation should be possible. In addition to scrolling around the virtual desktop by
binding the Scroll command to appropriate keys, Popup, Move, Resize, and any other command
can be bound to keys. Once a command is started the pointer is moved by using the up,
down, left, and right arrows, and the action is terminated by pressing return. Holding
down the Shift key causes the pointer movement to go in larger steps and holding down the
control key causes the pointer movement to go in smaller steps. Standard emacs and vi
cursor movement controls ( n , p , f , b , and j , k , h , l ) can be used instead of the
arrow keys.

SESSION MANAGEMENT


Fvwm supports session management according to the X Session Management Protocol. It saves
and restores window position, size, stacking order, desk, stickiness, shadiness,
maximizedness, iconifiedness for all windows. Furthermore, some global state is saved.

Fvwm doesn't save any information regarding styles, decors, functions or menus. If you
change any of these resources during a session (e.g. by issuing Style commands or by using
various modules), these changes are lost after saving and restarting the session. To
become permanent, such changes have to be added to the configuration file.

Note further that the current implementation has the following anomaly when used on a
multi-screen display: Starting fvwm for the first time, fvwm manages all screens by
forking a copy of itself for each screen. Every copy knows its parent and issuing a Quit
command to any instance of fvwm kills the master and thus all copies of fvwm. When you
save and restart the session, the session manager brings up a copy of fvwm on each screen,
but this time they are started as individual instances managing one screen only. Thus a
Quit kills only the copy it was sent to. This is probably not a very serious problem,
since with session management, you are supposed to quit a session through the session
manager anyway. If it is really needed,

Exec exec killall fvwm

still kills all copies of fvwm. Your system must have the killall command though.

BOOLEAN ARGUMENTS


A number of commands take one or several boolean arguments. These take a few equivalent
inputs: "yes", "on", "true", "t" and "y" all evaluate to true while "no", "off", "false",
"f" and "n" evaluate to false. Some commands allow "toggle" too which means that the
feature is disabled if it is currently enabled and vice versa.

BUILTIN KEY AND MOUSE BINDINGS


The following commands are built-in to fvwm:

Key Help R A Popup MenuFvwmRoot
Key F1 R A Popup MenuFvwmRoot
Key Tab A M WindowList Root c c NoDeskSort
Key Escape A MC EscapeFunc
Mouse 1 R A Menu MenuFvwmRoot
Mouse 1 T A FuncFvwmRaiseLowerX Move
Mouse 1 FS A FuncFvwmRaiseLowerX Resize
Mouse 2 FST A FuncFvwmRaiseLowerX Move
AddToFunc FuncFvwmRaiseLowerX
+ I Raise
+ M $0
+ D Lower

The Help and F1 keys invoke a built-in menu that fvwm creates. This is primarily for new
users that have not created their own configuration file. Either key on the root
(background) window pops up an menu to help you get started.

The Tab key pressed anywhere with the Meta key (same as the Alt key on PC keyboards) held
down pop-ups a window list.

Mouse button 1 on the title-bar or side frame can move, raise or lower a window.

Mouse button 1 on the window corners can resize, raise or lower a window.

You can override or remove these bindings. To remove the window list binding, use this:

Key Tab A M -

COMMAND EXECUTION


Module and Function Commands
If fvwm encounters a command that it doesn't recognize, it checks to see if the specified
command should have been

Function (rest of command)

or

Module (rest of command)

This allows complex functions or modules to be invoked in a manner which is fairly
transparent to the configuration file.

Example: the config file contains the line

HelpMe

Fvwm looks for an fvwm command called "HelpMe", and fails. Next it looks for a
user-defined complex function called "HelpMe". If no such function exists, fvwm tries to
execute a module called "HelpMe".

Delayed Execution of Commands
Note: There are many commands that affect look and feel of specific, some or all windows,
like Style, Mouse, Colorset, TitleStyle and many others. For performance reasons such
changes are not applied immediately but only when fvwm is idle, i.e. no user interaction
or module input is pending. Specifically, new Style options that are set in a function
are not applied until after the function has completed. This can sometimes lead to
unwanted effects.

To force that all pending changes are applied immediately, use the UpdateStyles, Refresh
or RefreshWindow commands.

QUOTING


Quotes are required only when needed to make fvwm consider two or more words to be a
single argument. Unnecessary quoting is allowed. If you want a quote character in your
text, you must escape it by using the backslash character. For example, if you have a
pop-up menu called "Window-Ops", then you do not need quotes:

Popup Window-Ops

but if you replace the dash with a space, then you need quotes:

Popup "Window Ops"

The supported quoting characters are double quotes, single quotes and reverse single
quotes. All three kinds of quotes are treated in the same way. Single characters can be
quoted with a preceding backslash. Quoting single characters works even inside other
kinds of quotes.

COMMAND EXPANSION


Whenever an fvwm command line is executed, fvwm performs parameter expansion. A parameter
is a '$' followed by a word enclosed in brackets ($[...]) or a single special character.
If fvwm encounters an unquoted parameter on the command line it expands it to a string
indicated by the parameter name. Unknown parameters are left untouched. Parameter
expansion is performed before quoting. To get a literal '$' use "$$".

If a command is prefixed with a '-' parameter expansion isn't performed. This applies to
the command immediately following the '-', in which the expansion normally would have
taken place. When uesed together with other prefix commands it must be added before the
other prefix.

Example:

Pick -Exec exec xmessage '$[w.name]'

opens an xmessage dialog with "$[w.name]" unexpanded.

The longer variables may contain additional variables inside the name, which are expanded
before the outer variable.

In earlier versions of fvwm, some single letter variables were supported. It is
deprecated now, since they cause a number of problems. You should use the longer
substitutes instead.

Example:

# Print the current desk number, horizontal page number
# and the window's class (unexpanded here, no window).
Echo $[desk.n] $[page.nx] $[w.class]

Note: If the command is called outside a window context, it prints "$[w.class]" instead of
the class name. It is usually not enough to have the pointer over a window to have a
context window. To force using the window with the focus, the Current command can be
used:

Current Echo $[desk.n] $[page.nx] $[w.class]

The parameters known by fvwm are:

$$
A literal '$'.

$.
The absolute directory of the currently Read file. Intended for creating relative and
relocatable configuration trees. If used outside of any read file, the returned value
is '.'.

$0 to $9
The positional parameters given to a complex function (a function that has been
defined with the AddToFunc command). "$0" is replaced with the first parameter, "$1"
with the second parameter and so on. If the corresponding parameter is undefined, the
"$..." is deleted from the command line.

$*
All positional parameters given to a complex function. This includes parameters that
follow after "$9".

$[n]
The n:th positional parameter given to a complex function, counting from 0. If the
corresponding parameter is undefined, the "$[n]" is deleted from the command line.
The parameter is expanded unquoted.

$[n-m]
The positional parameters given to a complex function, starting with parameter n and
ending with parameter m. If all the corresponding parameters are undefined, the
"$[...]" is deleted from the command line. If only some of the parameters are
defined, all defined parameters are expanded, and the remaining silently ignored. All
parameters are expanded unquoted.

$[n-]
All the positional parameters given to a complex function, starting with parameter n.
If all the corresponding parameters are undefined, the "$[...]" is deleted from the
command line. All parameters are expanded unquoted.

$[*]
All the positional parameters given to a complex function. This is equivalent of
$[0-].

$[version.num]
The version number, like "2.6.0".

$[version.info]
The version info, like " (from cvs)", empty for the official releases.

$[version.line]
The first line printed by the --version command line option.

$[vp.x] $[vp.y] $[vp.width] $[vp.height]
Either coordinate or the width or height of the current viewport.

$[desk.n]
The current desk number.

$[desk.name<n>]
These parameters are replaced with the name of the desktop number <n> that is defined
with the DesktopName command. If no name is defined, then the default name is
returned.

$[desk.width] $[desk.height]
The width or height of the whole desktop, i.e. the width or height multiplied by the
number of pages in x or y direction.

$[desk.pagesx] $[desk.pagesy]
The number of total pages in a desk in x or y direction. This is the same as the
values set by DesktopSize.

$[page.nx] $[page.ny]
The current page numbers, by X and Y axes, starting from 0. page is equivalent to
area in the GNOME terminology.

$[w.id]
The window-id (expressed in hex, e.g. 0x10023c) of the window the command was called
for or "$[w.id]" if no window is associated with the command.

$[w.name] $[w.iconname] $[w.class] $[w.resource] $[w.visiblename] $[w.iconfile]
$[w.miniiconfile] $[w.iconfile.svgopts] $[w.miniiconfile.svgopts]
The window's name, icon name, resource class and resource name, visible name, file
name of its icon or mini icon defined with the Icon or MiniIcon style (including the
full path if the file was found on disk), and (if fvwm is compiled with SVG support)
the icon or mini icon svg rendering options (including the leading colon), or
unexpanded "$[w.<attribute>]" string if no window is associated with the command.

Note, the first 5 variables may include any kind of characters, so these variables are
quoted. It means that the value is surrounded by single quote characters and any
contained single quote is prefixed with a backslash. This guarantees that commands
like:

Style $[w.resource] Icon norm/network.png

work correctly, regardless of any special symbols the value may contain, like spaces
and different kinds of quotes.

In the case of the window's visible name, this is the value returned from the literal
title of the window shown in the titlebar. Typically this will be the same as
$[w.name] once expanded, although in the case of using IndexedWindowName then this is
more useful a distinction, and allows for referencing the specific window by its
visible name for inclusion in things like Style commands.

$[w.x] $[w.y] $[w.width] $[w.height]
Either coordinate or the width or height of the current window if it is not iconified.
If no window is associated with the command or the window is iconified, the string is
left as is.

$[w.desk]
The number of the desk on which the window is shown. If the window is sticky the
current desk number is used.

$[w.layer]
The layer of the window.

$[cw.x] $[cw.y] $[cw.width] $[cw.height]
These work like $[w....] but return the geometry of the client part of the window. In
other words: the border and title of the window is not taken into account.

$[i.x], $[it.x], $[ip.x] $[i.y], $[it.y], $[ip.y] $[i.width], $[it.width], $[ip.width]
$[i.height], $[it.height], $[ip.height]
These work like $[w....] but return the geometry of the icon ($[i....]), the icon
title ($[it....]) or the icon picture ($[ip....]).

$[pointer.x] $[pointer.y]
These return the position of the pointer on the screen. If the pointer is not on the
screen, these variables are not expanded.

$[pointer.wx] $[pointer.wy]
These return the position of the pointer in the selected window. If the pointer is
not on the screen, the window is iconified or no window is selected, these variables
are not expanded.

$[pointer.cx] $[pointer.cy]
These return the position of the pointer in the client portion of the selected window.
If the pointer is not on the screen, the window is shaded or iconified or no window is
selected, these variables are not expanded.

$[pointer.screen]
The screen number the pointer is currently on. Returns 0 if Xinerama is not enabled.

$[screen]
The screen number fvwm is running on. Useful for setups with multiple screens.

$[fg.cs<n>] $[bg.cs<n>] $[hilight.cs<n>] $[shadow.cs<n>]
These parameters are replaced with the name of the foreground (fg), background (bg),
hilight (hilight) or shadow (shadow) color that is defined in colorset <n> (replace
<n> with zero or a positive integer). For example "$[fg.cs3]" is expanded to the name
of the foreground color of colorset 3 (in rgb:rrrr/gggg/bbbb form). Please refer to
the Colorsets section for details about colorsets.

$[schedule.last]
This is replaced by the id of the last command that was scheduled with the Schedule
command, even if this command was already executed.

$[schedule.next]
This is replaced by the id the next command used with Schedule will get (unless a
different id is specified explicitly).

$[cond.rc]
The return code of the last conditional command. This variable is only valid inside a
function and can not be used in a conditional command. Please refer to the section
Conditional Commands in the command list.

$[func.context]
The context character of the running command as used in the Mouse, Key or PointerKey
command. This is useful for example with:

Mouse 3 FS N WindowShade $$[func.context]

$[gt.str]
return the translation of str by looking in the current locale catalogs. If no
translation is found str is returned as is. See the LocalePath command.

$[infostore.key]
Return the value of the item stored in the InfoStore at the given key. If no key is
present, the unexpanded string is returned.

$[...]
If the string within the braces is neither of the above, fvwm tries to find an
environment variable with this name and replaces its value if one is found (e.g.
"$[PAGER]" could be replaced by "more"). Otherwise the string is left as is.

Some examples can be found in the description of the AddToFunc command.

SCRIPTING & COMPLEX FUNCTIONS


To achieve the more complex effects, fvwm has a number of commands that improve its
scripting abilities. Scripts can be read from a file with Read, from the output of a
command with PipeRead or written as a complex function with the AddToFunc command. For
the curious, section 7 of the fvwm FAQ shows some real life applications of scripting.
Please refer to the sections User Functions and Shell Commands and Conditional Commands
for details. A word of warning: during execution of complex functions, fvwm needs to take
all input from the mouse pointer (the pointer is "grabbed" in the slang of X). No other
programs can receive any input from the pointer while a function is run. This can confuse
some programs. For example, the xwd program refuses to make screen shots when run from a
complex function. To achieve the same functionality you can use the Read or PipeRead
command instead.

LIST OF FVWM COMMANDS


The command descriptions below are grouped together in the following sections. The
sections are hopefully sorted in order of usefulness to the newcomer.

· Menu commands

· Miscellaneous commands

· Commands affecting window movement and placement

· Commands for focus and mouse movement

· Commands controlling window state

· Commands for mouse, key and stroke bindings

· The Style command (controlling window styles)

· Other commands controlling window styles

· Commands controlling the virtual desktop

· Commands for user functions and shell commands

· Conditional commands

· Module commands

· Quit, restart and session management commands

· Colorsets

· Color gradients

Menus
Before a menu can be opened, it has to be populated with menu items using the AddToMenu
command and bound to a key or mouse button with the Key, PointerKey or Mouse command
(there are many other ways to invoke a menu too). This is usually done in the
configuration file.

Fvwm menus are extremely configurable in look and feel. Even the slightest nuances can be
changed to the user's liking, including the menu item fonts, the background, delays before
popping up sub menus, generating menus dynamically and many other features. Please refer
to the MenuStyle command to learn more.

Types of Menus
In fvwm there are four slightly different types of menus:

Popup menus can appear everywhere on the screen on their own or attached to a part
of a window. The Popup command opens popup menus. If the popup menu was invoked
with a mouse button held down, it is closed when the button is released. The item
under the pointer is then activated and the associated action is executed.

Menu is a very similar command, but the menus it opens are slightly less transient.
When invoked by clicking a mouse button, it stays open and can be navigated with no
button held. But if it is invoked by a button press followed by mouse motion, it
behaves exactly like a popup menu.

Tear off menus or Pin up menus are menus from either of the above two commands that
have been "torn off" their original context and pinned on the desktop like a normal
window. They are created from other menus by certain key presses or mouse
sequences or with the TearMenuOff command from inside a menu.

Sub menus are menus inside menus. When a menu item that has the Popup command as
its action is selected, the named menu is opened as an inferior menu to the parent.
Any type of menu can have sub menus.

Menu Anatomy
Menus consist of any number of titles which are inactive menu items that usually
appear at the top of the menu, normal items triggering various actions when
selected, separator lines between the items, tear off bars (a horizontal broken
line) that tear off the menu when selected, and sub menu items indicated with a
triangle pointing left or right, depending on the direction in which the sub menu
appears. All the above menu items are optional.

Additionally, if the menu is too long to fit on the screen, the excess menu items
are put in a continuation menu and a sub menu with the string "More..." is placed
at the bottom of the menu. The "More..." string honors the locale settings.

Finally, there may be a picture running up either side of the menu (a "side bar").

Menu Navigation
Menus can be navigated either with the keyboard or with the mouse. Many people
prefer to use the mouse, but it can be rather tedious. Once you get the hang of
it, keyboard navigation can be much faster. While fvwm displays a menu, it can do
nothing else. For example, new windows do not appear before the menu is closed.
However, this is not exactly true for tear off menus. See the Tear Off Menus
section for details.

Mouse Navigation
Moving the pointer over a menu selects the item below it. Normally this is
indicated by a 3d border around the item, but not all parts of a menu can be
selected. Pressing any mouse button while a menu is open by default activates the
item below it. Items of a popup menu are also activated by releasing a held mouse
button. In case of an item that hides a sub menu, the sub menu is displayed if the
pointer hovers over the item long enough or moves close to the triangle indicating
the sub menu. This behaviour can be tuned with menu styles.

Scrolling a mouse wheel over a menu either wraps the pointer along the menu
(default), scrolls the menu under the pointer or act as if the menu was clicked
depending on the MouseWheel menu style.

Clicking on a selected item activates it - what happens exactly depends on the type
of the item.

Clicking on a title, a separator, the side bar, or outside the menu closes the menu
(exception: tear off menus can not be closed this way). Pressing mouse button 2
over a menu title or activating a tear off bar creates a tear off menu from the
current menu. Clicking on a normal menu item invokes the command that is bound to
it, and clicking on a sub menu item either closes all open menus and replaces them
with the sub menu or posts the menu (default).

Posting menus is meant to ease mouse navigation. Once a sub menu is posted, only
items from that sub menu can be selected. This can be very useful to navigate the
menu if the pointer tends to stray off the menu. To unpost the menu and revert
back to normal operation, either click on the same sub menu item or press any key.

Keyboard Navigation
Just like with mouse navigation, the item below the pointer is selected. This is
achieved by warping the pointer to the menu items when necessary. While a menu is
open, all key presses are intercepted by the menu. No other application can get
keyboard input (although this is not the case for tear off menus).

Items can be selected directly by pressing a hotkey that can be configured
individually for each menu item. The hotkey is indicated by underlining it in the
menu item label. With the AutomaticHotkeys menu style fvwm automatically assigns
hotkeys to all menu items.

The most basic keys to navigate through menus are the cursor keys (move up or down
one item, enter or leave a sub menu), Space (activate item) and Escape (close
menu). Numerous other keys can be used to navigate through menus by default:

Enter, Return, Space activate the current item.

Escape, Delete, Ctrl-G exit the current sequence of menus or destroy a tear off
menu.

J, N, Cursor-Down, Tab, Meta-Tab, Ctrl-F, move to the next item.

K, P, Cursor-Up, Shift-Tab, Shift-Meta-Tab, Ctrl-B, move to the prior item.

L, Cursor-Right, F enter a sub menu.

H, Cursor-Left, B return to the prior menu.

Ctrl-Cursor-Up, Ctrl-K Ctrl-P, Shift-Ctrl-Meta-Tab, Page-Up move up five items.

Ctrl-Cursor-Down, Ctrl-J Ctrl-N, Ctrl-Meta-Tab Page-Down move down five items.

Shift-P, Home, Shift-Cursor-Up, Ctrl-A move to the first item.

Shift-N, End, Shift-Cursor-Down, Ctrl-E move to the last item.

Meta-P, Meta-Cursor-Up, Ctrl-Cursor-Left, Shift-Ctrl-Tab, move up just below the
next separator.

Meta-N, Meta-Cursor-Down, Ctrl-Cursor-Right, Ctrl-Tab, move down just below the
next separator.

Insert opens the "More..." sub menu if any.

Backspace tears off the menu.

Menu Bindings
The keys and mouse buttons used to navigate the menu can be configured using the
Key and Mouse commands with the special context 'M', possible combined with 'T' for
the menu title, 'I' for other menu items, 'S' for any border or sidepic, '[' for
left border including a left sidepic, ']' for right border including a right
sidepic, '-' for top border, '_' for bottom border. The menu context uses its own
set of actions that can be bound to keys and mouse buttons. These are MenuClose,
MenuCloseAndExec, MenuEnterContinuation, MenuEnterSubmenu, MenuLeaveSubmenu,
MenuMoveCursor, MenuCursorLeft, MenuCursorRight, MenuSelectItem, MenuScroll and
MenuTearOff.

It is not possible to override the key Escape with no modifiers for closing the
menu. Neither is it possible to undefine mouse button 1, the arrow keys or the
enter key for minimal navigation.

MenuClose exits from the current sequence of menus or destroys a tear off menu.

MenuCloseAndExec exits from the current sequence of menus or destroys a tear off
menu and executes the rest of the line as a command.

MenuEnterContinuation opens the "More..." sub menu if any.

MenuEnterSubmenu enters a sub menu.

MenuLeaveSubmenu returns to the prior menu.

MenuMoveCursor n [m] moves the selection to another item. If the first argument is
zero the second argument specifies an absolute item in the menu to move the pointer
to. Negative items are counted from the end of the menu. If the first argument is
non-zero, the second argument must be omitted, and the first argument specifies a
relative change in the selected item. The positions may be suffixed with a 's' to
indicate that the items should refer only to the first items after separators.

MenuCursorLeft enters a sub menu with the SubmenusLeft menu style, and returns to
the prior menu with the SubmenusRight menu style.

MenuCursorRight enters a sub menu with the SubmenusRight menu style, and returns to
the prior menu with the SubmenusLeft menu style.

MenuSelectItem triggers the action for the menu item.

MenuScroll n performs menu scrolling according to the MouseWheel menu style with n
items. The distance can be suffixed with an 's' to indicate the items should refer
only to the first items after separators.

MenuTearOff turns a normal menu into a "torn off" menu. See Tear Off Menus for
details.

Tear Off Menus
A tear off menu is any menu that has been "torn off" the window it was attached to
and pinned to the root window. There are three ways to tear off a menu: click on
the menu title with mouse button 2, press Backspace in the menu or activate its
tear off bar (a horizontal bar with a broken line). Tear off bars must be added to
the menu as any other item by assigning them the command TearMenuOff.

The builtin tear off actions can be overridden by undefining the builtin menu
actions bound to tear off. To remove the builtin mouse button 2 binding, use:

Mouse 2 MT A -

and to remove the builtin backspace binding, use:

Key Backspace M A -

See the section Menu Bindings for details on how to assign other bindings for tear
off.

Note that prior to fvwm 2.5.20 the tear off mouse bindings were redefined in
different way, which no longer work.

The window containing the menu is placed as any other window would be. If you find
it confusing to have your tear off menus appear at random positions on the screen,
put this line in your configuration file:

Style fvwm_menu UsePPosition

To remove borders and buttons from a tear-off menu but keep the menu title, you can
use

Style fvwm_menu !Button 0, !Button 1
Style fvwm_menu !Button 2, !Button 3
Style fvwm_menu !Button 4, !Button 5
Style fvwm_menu !Button 6, !Button 7
Style fvwm_menu !Button 8, !Button 9
Style fvwm_menu Title, HandleWidth 0

A tear off menu is a cross breeding between a window and a menu. The menu is
swallowed by a window and its title is stripped off and displayed in the window
title. The main advantage is that the menu becomes permanent - activating an item
does not close the menu. Therefore, it can be used multiple times without
reopening it. To destroy such a menu, close its window or press the Escape key.

Tear off menus behave somewhat differently than normal menus and windows. They do
not take the keyboard focus, but while the pointer is over one of them, all key
presses are sent to the menu. Other fvwm key bindings are disabled as long as the
pointer is inside the tear off menu or one of its sub menus. When the pointer
leaves this area, all sub menus are closed immediately. Note that the window
containing a tear off menu is never hilighted as if it had the focus.

A tear off menu is an independent copy of the menu it originated from. As such, it
is not affected by adding items to that menu or changing its menu style.

To create a tear off menu without opening the normal menu first, the option
TearOffImmediately can be added to the Menu or Popup command.

AddToMenu menu-name [menu-label action]
Begins or adds to a menu definition. Typically a menu definition looks like this:

AddToMenu Utilities Utilities Title
+ Xterm Exec exec xterm -e tcsh
+ Rxvt Exec exec rxvt
+ "Remote Logins" Popup Remote-Logins
+ Top Exec exec rxvt -T Top -n Top -e top
+ Calculator Exec exec xcalc
+ Xman Exec exec xman
+ Xmag Exec exec xmag
+ emacs Exec exec xemacs
+ Mail MailFunction xmh "-font fixed"
+ "" Nop
+ Modules Popup Module-Popup
+ "" Nop
+ Exit Fvwm Popup Quit-Verify

The menu could be invoked via

Mouse 1 R A Menu Utilities Nop

or

Mouse 1 R A Popup Utilities

There is no end-of-menu symbol. Menus do not have to be defined in a contiguous
region of the config file. The quoted (or first word) portion in the above
examples is the menu label, which appears in the menu when the user pops it up.
The remaining portion is an fvwm command which is executed if the user selects that
menu item. An empty menu-label ("") and the Nop function are used to insert a
separator into the menu.

The keywords DynamicPopUpAction and DynamicPopDownAction have a special meaning
when used as the name of a menu item. The action following the keyword is executed
whenever the menu is popped up or down. This way you can implement dynamic menus.
It is even possible to destroy itself with DestroyMenu and the rebuild from
scratch. When the menu has been destroyed (unless you used the recreate option
when destroying the menu), do not forget to add the dynamic action again.

Note: Do not trigger actions that require user interaction. They may fail and may
screw up your menus. See the Silent command.

Warning
Do not issue MenuStyle commands as dynamic menu actions. Chances are good that
this crashes fvwm.

There are several configurable scripts installed together with fvwm for automatic
menu generation. They have their own man pages. Some of them, specifically
fvwm-menu-directory and fvwm-menu-desktop, may be used with DynamicPopupAction to
create a directory listing or GNOME/KDE application listing.

Example (File browser):

# You can find the shell script fvwm_make_browse_menu.sh
# in the utils/ directory of the distribution.
AddToMenu BrowseMenu
+ DynamicPopupAction PipeRead \
'fvwm_make_browse_menu.sh BrowseMenu'

Example (Picture menu):

# Build a menu of all .jpg files in
# $HOME/Pictures
AddToMenu JpgMenu foo title
+ DynamicPopupAction Function MakeJpgMenu

AddToFunc MakeJpgMenu
+ I DestroyMenu recreate JpgMenu
+ I AddToMenu JpgMenu Pictures Title
+ I PipeRead 'for i in $HOME/Pictures/*.jpg; \
do echo AddToMenu JpgMenu "`basename $i`" Exec xv $i; done'

The keyword MissingSubmenuFunction has a similar meaning. It is executed whenever
you try to pop up a sub menu that does not exist. With this function you can
define and destroy menus on the fly. You can use any command after the keyword,
but if the name of an item (that is a submenu) defined with AddToFunc follows it,
fvwm executes this command:

Function <function-name> <submenu-name>

i.e. the name is passed to the function as its first argument and can be referred
to with "$0".

The fvwm-menu-directory script mentioned above may be used with
MissingSubmenuFunction to create an up to date recursive directory listing.

Example:

# There is another shell script fvwm_make_directory_menu.sh
# in the utils/ directory of the distribution. To use it,
# define this function in your configuration file:

DestroyFunc MakeMissingDirectoryMenu
AddToFunc MakeMissingDirectoryMenu
+ I PipeRead fvwm_make_directory_menu.sh $0

DestroyMenu SomeMenu
AddToMenu SomeMenu
+ MissingSubmenuFunction MakeMissingDirectoryMenu
+ "Root directory" Popup /

This is another implementation of the file browser that uses sub menus for
subdirectories.

Titles can be used within the menu. If you add the option top behind the keyword
Title, the title is added to the top of the menu. If there was a title already, it
is overwritten.

AddToMenu Utilities Tools Title top

All text up to the first Tab in the menu label is aligned to the left side of the
menu, all text right of the first Tab is aligned to the left in a second column and
all text thereafter is placed right aligned in the third column. All other Tab s
are replaced by spaces. Note that you can change this format with the ItemFormat
option of the MenuStyle command.

If the menu-label contains an ampersand ('&'), the next character is taken as a
hot-key for the menu item. Hot-keys are underlined in the label. To get a literal
'&', insert "&&". Pressing the hot-key moves through the list of menu items with
this hot-key or selects an item that is the only one with this hot-key.

If the menu-label contains a sub-string which is set off by stars, then the text
between the stars is expected to be the name of an image file to insert in the
menu. To get a literal '*', insert "**". For example

+ Calculator*xcalc.xpm* Exec exec xcalc

inserts a menu item labeled "Calculator" with a picture of a calculator above it.
The following:

+ *xcalc.xpm* Exec exec xcalc

Omits the "Calculator" label, but leaves the picture.

If the menu-label contains a sub-string which is set off by percent signs, then the
text between the percent signs is expected to be the name of image file (a so
called mini icon to insert to the left of the menu label. A second mini icon that
is drawn at the right side of the menu can be given in the same way. To get a
literal '%', insert "%%". For example

+ Calculator%xcalc.xpm% Exec exec xcalc

inserts a menu item labeled "Calculator" with a picture of a calculator to the
left. The following:

+ %xcalc.xpm% Exec exec xcalc

Omits the "Calculator" label, but leaves the picture. The pictures used with this
feature should be small (perhaps 16x16).

If the menu-name (not the label) contains a sub-string which is set off by at signs
('@'), then the text between them is expected to be the name of an image file to
draw along the left side of the menu (a side pixmap). You may want to use the
SidePic option of the MenuStyle command instead. To get a literal '@', insert
"@@". For example

AddToMenu [email protected]@

creates a menu with a picture in its bottom left corner.

If the menu-name also contains a sub-string surrounded by '^'s, then the text
between '^'s is expected to be the name of an X11 color and the column containing
the side picture is colored with that color. You can set this color for a menu
style using the SideColor option of the MenuStyle command. To get a literal '^',
insert "^^". Example:

AddToMenu [email protected]@^blue^

creates a menu with a picture in its bottom left corner and colors with blue the
region of the menu containing the picture.

In all the above cases, the name of the resulting menu is name specified, stripped
of the substrings between the various delimiters.

ChangeMenuStyle menustyle menu ...
Changes the menu style of menu to menustyle. You may specify more than one menu in
each call of ChangeMenuStyle.

CopyMenuStyle orig-menustyle dest-menustyle
Copy orig-menustyle to dest-menustyle, where orig-menustyle is an existing menu
style. If the menu style dest_menustyle does not exist, then it is created.

DestroyMenu [recreate] menu
Deletes a menu, so that subsequent references to it are no longer valid. You can
use this to change the contents of a menu during an fvwm session. The menu can be
rebuilt using AddToMenu. The optional parameter recreate tells fvwm not to throw
away the menu completely but to throw away all the menu items (including the
title).

DestroyMenu Utilities

DestroyMenuStyle menustyle
Deletes the menu style named menustyle and changes all menus using this style to
the default style, you cannot destroy the default menu style.

DestroyMenuStyle pixmap1

Menu menu-name [position] [double-click-action]
Causes a previously defined menu to be popped up in a sticky manner. That is, if
the user invokes the menu with a click action instead of a drag action, the menu
stays up. The command double-click-action is invoked if the user double-clicks a
button (or hits the key rapidly twice if the menu is bound to a key) when bringing
up the menu. If the double click action is not specified, double clicking on the
menu does nothing. However, if the menu begins with a menu item (i.e. not with a
title or a separator) and the double click action is not given, double clicking
invokes the first item of the menu (but only if the pointer really was over the
item).

The pointer is warped to where it was when the menu was invoked if it was both
invoked and closed with a keystroke.

The position arguments allow placement of the menu somewhere on the screen, for
example centered on the visible screen or above a title bar. Basically it works
like this: you specify a context-rectangle and an offset to this rectangle by which
the upper left corner of the menu is moved from the upper left corner of the
rectangle. The position arguments consist of several parts:

[context-rectangle] x y [special-options]

The context-rectangle can be one of:

Root
the root window of the current screen.

XineramaRoot
the root window of the whole Xinerama screen. Equivalent to "root" when
Xinerama is not used.

Mouse
a 1x1 rectangle at the mouse position.

Window
the frame of the context window.

Interior
the inside of the context window.

Title
the title of the context window or icon.

Button<n>
button #n of the context window.

Icon
the icon of the context window.

Menu
the current menu.

Item
the current menu item.

Context
the current window, menu or icon.

This
whatever widget the pointer is on (e.g. a corner of a window or the root
window).

Rectangle <geometry>
the rectangle defined by <geometry> in X geometry format. Width and height
default to 1 if omitted.

If the context-rectangle is omitted or illegal (e.g. "item" on a window), "Mouse"
is the default. Note that not all of these make sense under all circumstances
(e.g. "Icon" if the pointer is on a menu).

The offset values x and y specify how far the menu is moved from its default
position. By default, the numeric value given is interpreted as a percentage of
the context rectangle's width (height), but with a trailing 'm' the menu's width
(height) is used instead. Furthermore a trailing 'p' changes the interpretation to
mean pixels.

Instead of a single value you can use a list of values. All additional numbers
after the first one are separated from their predecessor by their sign. Do not use
any other separators.

If x or y are prefixed with "'o<number>" where <number> is an integer, the menu and
the rectangle are moved to overlap at the specified position before any other
offsets are applied. The menu and the rectangle are placed so that the pixel at
<number> percent of the rectangle's width/height is right over the pixel at
<number> percent of the menu's width/height. So "o0" means that the top/left
borders of the menu and the rectangle overlap, with "o100" it's the bottom/right
borders and if you use "o50" they are centered upon each other (try it and you will
see it is much simpler than this description). The default is "o0". The prefix
"o<number>" is an abbreviation for "+<number>-<number>m".

A prefix of 'c' is equivalent to "o50". Examples:

# window list in the middle of the screen
WindowList Root c c

# menu to the left of a window
Menu name window -100m c+0

# popup menu 8 pixels above the mouse pointer
Popup name mouse c -100m-8p

# somewhere on the screen
Menu name rectangle 512x384+1+1 +0 +0

# centered vertically around a menu item
AddToMenu foobar-menu
+ "first item" Nop
+ "special item" Popup "another menu" item +100 c
+ "last item" Nop

# above the first menu item
AddToMenu foobar-menu
+ "first item" Popup "another menu" item +0 -100m

Note that you can put a sub menu far off the current menu so you could not reach it
with the mouse without leaving the menu. If the pointer leaves the current menu in
the general direction of the sub menu the menu stays up.

The special-options:

To create a tear off menu without opening the normal menu, add the option
TearOffImmediately. Normally the menu opens in normal state for a split second
before being torn off. As tearing off places the menu like any other window, a
position should be specified explicitly:

# Forbid fvwm to place the menu window
Style <name of menu> UsePPosition
# Menu at top left corner of screen
Menu Root 0p 0p TearOffImmediately

The Animated and Mwm or Win menu styles may move a menu somewhere else on the
screen. If you do not want this you can add Fixed as an option. This might happen
for example if you want the menu always in the top right corner of the screen.

Where do you want a menu to appear when you click on its menu item? The default is
to place the title under the cursor, but if you want it where the position
arguments say, use the SelectInPlace option. If you want the pointer on the title
of the menu, use SelectWarp too. Note that these options apply only if the
PopupAsRootMenu MenuStyle option is used.

The pointer is warped to the title of a sub menu whenever the pointer would be on
an item when the sub menu is popped up (fvwm menu style) or never warped to the
title at all (Mwm or Win menu styles). You can force (forbid) warping whenever the
sub menu is opened with the WarpTitle (NoWarp) option.

Note that the special-options do work with a normal menu that has no other position
arguments.

MenuStyle stylename [options]
Sets a new menu style or changes a previously defined style. The stylename is the
style name; if it contains spaces or tabs it has to be quoted. The name "*" is
reserved for the default menu style. The default menu style is used for every
menu-like object (e.g. the window created by the WindowList command) that had not
be assigned a style using the ChangeMenuStyle. See also DestroyMenuStyle. When
using monochrome color options are ignored.

options is a comma separated list containing some of the keywords Fvwm / Mwm / Win,
BorderWidth, Foreground, Background, Greyed, HilightBack / !HilightBack,
HilightTitleBack, ActiveFore / !ActiveFore, MenuColorset, ActiveColorset,
GreyedColorset, TitleColorset, Hilight3DThick / Hilight3DThin / Hilight3DOff,
Hilight3DThickness, Animation / !Animation, Font, TitleFont, MenuFace, PopupDelay,
PopupOffset, TitleWarp / !TitleWarp, TitleUnderlines0 / TitleUnderlines1 /
TitleUnderlines2, SeparatorsLong / SeparatorsShort, TrianglesSolid /
TrianglesRelief, PopupImmediately / PopupDelayed, PopdownImmediately /
PopdownDelayed, PopupActiveArea, DoubleClickTime, SidePic, SideColor,
PopupAsRootMenu / PopupAsSubmenu / PopupIgnore / PopupClose, RemoveSubmenus /
HoldSubmenus, SubmenusRight / SubmenusLeft, SelectOnRelease, ItemFormat,
VerticalItemSpacing, VerticalMargins, VerticalTitleSpacing, AutomaticHotkeys /
!AutomaticHotkeys, UniqueHotkeyActivatesImmediate /
!UniqueHotkeyActivatesImmediate, MouseWheel, ScrollOffPage / !ScrollOffPage,
TrianglesUseFore / !TrianglesUseFore.

In the above list some options are listed as option pairs or triples with a '/' in
between. These options exclude each other. All paired options can be negated to
have the effect of the counterpart option by prefixing ! to the option.

Some options are now negated by prefixing ! to the option. This is the preferred
form for all such options. The other negative forms are now deprecated and will be
removed in the future.

This is a list of MenuStyle deprecated negative options: ActiveForeOff,
AnimationOff, AutomaticHotkeysOff, HilightBackOff, TitleWarpOff

Fvwm, Mwm, Win reset all options to the style with the same name in former versions
of fvwm. The default for new menu styles is Fvwm style. These options override
all others except Foreground, Background, Greyed, HilightBack, ActiveFore and
PopupDelay, so they should be used only as the first option specified for a menu
style or to reset the style to defined behavior. The same effect can be created by
setting all the other options one by one.

Mwm and Win style menus popup sub menus automatically. Win menus indicate the
current menu item by changing the background to dark. Fvwm sub menus overlap the
parent menu, Mwm and Win style menus never overlap the parent menu.

Fvwm style is equivalent to !HilightBack, Hilight3DThin, !ActiveFore, !Animation,
Font, MenuFace, PopupOffset 0 67, TitleWarp, TitleUnderlines1, SeparatorsShort,
TrianglesRelief, PopupDelayed, PopdownDelayed, PopupDelay 150, PopdownDelay 150,
PopupAsSubmenu, HoldSubmenus, SubmenusRight, BorderWidth 2, !AutomaticHotkeys,
UniqueHotkeyActivatesImmediate, PopupActiveArea 75.

Mwm style is equivalent to !HilightBack, Hilight3DThick, !ActiveFore, !Animation,
Font, MenuFace, PopupOffset -3 100, !TitleWarp, TitleUnderlines2, SeparatorsLong,
TrianglesRelief, PopupImmediately, PopdownDelayed, PopdownDelay 150,
PopupAsSubmenu, HoldSubmenus, SubmenusRight, BorderWidth 2,
UniqueHotkeyActivatesImmediate, !AutomaticHotkeys, PopupActiveArea 75.

Win style is equivalent to HilightBack, Hilight3DOff, ActiveFore, !Animation, Font,
MenuFace, PopupOffset -5 100, !TitleWarp, TitleUnderlines1, SeparatorsShort,
TrianglesSolid, PopupImmediately, PopdownDelayed, PopdownDelay 150, PopupAsSubmenu,
RemoveSubmenus, SubmenusRight, BorderWidth 2, UniqueHotkeyActivatesImmediate,
!AutomaticHotkeys, PopupActiveArea 75.

BorderWidth takes the thickness of the border around the menus in pixels. It may
be zero to 50 pixels. The default is 2. Using an illegal value reverts the border
width to the default.

Foreground and Background may have a color name as an argument. This color is used
for menu text or the menu's background. You can omit the color name to reset these
colors to the built-in default.

Greyed may have a color name as an argument. This color is the one used to draw a
menu-selection which is prohibited (or not recommended) by the Mwm hints which an
application has specified. If the color is omitted the color of greyed menu
entries is based on the background color of the menu.

HilightBack and !HilightBack switch hilighting the background of the selected menu
item on and off. A specific background color may be used by providing the color
name as an argument to HilightBack. If you use this option without an argument the
color is based on the menu's background color. The ActiveColorset option overrides
the specified color. If the colorset has a non solid background it is used for the
hilighting.

HilightTitleBack switches hilighting the background of menu titles on. If a
TitleColorset was used, the background colour is taken from there. Otherwise the
color is based on the menu's background color. If the colorset has a non solid
background it is used for the hilighting.

ActiveFore and !ActiveFore switch hilighting the foreground of the selected menu
item on and off. A specific foreground color may be used by providing the color
name as an argument to ActiveFore. Omitting the color turns hilighting on when an
ActiveColorset is used. ActiveFore turns off hilighting the foreground completely.
The ActiveColorset option overrides the specified color.

MenuColorset controls if a colorset is used instead of the Foreground, Background
and MenuFace menu styles. If the MenuColorset keyword is followed by a number
equal to zero or greater, this number is taken as the number of the colorset to
use. If the number is omitted, the colorset is switched off and the regular menu
styles are used again. The foreground and background colors of the menu items are
replaced by the colors from the colorset. If the colorset has a pixmap defined,
this pixmap is used as the background of the menu. Note that the MenuFace menu
style has been optimized for memory consumption and may use less memory than the
background from a colorset. The shape mask from the colorset is used to shape the
menu. Please refer to the Colorsets section for details about colorsets.

ActiveColorset works exactly like MenuColorset, but the foreground from the
colorset replaces the color given with the ActiveFore menu style and the colorset's
background color replaces the color given with the HilightBack command (to turn on
background hilighting you have to use the HilightBack menu style too). If
specified, the hilight and shadow colors from the colorset are used too. The
pixmap and shape mask from the colorset are not used. Hilighting the background or
foreground can be turned off individually with the !ActiveFore or !HilightBack menu
styles.

GreyedColorset works exactly like MenuColorset, but the foreground from the
colorset replaces the color given with the Greyed menu style. No other parts of
the colorset are used.

TitleColorset works exactly like MenuColorset, but is used only for menu titles.

Hilight3DThick, Hilight3DThin and Hilight3DOff determine if the selected menu item
is hilighted with a 3D relief. Thick reliefs are two pixels wide, thin reliefs are
one pixel wide.

Hilight3DThickness takes one numeric argument that may be between -50 and +50
pixels. With negative values the menu item gets a pressed in look. The above
three commands are equivalent to a thickness of 2, 1 and 0.

Animation and !Animation turn menu animation on or off. When animation is on, sub
menus that do not fit on the screen cause the parent menu to be shifted to the left
so the sub menu can be seen.

Font and TitleFont take a font name as an argument. If a font by this name exists
it is used for the text of all menu items. If it does not exist or if the name is
left blank the built-in default is used. If a TitleFont is given, it is used for
all menu titles instead of the normal font.

MenuFace enforces a fancy background upon the menus. You can use the same options
for MenuFace as for the ButtonStyle. See description of ButtonStyle command and
the Color Gradients sections for more information. If you use MenuFace without
arguments the style is reverted back to normal.

Some examples of MenuFaces are:

MenuFace DGradient 128 2 lightgrey 50 blue 50 white
MenuFace TiledPixmap texture10.xpm
MenuFace HGradient 128 2 Red 40 Maroon 60 White
MenuFace Solid Maroon

Note: The gradient styles H, V, B and D are optimized for high speed and low memory
consumption in menus. This is not the case for all the other gradient styles.
They may be slow and consume huge amounts of memory, so if you encounter
performance problems with them you may be better off by not using them. To improve
performance you can try one or all of the following:

Turn hilighting of the active menu item other than foreground color off:

MenuStyle <style> Hilight3DOff, !HilightBack
MenuStyle <style> ActiveFore <preferred color>

Make sure sub menus do not overlap the parent menu. This can prevent menus being
redrawn every time a sub menu pops up or down.

MenuStyle <style> PopupOffset 1 100

Run your X server with backing storage. If your X Server is started with the -bs
option, turn it off. If not try the -wm and +bs options:

startx -- -wm +bs

You may have to adapt this example to your system (e.g. if you use xinit to start
X).

PopupDelay requires one numeric argument. This value is the delay in milliseconds
before a sub menu is popped up when the pointer moves over a menu item that has a
sub menu. If the value is zero no automatic pop up is done. If the argument is
omitted the built-in default is used. Note that the popup delay has no effect if
the PopupImmediately option is used since sub menus pop up immediately then.

PopupImmediately makes menu items with sub menus pop up it up as soon as the
pointer enters the item. The PopupDelay option is ignored then. If PopupDelayed
is used fvwm looks at the PopupDelay option if or when this automatic popup
happens.

PopdownDelay works exactly like PopupDelay but determines the timeout of the
PopupDelayed style.

PopdownImmediately makes sub menus vanish as soon as the pointer leaves the sub
menu and the correspondent item in the parent menu. With the opposite option
PopdownDelayed the sub menu only pops down after the time specified with the
PopdownDelay option. This comes handy when the pointer often strays off the menu
item when trying to move into the sub menu. Whenever there is a conflict between
the PopupImmediately, PopupDelayed, PopupDelay styles and the PopdownImmediately,
PopdownDelayed, PopdownDelay styles, the Popup... styles win when using mouse
navigation and the Popdown... styles win when navigating with the keyboard.

PopupOffset requires two integer arguments. Both values affect where sub menus are
placed relative to the parent menu. If both values are zero, the left edge of the
sub menu overlaps the left edge of the parent menu. If the first value is non-zero
the sub menu is shifted that many pixels to the right (or left if negative). If
the second value is non-zero the menu is moved by that many percent of the parent
menu's width to the right or left.

PopupActiveArea requires an integer value between 51 and 100. Normally, when the
pointer is over a menu item with a sub menu and the pointer enters the area that
starts at 75% of the menu width, the sub menu is shown immediately. This
percentage can be changed with PopupActiveArea. Setting this value to 100 disables
this kind of automatic popups altogether. The default value is restored if no or
an illegal value is given.

TitleWarp and !TitleWarp affect if the pointer warps to the menu title when a sub
menu is opened or not. Note that regardless of this setting the pointer is not
warped if the menu does not pop up under the pointer.

TitleUnderlines0, TitleUnderlines1 and TitleUnderlines2 specify how many lines are
drawn below a menu title.

SeparatorsLong and SeparatorsShort set the length of menu separators. Long
separators run from the left edge all the way to the right edge. Short separators
leave a few pixels to the edges of the menu.

TrianglesSolid and TrianglesRelief affect how the small triangles for sub menus is
drawn. Solid triangles are filled with a color while relief triangles are hollow.

DoubleClickTime requires one numeric argument. This value is the time in
milliseconds between two mouse clicks in a menu to be considered as a double click.
The default is 450 milliseconds. If the argument is omitted the double click time
is reset to this default.

SidePic takes the name of an image file as an argument. The picture is drawn along
the left side of the menu. The SidePic option can be overridden by a menu specific
side pixmap (see AddToMenu). If the file name is omitted an existing side pixmap
is removed from the menu style.

SideColor takes the name of an X11 color as an argument. This color is used to
color the column containing the side picture (see above). The SideColor option can
be overridden by a menu specific side color (see AddToMenu). If the color name is
omitted the side color option is switched off.

PopupAsRootMenu, PopupAsSubmenu, PopupIgnore and PopupClose change the behavior
when you click on a menu item that opens a sub menu. With PopupAsRootMenu the
original menu is closed before the sub menu appears, with PopupAsSubmenu it is not,
so you can navigate back into the parent menu. Furthermore, with PopupAsSubmenu
the sub menu is held open (posted) regardless of where you move the mouse.
Depending on your menu style this may simplify navigating through the menu. Any
keystroke while a menu is posted reverts the menu back to the normal behavior.
With PopupClose the menu is closed when a sub menu item is activated, and the menu
stays open if PopupIgnore is used (even if the menu was invoked with the Popup
command). PopupAsSubmenu is the default.

RemoveSubmenus instructs fvwm to remove sub menu when you move back into the parent
menu. With HoldSubmenus the sub menu remains visible. You probably want to use
HoldSubmenus if you are using the PopupDelayed style. RemoveSubmenus affects menu
navigation with the keyboard.

SelectOnRelease takes an optional key name as an argument. If the given key is
released in a menu using this style, the current menu item is selected. This is
intended for Alt-Tab WindowList navigation. The key name is a standard X11 key
name as defined in /usr/include/X11/keysymdef.h, (without the XK_ prefix), or the
keysym database /usr/X11R6/lib/X11/XKeysymDB. To disable this behavior, omit the
key name.

Note: Some X servers do not support KeyRelease events. SelectOnRelease does not
work on such a machine.

ItemFormat takes a special string as its argument that determines the layout of the
menu items. Think of the format string as if it were a menu item. All you have to
do is tell fvwm where to place the different parts of the menu item (i.e. the
labels, the triangle denoting a sub menu, the mini icons and the side pic) in the
blank area. The string consists of spaces, Tab characters and formatting
directives beginning with '%'. Any illegal characters and formatting directives
are silently ignored:

%l, %c and %r
Insert the next item label. Up to three labels can be used. The item column
is left-aligned (%l), centered (%c) or right-aligned (%r).

%i
Inserts the mini icon.

%> and %<
Insert the sub menu triangle pointing either to the right (%>) or to the left
(%<).

%|
The first %| denotes the beginning of the area that is highlighted either with
a background color or a relief (or both). The second %| marks the end of this
area. %| can be used up to twice in the string. If you do not add one or both
of them, fvwm sets the margins to the margins of the whole item (not counting
the side picture).

%s
Places the side picture either at the beginning or the end of the menu. This
directive may be used only once and only as the first or last in the format
string. If the %s is not at the beginning of the string, menus are not drawn
properly.

Space, Tab, %Space and %Tab
Add gap of one space, or a tab, using the width of the menu font. When using a
tab, the size of the gap can be one to 8 spaces since the tab position is a
multiple of 8 from the edge of the menu. The whole string must be quoted if
spaces or tabs are used.

%p
Like Space and Tab %p inserts an empty area into the item, but with better
control of its size (see below).

You can define an additional space before and after each of the objects like this:

%left.rightp

This means: if the object is defined in the menu (e.g. if it is %s and you use a
side picture, or it is %l for the third column and there are items defined that
actually have a third column), then add left pixels before the object and right
pixels after it. You may leave out the left or the .right parts if you do not need
them. All values up to the screen width are allowed. Even negative values can be
used with care. The p may be replaced with any other formatting directives
described above.

Note: Only items defined in the format string are visible in the menus. So if you
do not put a %s in there you do not see a side picture, even if one is specified.

Note: The SubmenusLeft style changes the default ItemFormat string, but if it was
set manually it is not modified.

Note: If any unformatted title of the menu is wider than the widest menu item, the
spaces between the different parts of the menu items are enlarged to match the
width of the title. Leading left aligned objects in the format string (%l, %i, %<,
first %|) stick to the left edge of the menu and trailing right aligned objects
(%r, %i, %>, second %|) stick to the right edge. The gaps between the remaining
items are enlarged equally.

Examples:

MenuStyle * ItemFormat "%.4s%.1|%.5i%.5l%.5l%.5r%.5i%2.3>%1|"

Is the default string used by fvwm: (side picture + 4 pixels gap) (beginning of the
hilighted area + 1 pixel gap) (mini icon + 5p) (first column left aligned + 5p)
(second column left aligned + 5p) (third column right aligned + 5p) (second mini
icon + 5p) (2p + sub menu triangle + 3p) (1p + end of hilighted area).

MenuStyle * ItemFormat "%.1|%3.2<%5i%5l%5l%5r%5i%1|%4s"

Is used by fvwm with the SubmenusLeft option below.

VerticalItemSpacing and VerticalTitleSpacing control the vertical spacing of menu
items and titles like ItemFormat controls the horizontal spacing. Both take two
numeric arguments that may range from -100 to +100. The first is the gap in pixels
above a normal menu item (or a menu title), the second is the gap in pixels below
it. Negative numbers do not make much sense and may screw up the menu completely.
If no arguments are given or the given arguments are invalid, the built-in defaults
are used: one pixel above the item or title and two below.

VerticalMargins can be used to add some padding at the top and bottom of menus. It
takes two numeric arguments that must be positive integers (or zero). If the
number of arguments or its values are incorrect, fvwm defaults both to 0, which
means no padding at all. If the values are correct, the first one is used for the
top margin, and the second one is used for the bottom margin.

SubmenusLeft mirrors the menu layout and behavior. Sub menus pop up to the left,
the sub menu triangle is drawn left and the mini icon and side picture are drawn at
the right side of the menu. The default is SubmenusRight. The position hints of a
menu are also affected by this setting, i.e. position hints using item or menu as
context rectangle and position hints using m offsets.

AutomaticHotkeys and !AutomaticHotkeys control the menu's ability to automatically
provide hot-keys on the first character of each menu item's label. This behavior
is always overridden if an explicit hot-key is assigned in the AddToMenu command.

UniqueHotkeyActivatesImmediate and !UniqueHotkeyActivatesImmediate controls how
menu items are invoked when used with hotkeys. By default, if a given menu entry
only has one completeable match for a given hotkey, the action for that menu entry
is invoked and the menu is closed. This is due to the
UniqueHotkeyActivatesImmediate option. However, the menu can be told to remain
open, waiting for the user to invoke the selected item instead when there is only
one matched item for a given hotkey, by using the !UniqueHotkeyActivatesImmediate
option.

MouseWheel controls the ability to scroll the menu using a mouse wheel. It takes
one argument, that can be one of ScrollsPointer, ScrollsMenu, ScrollsMenuBackwards
or ActivatesItem. ScrollsPointer makes the mouse wheel scroll the pointer over a
menu. This is the default. ScrollsMenu and ScrollsMenuBackwards scroll the menu
beneath the pointer. ActivatesItem disables scrolling by mouse wheel and makes the
use of a mouse wheel act as if the menu was clicked. If no argument is supplied
the default setting is restored.

ScrollOffPage allows a menu to be scrolled out of the visible area if MouseWheel is
set to ScrollsMenu or ScrollsMenuBackwards. This is the default. The opposite,
!ScrollOffPage disables this behaviour.

TrianglesUseFore draws sub menu triangles with the foreground color of the menu
colorset (normally drawn with the hilight color). !TrianglesUseFore disables this
behaviour.

Examples:

MenuStyle * Mwm
MenuStyle * Foreground Black, Background gray40
MenuStyle * Greyed gray70, ActiveFore White
MenuStyle * !HilightBack, Hilight3DOff
MenuStyle * Font lucidasanstypewriter-14
MenuStyle * MenuFace DGradient 64 darkgray MidnightBlue

MenuStyle red Mwm
MenuStyle red Foreground Yellow
MenuStyle red Background Maroon
MenuStyle red Greyed Red, ActiveFore Red
MenuStyle red !HilightBack, Hilight3DOff
MenuStyle red Font lucidasanstypewriter-12
MenuStyle red MenuFace DGradient 64 Red Black

Note that all style options could be placed on a single line for each style name.

MenuStyle forecolor backcolor shadecolor font style [anim]
This is the old syntax of the MenuStyle command. It is obsolete and may be removed
in the future. Please use the new syntax as described above.

Sets the menu style. When using monochrome the colors are ignored. The shadecolor
is the one used to draw a menu-selection which is prohibited (or not recommended)
by the Mwm hints which an application has specified. The style option is either
Fvwm, Mwm or Win, which changes the appearance and operation of the menus.

Mwm and Win style menus popup sub menus automatically. Win menus indicate the
current menu item by changing the background to black. Fvwm sub menus overlap the
parent menu, Mwm and Win style menus never overlap the parent menu.

When the anim option is given, sub menus that do not fit on the screen cause the
parent menu to be shifted to the left so the sub menu can be seen. See also
SetAnimation command.

Popup PopupName [position] [default-action]
This command has two purposes: to bind a menu to a key or mouse button, and to bind
a sub menu into a menu. The formats for the two purposes differ slightly. The
position arguments are the same as for Menu. The command default-action is invoked
if the user clicks a button to invoke the menu and releases it immediately again
(or hits the key rapidly twice if the menu is bound to a key). If the default
action is not specified, double clicking on the menu does nothing. However, if the
menu begins with a menu item (i.e. not with a title or a separator) and the default
action is not given, double clicking invokes the first item of the menu (but only
if the pointer really was over the item).

To bind a previously defined pop-up menu to a key or mouse button:

The following example binds mouse buttons 2 and 3 to a pop-up called "Window Ops".
The menu pops up if the buttons 2 or 3 are pressed in the window frame, side-bar,
or title-bar, with no modifiers (none of shift, control, or meta).

Mouse 2 FST N Popup "Window Ops"
Mouse 3 FST N Popup "Window Ops"

Pop-ups can be bound to keys through the use of the Key command. Pop-ups can be
operated without using the mouse by binding to keys and operating via the up arrow,
down arrow, and enter keys.

To bind a previously defined pop-up menu to another menu, for use as a sub menu:

The following example defines a sub menu "Quit-Verify" and binds it into a main
menu, called "RootMenu":

AddToMenu Quit-Verify
+ "Really Quit Fvwm?" Title
+ "Yes, Really Quit" Quit
+ "Restart Fvwm" Restart
+ "Restart Fvwm 1.xx" Restart fvwm1 -s
+ "" Nop
+ "No, Don't Quit" Nop

AddToMenu RootMenu "Root Menu" Title
+ "Open XTerm Window" Popup NewWindowMenu
+ "Login as Root" Exec exec xterm -T Root -n Root -e su -
+ "Login as Anyone" Popup AnyoneMenu
+ "Remote Hosts" Popup HostMenu
+ "" Nop
+ "X utilities" Popup Xutils
+ "" Nop
+ "Fvwm Modules" Popup Module-Popup
+ "Fvwm Window Ops" Popup Window-Ops
+ "" Nop
+ "Previous Focus" Prev (AcceptsFocus) Focus
+ "Next Focus" Next (AcceptsFocus) Focus
+ "" Nop
+ "Refresh screen" Refresh
+ "" Nop
+ "Reset X defaults" Exec xrdb -load \
$HOME/.Xdefaults
+ "" Nop
+ "" Nop
+ Quit Popup Quit-Verify

Popup differs from Menu in that pop-ups do not stay up if the user simply clicks.
These are popup-menus, which are a little hard on the wrist. Menu menus stay up on
a click action. See the Menu command for an explanation of the interactive
behavior of menus. A menu can be open up to ten times at once, so a menu may even
use itself or any of its predecessors as a sub menu.

TearMenuOff
When assigned to a menu item, it inserts a tear off bar into the menu (a horizontal
broken line). Activating that item tears off the menu. If the menu item has a
label, it is shown instead of the broken line. If used outside menus, this command
does nothing. Examples:

AddToMenu WindowMenu
+ I "" TearMenuOff

AddToMenu RootMenu
+ I "click here to tear me off" TearMenuOff

Title
Does nothing This is used to insert a title line in a popup or menu.

Miscellaneous Commands
BugOpts [option [bool]], ...
This command controls several workarounds for bugs in third party programs. The
individual options are separated by commas. The optional argument bool is a
boolean argument and controls if the bug workaround is enabled or not. It can
either be "True" or "False" to turn the option on or off, or "toggle" to switch is
back and forth. If bool is omitted, the default setting is restored.

FlickeringMoveWorkaround disables ConfigureNotify events that are usually sent to
an application while it is moved. If some windows flicker annoyingly while being
moved, this option may help you. Note that if this problem occurs it is not an
fvwm bug, it is a problem of the application.

MixedVisualWorkaround makes fvwm install the root colormap before it does some
operations using the root window visuals. This is only useful when the -visual
option is used to start fvwm and then only with some configurations of some servers
(e.g. Exceed 6.0 with an 8 bit PseudoColor root and fvwm using a 24 bit TrueColor
visual).

The ModalityIsEvil option controls whether Motif applications have the ability to
have modal dialogs (dialogs that force you to close them first before you can do
anything else). The default is to not allow applications to have modal dialogs.
Use this option with care. Once this option is turned on, you have to restart fvwm
to turn it off.

RaiseOverNativeWindows makes fvwm try to raise the windows it manages over native
windows of the X server's host system. This is needed for some X servers running
under Windows, Windows NT or Mac OS X. Fvwm tries to detect if it is running under
such an X server and initializes the flag accordingly.

RaiseOverUnmanaged makes fvwm try to raise the windows it manages over
override_redirect windows. This is used to cope with ill-mannered applications
that use long-lived windows of this sort, contrary to ICCCM conventions. It is
useful with the Unmanaged style option too.

FlickeringQtDialogsWorkaround suppresses flickering of the focused window in some
modules when using KDE or QT applications with application modal dialog windows.
By default this option is turned on. This option may be visually disturbing for
other applications using windows not managed by fvwm. Since these applications are
rare it is most likely safe to leave this option at its default.

QtDragnDropWorkaround suppresses the forwarding of unknown ClientEvent messages to
windows -- usually this is harmless, but Qt has problems handling unrecognised
ClientEvent messages. Enabling this option might therefore help for Qt
applications using DragnDrop. This option is off by default.

EWMHIconicStateWorkaround is needed by EWMH compliant pagers or taskbars which
represent windows which are on a different desktops as iconified. These pagers and
taskbars use a version of the EWMH specification before version 1.2 (the current
KDE 2 & 3 versions). These pagers and taskbars use the IconicState WM_STATE state
to determine if an application is iconified. This state, according to the ICCCM,
does not imply that a window is iconified (in the usual sense). Turning on this
option forces fvwm to establish an equivalence between the IconicState WM_STATE
state and the iconified window. This violates ICCCM compliance but should not
cause big problems. By default this option is off.

With the DisplayNewWindowNames enabled, fvwm prints the name, icon name (if
available), resource and class of new windows to the console. This can help in
finding the correct strings to use in the Style command.

When the ExplainWindowPlacement option is enabled, fvwm prints a message to the
console whenever a new window is placed or one of the commands PlaceAgain,
Recapture or RecaptureWindow is used. The message explains on which desk, page,
Xinerama screen and position it was placed and why. This option can be used to
figure out why a specific window does not appear where you think it should.

The DebugCRMotionMethod option enables some debugging code in the ConfigureRequest
handling routines of fvwm. It is not helpful for the user, but if you report a bug
to the fvwm team we may ask you to enable this option.

The TransliterateUtf8 option enables transliteration during conversions from utf-8
strings. By default fvwm will not transliterate during conversion, but will fall
back to alternate strings provided by the clients if conversion from utf-8 fails
due to characters which have no direct correspondance in the target charecter set.
Some clients however neglect to set non utf-8 properties correctly in which case
this option may help.

BusyCursor [Option bool], ...
This command controls the cursor during the execution of certain commands. Option
can be DynamicMenu, ModuleSynchronous, Read, Wait or *. An option must be followed
by a boolean argument bool. You can use commas to separate individual options. If
you set an option to "True", then when the corresponding command is run, fvwm
displays the cursor of the WAIT context of the CursorStyle command. "False" forces
to not display the cursor. The default is:

BusyCursor DynamicMenu False, ModuleSynchronous False, \
Read False, Wait False

The * option refers to all available options.

The Read option controls the PipeRead command.

The DynamicMenu option affects the DynamicPopupAction and MissingSubmenuFunction
options of the AddToMenu command. If this option is set to "False", then the busy
cursor is not displayed during a dynamic menu command even if this command is a
Read or PipeRead command and the Read option is set to "True".

The ModuleSynchronous option affects the ModuleSynchronous command. If this option
is set to "False", then the busy cursor is not displayed while fvwm waits for a
module started by ModuleSynchronous to complete its startup.

The Wait option affects only the root cursor. During a wait pause the root cursor
is replaced by the busy cursor and fvwm is still fully functional (you can escape
from the pause, see the EscapeFunc command). If you want to use this option and if
you do not use the default root cursor, you must set your root cursor with the
CursorStyle command.

ClickTime [delay]
Specifies the maximum delay in milliseconds between a button press and a button
release for the Function command to consider the action a mouse click. The default
delay is 150 milliseconds. Omitting the delay value resets the ClickTime to the
default.

ColorLimit limit
This command is obsolete. See the --color-limit option to fvwm.

ColormapFocus FollowsMouse | FollowsFocus
By default, fvwm installs the colormap of the window that the cursor is in. If you
use

ColormapFocus FollowsFocus

then the installed colormap is the one for the window that currently has the
keyboard focus.

CursorStyle context [num | name | None | Tiny | file [x y] [fg bg]]
Defines a new cursor for the specified context. Note that this command can not
control the shapes an applications uses, for example, to indicate that it is busy.
The various contexts are:

POSITION (top_left_corner)
used when initially placing windows

TITLE (top_left_arrow)
used in a window title-bar

DEFAULT (top_left_arrow)
used in windows that do not set their cursor

SYS (hand2)
used in one of the title-bar buttons

MOVE (fleur)
used when moving or resizing windows

RESIZE (sizing)
used when moving or resizing windows

WAIT (watch)
used during certain fvwm commands (see BusyCursor for details)

MENU (top_left_arrow)
used in menus

SELECT (crosshair)
used when the user is required to select a window

DESTROY (pirate)
used for Destroy, Close, and Delete commands

TOP (top_side)
used in the top side-bar of a window

RIGHT (right_side)
used in the right side-bar of a window

BOTTOM (bottom_side)
used in the bottom side-bar of a window

LEFT (left_side)
used in the left side-bar of a window

TOP_LEFT (top_left_corner)
used in the top left corner of a window

TOP_RIGHT (top_right_corner)
used in the top right corner of a window

BOTTOM_LEFT (bottom_left_corner)
used in the bottom left corner of a window

BOTTOM_RIGHT (bottom_right_corner)
used in the bottom right corner of a window

TOP_EDGE (top_side)
used at the top edge of the screen

RIGHT_EDGE (right_side)
used at the right edge of the screen

BOTTOM_EDGE (bottom_side)
used at the bottom edge of the screen

LEFT_EDGE (left_side)
used at the left edge of the screen

ROOT (left_ptr)
used as the root cursor

STROKE (plus)
used during a StrokeFunc command.

The defaults are shown in parentheses above. If you ever want to restore the
default cursor for a specific context you can omit the second argument.

The second argument is either the numeric value of the cursor as defined in the
include file X11/cursorfont.h or its name (without the XC_ prefix). Alternatively,
the xpm file name may be specified. The name can also be None (no cursor) or Tiny
(a single pixel as the cursor).

# make the kill cursor be XC_gumby (both forms work):
CursorStyle DESTROY 56
CursorStyle DESTROY gumby

Alternatively, the cursor can be loaded from an (XPM, PNG or SVG) image file. If
fvwm is compiled with Xcursor support, full ARGB is used, and (possibly animated)
cursor files made with the xcursorgen program can be loaded. Otherwise the cursor
is converted to monochrome.

The optional x and y arguments (following a file argument) specifies the hot-spot
coordinate with 0 0 as the top left corner of the image. Coordinates within the
image boundary are valid and overrides any hot-spot defined in the (XPM/Xcursor)
image file. An invalid or undefined hot-spot is placed in the center of the image.

CursorStyle ROOT cursor_image.png 0 0

The optional fg and bg arguments specify the foreground and background colors for
the cursor, defaulting to black and white (reverse video compared to the actual
bitmap). These colors are only used with monochrome cursors. Otherwise they are
silently ignored.

CursorStyle ROOT nice_arrow.xpm yellow black

DefaultColors [foreground] [background]
DefaultColors sets the default foreground and background colors used in
miscellaneous windows created by fvwm, for example in the geometry feedback windows
during a move or resize operation. If you do not want to change one color or the
other, use - as its color name. To revert to the built-in default colors omit both
color names. Note that the default colors are not used in menus, window titles or
icon titles.

DefaultColorset [num]
DefaultColorset sets the colorset used by the windows controlled by the
DefaultColors command. To revert back to the DefaultColors colors use

DefaultColorset -1

or any variant of the DefaultColors command.

DefaultFont [fontname]
DefaultFont sets the default font to font fontname. The default font is used by
fvwm whenever no other font has been specified. To reset the default font to the
built-in default, omit the argument. The default font is used for menus, window
titles, icon titles as well as the geometry feedback windows during a move or
resize operation. To override the default font in a specific context, use the
Style * Font, Style * IconFont, or MenuStyle commands.

DefaultIcon filename
Sets the default icon which is used if a window has neither an client-supplied icon
nor an icon supplied via the Icon option of the Style command.

DefaultLayers bottom put top
Changes the layers that are used for the StaysOnBottom, StaysPut, StaysOnTop Style
options. Initially, the layers 2, 4 and 6 are used.

Deschedule [command_id]
Removes all commands that were scheduled with the id command_id with the Schedule
command from the list of commands to be executed unless they were already executed.
If the command_id is omitted, the value of the variable $[schedule.last] is used as
the id.

Emulate Fvwm | Mwm | Win
This command is a catch all for how miscellaneous things are done by fvwm. Right
now this command affects where the move/resize feedback window appears and how
window placement is aborted. To have more Mwm- or Win-like behavior you can call
Emulate with Mwm or Win as its argument. With Mwm resize and move feedback windows
are in the center of the screen, instead of the upper left corner. This also
affects how manual placement is aborted. See the ManualPlacement description.

EscapeFunc
By default the key sequence Ctrl-Alt-Escape allows for escaping from a Wait pause
and from a locked ModuleSynchronous command. The EscapeFunc command used with the
Key command allows for configuring this key sequence. An example:

Key Escape A MC -
Key Escape A S EscapeFunc

replaces the Ctrl-Alt-Escape key sequence with Shift-Escape for aborting a Wait
pause and ModuleSynchronous command. EscapeFunc used outside the Key command does
nothing.

FakeClick [command value] ...
This command is mainly intended for debugging fvwm and no guarantees are made that
it works for you. FakeClick can simulate mouse button press and release events and
pass them to fvwm or the applications. The parameters are a list of commands which
consist of pairs of command tokens and integer values, The press and release
commands are followed by the appropriate mouse button number and generate a button
press or release event on the window below the pointer. The wait commands pauses
fvwm for the given number of milliseconds. The modifiers command simulates
pressing or releasing modifier keys. The values 1 to 5 are mapped to Mod1 to Mod5
while 6, 7 and 8 are mapped to Shift , Lock and Control The modifier is set for any
further button events. To release a modifier key, use the corresponding negative
number. The depth command determines to which window the button events are sent.
With a depth of 1, all events go to the root window, regardless of the pointer's
position. With 2, the event is passed to the top level window under the pointer
which is usually the frame window. With 3, events go to the client window. Higher
numbers go to successive sub windows. Zero (0) goes to the smallest window that
contains the pointer. Note that events propagate upward.

FakeClick depth 2 press 1 wait 250 release 1

This simulates a click with button 1 in the parent window (depth 2) with a delay of
250 milliseconds between the press and the release. Note: all command names can be
abbreviated with their first letter.

FakeKeypress [command value] ...
This command is mainly intended for debugging fvwm and no guarantees are made that
it works for you. FakeKeypress can simulate key press and release events and pass
them to fvwm or applications. The parameters are a list of commands which consist
of pairs of command tokens and values. The press and release commands are followed
by a key name. The key name is a standard X11 key name as defined in
/usr/include/X11/keysymdef.h, (without the XK_ prefix), or the keysym database
/usr/X11R6/lib/X11/XKeysymDB. The wait, modifiers and depth commands are the same
as those used by FakeClick.

Save all GVim sessions with: "Esc:w\n"

All (gvim) FakeKeypress press Escape \
press colon \
press w \
press Return

Save & exit all GVim sessions with: "Esc:wq\n"

All (gvim) FakeKeypress press Escape \
press colon \
press w \
press q \
press Return

Send A to a specific window:

WindowId 0x3800002 FakeKeypress press A

Note: all command names can be abbreviated with their first letter.

GlobalOpts [options]
This command is obsolete. Please replace the global options in your configuration
file according to the following table:

GlobalOpts WindowShadeShrinks
-->
Style * WindowShadeShrinks

GlobalOpts WindowShadeScrolls
-->
Style * WindowShadeScrolls

GlobalOpts SmartPlacementIsReallySmart
-->
Style * MinOverlapPlacement

GlobalOpts SmartPlacementIsNormal
-->
Style * TileCascadePlacement

GlobalOpts ClickToFocusDoesntPassClick
-->
Style * ClickToFocusPassesClickOff

GlobalOpts ClickToFocusPassesClick
-->
Style * ClickToFocusPassesClick

GlobalOpts ClickToFocusDoesntRaise
-->
Style * ClickToFocusRaisesOff

GlobalOpts ClickToFocusRaises
-->
Style * ClickToFocusRaises

GlobalOpts MouseFocusClickDoesntRaise
-->
Style * MouseFocusClickRaisesOff

GlobalOpts MouseFocusClickRaises
-->
Style * MouseFocusClickRaises

GlobalOpts NoStipledTitles
-->
Style * !StippledTitle

GlobalOpts StipledTitles
-->
Style * StippledTitle

GlobalOpts CaptureHonorsStartsOnPage
-->
Style * CaptureHonorsStartsOnPage

GlobalOpts CaptureIgnoresStartsOnPage
-->
Style * CaptureIgnoresStartsOnPage

GlobalOpts RecaptureHonorsStartsOnPage
-->
Style * RecaptureHonorsStartsOnPage

GlobalOpts RecaptureIgnoresStartsOnPage
-->
Style * RecaptureIgnoresStartsOnPage

GlobalOpts ActivePlacementHonorsStartsOnPage
-->
Style * ManualPlacementHonorsStartsOnPage

GlobalOpts ActivePlacementIgnoresStartsOnPage
-->
Style * ManualPlacementIgnoresStartsOnPage

GlobalOpts RaiseOverNativeWindows
-->
BugOpts RaiseOverNativeWindows on

GlobalOpts IgnoreNativeWindows
-->
BugOpts RaiseOverNativeWindows off

HilightColor textcolor backgroundcolor
This command is obsoleted by the Style options HilightFore and HilightBack. Please
use

Style * HilightFore textcolor, HilightBack backgroundcolor

instead.

HilightColorset [num]
This command is obsoleted by the Style option HilightColorset. Please use

Style * HilightColorset num

instead.

IconFont [fontname]
This command is obsoleted by the Style option IconFont. Please use

Style * IconFont fontname

instead.

IconPath path
This command is obsolete. Please use ImagePath instead.

ImagePath path
Specifies a colon separated list of directories in which to search for images (both
monochrome and pixmap). To find an image given by a relative pathname, fvwm looks
into each directory listed in turn, and uses the first file found.

If a directory is given in the form "/some/dir;.ext", this means all images in this
directory have the extension ".ext" that should be forced. The original image name
(that may contain another extension or no extension at all) is not probed, instead
".ext" is added or replaces the original extension. This is useful, for example,
if a user has some image directories with ".xpm" images and other image directories
with the same names, but ".png" loading="lazy" images.

The path may contain environment variables such as $HOME (or ${HOME}). Further, a
'+' in the path is expanded to the previous value of the path, allowing appending
or prepending to the path easily.

For example:

ImagePath $HOME/icons:+:/usr/include/X11/bitmaps

Note: if the FvwmM4 module is used to parse your config files, then m4 may want to
mangle the word "include" which frequently shows up in the ImagePath command. To
fix this one may add

undefine(`include')

prior to the ImagePath command, or better: use the -m4-prefix option to force all
m4 directives to have a prefix of "m4_" (see the FvwmM4 man page).

LocalePath path
Specifies a colon separated list of "locale path" in which to search for string
translations. A locale path is constituted by a directory path and a text domain
separated by a semicolon (';'). As an example the default locale path is:

/install_prefix/share/locale;fvwm

where install_prefix is the fvwm installation directory. With such a locale path
translations are searched for in

/install_prefix/share/locale/lang/LC_MESSAGES/fvwm.mo

where lang depends on the locale. If no directory is given the default directory
path is assumed. If no text domain is given, fvwm is assumed. Without argument
the default locale path is restored.

As for the ImagePath command, path may contain environment variables and a '+' to
append or prepend the locale path easily.

For example, the fvwm-themes package uses

LocalePath ";fvwm-themes:+"

to add locale catalogs.

The default fvwm catalog contains a few strings used by the fvwm executable itself
(Desk and Geometry) and strings used in some default configuration files and
FvwmForm configuration. You can take a look at the po/ subdirectory of the fvwm
source to get the list of the strings with a possible translation in various
languages. At present, very few languages are supported.

The main use of locale catalogs is via the "$[gt.string]" parameter:

DestroyMenu MenuFvwmWindowOps
AddToMenu MenuFvwmWindowOps "$[gt.Window Ops]" Title
+ "$[gt.&Move]" Move
+ "$[gt.&Resize]" Resize
+ "$[gt.R&aise]" Raise
+ "$[gt.&Lower]" Lower
+ "$[gt.(De)&Iconify]" Iconify
+ "$[gt.(Un)&Stick]" Stick
+ "$[gt.(Un)Ma&ximize]" Maximize
+ "" Nop
+ "$[gt.&Close]" Close
+ "$[gt.&Destroy]" Destroy

gives a menu in the locale languages if translations are available.

Note that the FvwmTaskBar module has its own catalog and that the FvwmScript module
has a set of special instructions for string translation. It is out of the scope
of this discussion to explain how to build locale catalogs. Please refer to the
GNU gettext documentation.

PixmapPath path
This command is obsolete. Please use ImagePath instead.

PrintInfo subject [verbose]
Print information on subject on stderr. An optional integer argument verbose
defines the level of information which is given. The current valid subjects are:

Colors which prints information about the colors used by fvwm. This useful on
screens which can only display 256 (or less) colors at once. If verbose is one or
greater the palette used by fvwm is printed. If you have a limited color palette,
and you run out of colors, this command might be helpful.

ImageCache which prints information about the images loaded by fvwm. If verbose is
one or greater all images in the cache will be listed together with their
respective reuse.

Locale which prints information on your locale and the fonts that fvwm used.
verbose can be 1 or 2.

nls which prints information on the locale catalogs that fvwm used

style which prints information on fvwm styles. verbose can be 1.

bindings which prints information on all the bindings fvwm has: key, mouse and
stroke bindings. verbose has no effect with this option.

infostore which prints information on all entries in the infostore, listing the key
and its value. verbose has no effect with this option.

Repeat
When the Repeat command is invoked, the last command that was executed by fvwm is
executed again. This happens regardless of whether it was triggered by user
interaction, a module or by an X event. Commands that are executed from a function
defined with the Function command, from the Read or PipeRead commands or by a menu
are not repeated. Instead, the function, menu or the Read or PipeRead command is
executed again.

Schedule [Periodic] delay_ms [command_id] command
The command is executed after about delay_ms milliseconds. This may be useful in
some tricky setups. The command is executed in the same context window as the
Schedule command. An optional integer argument command_id may be given in decimal,
hexadecimal or octal format. This id can be used with the Deschedule command to
remove the scheduled command before it is executed. If no id is given, fvwm uses
negative id numbers, starting with -1 and decreasing by one with each use of the
Schedule command. Note that the Schedule command and its arguments undergo the
usual command line expansion, and, when command is finally executed, it is expanded
again. It may therefore be necessary to quote the parts of the command that must
not be expanded twice.

Note: A window's id as it is returned with $[w.id] can be used as the command_id.
Example:

Current Schedule 1000 $[w.id] WindowShade

The Schedule command also supports the optional keyword Periodic which indicates
that the command should be executed every delay_ms. Example:

Schedule Periodic 10000 PipeRead '[ -N "$MAIL" ] && echo \
Echo You have mail'

Use the Deschedule command to stop periodic commands.

State state [bool]
Sets, clears or toggles one of the 32 user defined states which are associated with
each window. The state is a number ranging from 0 to 31. The states have no
meaning in fvwm, but they can be checked in conditional commands like Next with the
State condition. The optional argument bool is a boolean argument. "True" sets
the given state, while "False" clears it. Using "toggle" switches to the opposite
state. If the bool argument is not given, the state is toggled.

WindowFont [fontname]
This command is obsoleted by the Style option Font. Please use

Style * Font fontname

instead.

WindowList [(conditions)] [position] [options] [double-click-action]
Generates a pop-up menu (and pops it up) in which the title and geometry of each of
the windows currently on the desktop are shown.

The format of the geometry part is: desk(layer): x-geometry sticky, where desk and
layer are the corresponding numbers and sticky is empty or a capital S. The
geometry of iconified windows is shown in parentheses. Selecting an item from the
window list pop-up menu causes the interpreted function "WindowListFunc" to be run
with the window id of that window passed in as $0. The default "WindowListFunc"
looks like this:

AddToFunc WindowListFunc
+ I Iconify off
+ I FlipFocus
+ I Raise
+ I WarpToWindow 5p 5p

You can destroy the built-in "WindowListFunc" and create your own if these defaults
do not suit you.

The window list menu uses the "WindowList" menu style if it is defined (see
MenuStyle command). Otherwise the default menu style is used. To switch back to
the default menu style, issue the command

DestroyMenuStyle WindowList

Example:

MenuStyle WindowList SelectOnRelease Meta_L

The conditions can be used to exclude certain windows from the window list. Please
refer to the Current command for details. Only windows that match the given
conditions are displayed in the window list. The options below work vice versa:
windows that would otherwise not be included in the window list can be selected
with them. The conditions always override the options.

The position arguments are the same as for Menu. The command double-click-action
is invoked if the user double-clicks (or hits the key rapidly twice if the menu is
bound to a key) when bringing the window list. The double-click-action must be
quoted if it consists of more than one word.

The double-click-action is useful to define a default window if you have bound the
window list to a key (or button) like this:

# Here we call an existing function, but
# it may be different. See the default
# WindowListFunc definition earlier in this
# man page.
AddToFunc SwitchToWindow
+ I WindowListFunc

Key Tab A M WindowList "Prev SwitchToWindow"

Hitting Alt-Tab once it brings up the window list, if you hit it twice the focus is
flipped between the current and the last focused window. With the proper
SelectOnRelease menu style (see example above) a window is selected as soon as you
release the Alt key.

The options passed to WindowList are separated by commas and can be Geometry /
NoGeometry / NoGeometryWithInfo, NoDeskNum, NoLayer, NoNumInDeskTitle,
NoCurrentDeskTitle, MaxLabelWidth width, TitleForAllDesks, Function funcname, Desk
desknum, CurrentDesk, NoIcons / Icons / OnlyIcons, NoNormal / Normal / OnlyNormal,
NoSticky / Sticky / OnlySticky, NoStickyAcrossPages / StickyAcrossPages /
OnlyStickyAcrossPages, NoStickyAcrossDesks / StickyAcrossDesks /
OnlyStickyAcrossDesks, NoOnTop / OnTop / OnlyOnTop, NoOnBottom / OnBottom /
OnlyOnBottom, Layer m [n], UseSkipList / OnlySkipList, NoDeskSort, ReverseOrder,
CurrentAtEnd, IconifiedAtEnd, UseIconName, Alphabetic / NotAlphabetic,
SortByResource, SortByClass, NoHotkeys, SelectOnRelease.

(Note - normal means not iconic, sticky, or on top)

With the SortByResource option windows are alphabetically sorted first by resource
class, then by resource name and then by window name (or icon name if UseIconName
is specified). ReverseOrder also works in the expected manner.

With the SortByClass option windows are sorted just like with SortByResource, but
the resource name is not taken into account, only the resource class.

The SelectOnRelease option works exactly like the MenuStyle option with the same
name, but overrides the option given in a menu style. By default, this option is
set to the left Alt key. To switch it off, use SelectOnRelease without a key name.

If you pass in a function via Function funcname, it is called within a window
context of the selected window:

AddToFunc IFunc I Iconify toggle
WindowList Function IFunc, NoSticky, CurrentDesk, NoIcons

If you use the Layer m [n] option, only windows in layers between m and n are
displayed. n defaults to m. With the ReverseOrder option the order of the windows
in the list is reversed.

With the CurrentAtEnd option the currently focused window (if any) is shown at the
bottom of the list. This is mostly intended for simulating the Alt-Tab behavior in
another GUI.

IconifiedAtEnd makes iconified windows be moved to the end of the list. This is
also from another GUI.

The NoGeometry option causes fvwm to not display the geometries as well as the
separators which indicate the different desktops. NoGeometryWithInfo removes the
geometries, but keep the desktop information and indicates iconic windows.
NoDeskNum causes fvwm to not display the desktop number in the geometry or before
the window title with the NoGeometryWithInfo option. NoNumInDeskTitle is only
useful if a desktop name is defined with the DesktopName command. It causes fvwm
to not display the desktop number before the desktop name. By default, the
WindowList menu have a title which indicates the current desk or the selected
desktop if the Desk condition is used. The NoCurrentDeskTitle option removes this
title. TitleForAllDesks causes fvwm to add a menu title with the desk name and/or
number before each group of windows on the same desk. With NoLayer, the layer of
the window is not diplayed. The options ShowPage, ShowPageX and ShowPageY enable
displaying the page of the window rounded multiples of the display size. With
ShowScreen, the window's Xinerama screen number is displayed.

The MaxLabelWidth option takes the number of characters to print as its argument.
No more than that many characters of the window name are visible.

If you wanted to use the WindowList as an icon manager, you could invoke the
following:

WindowList OnlyIcons, Sticky, OnTop, Geometry

(Note - the Only options essentially wipe out all other ones... but the
OnlyListSkip option which just causes WindowList to only consider the windows with
WindowListSkip style.)

XSync
When XSync is called, the X function with the same name is used to send all pending
X requests to the server. This command is intended for debugging only.

XSynchronize [bool]
The XSynchronize command controls whether X requests are sent to the X server
immediately or not. Normally, requests are sent in larger batches to save
unnecessary communication. To send requests immediately, use "True" as the
argument, to disable this use "False" or to toggle between both methods use
"Toggle" or omit the bool argument. Fvwm defaults to synchronized requests when
started with the --debug option. This command is intended for debugging only.

+
Used to continue adding to the last specified decor, function or menu. See the
discussion for AddToDecor, AddToFunc, and AddToMenu.

Window Movement and Placement
AnimatedMove x y [Warp]
Move a window in an animated fashion. Similar to Move command. The options are
the same, except they are required, since it doesn't make sense to have a user move
the window interactively and animatedly. If the optional argument Warp is
specified the pointer is warped with the window.

HideGeometryWindow [Never | Move | Resize]
Hides the position or size window that is usually shown when a window is moved or
resized interactively. To switch it off only for move or resize operations the
optional parameters Move and Resize can be used respectively. To switch both on
again use the Never option.

Layer [arg1 arg2] | [default]
Puts the current window in a new layer. If arg1 is non zero then the next layer is
the current layer number plus arg1. If arg1 is zero then the new layer is arg2.

As a special case, default puts the window in its default layer, i.e. the layer it
was initially in. The same happens if no or invalid arguments are specified.

Lower
Allows the user to lower a window. Note that this lowers a window only in its
layer. To bring a window to the absolute bottom, use

AddToFunc lower-to-bottom
+ I Layer 0 0
+ I Lower

Move [[screen screen] [w | m]x[p | w] ... [w | m]y[p | w] ... [Warp]] | [pointer] |
[ewmhiwa]
Allows the user to move a window. If called from somewhere in a window or its
border, then that window is moved. If called from the root window then the user is
allowed to select the target window. By default, the EWMH working area is
honoured.

If the literal option screen followed by a screen argument is specified, the
coordinates are interpreted as relative to the given screen. The width and height
of the screen are used for the calculations instead of the display dimensions. The
screen as interpreted as in the MoveToScreen command. If the optional argument
Warp is specified the pointer is warped with the window. If the single argument
pointer is given, the top left corner of the window is moved to the pointer
position before starting the operation; this is mainly intended for internal use by
modules like FvwmPager. If the optional argument ewmhiwa is given, then the window
position will ignore the working area (such as ignoring any values set via
EwmhBaseStruts).

The operation can be aborted with Escape or any mouse button not set to place the
window. By default mouse button 2 is set to cancel the move operation. To change
this you may use the Mouse command with special context 'P' for Placement.

The window condition PlacedByButton can be used to check if a specific button was
pressed to place the window (see Current command).

If the optional arguments x and y are provided, then the window is moved
immediately without user interaction. Each argument can specify an absolute or
relative position from either the left/top or right/bottom of the screen. By
default, the numeric value given is interpreted as a percentage of the screen
width/height, but a trailing 'p' changes the interpretation to mean pixels, while a
trailing 'w' means precent of the window width/height. To move the window relative
to its current position, add the 'w' (for "window") prefix before the x and/or y
value. To move the window to a position relative to the current location of the
pointer, add the 'm' (for "mouse") prefix. To leave either coordinate unchanged,
"keep" can be specified in place of x or y.

For advanced uses, the arguments x and y can be used multiple times, but without
the prefix 'm' or 'w'. (See complex examples below).

Simple Examples:

# Interactive move
Mouse 1 T A Move
# Move window to top left is at (10%,10%)
Mouse 2 T A Move 10 10
# Move top left to (10pixels,10pixels)
Mouse 3 T A Move 10p 10p

More complex examples (these can be bound as actions to keystrokes, etc.; only the
command is shown, though):

# Move window so bottom right is at bottom
# right of screen
Move -0 -0

# Move window so top left corner is 10 pixels
# off the top left screen edge
Move +-10 +-10

# Move window 5% to the right, and to the
# middle vertically
Move w+5 50

# Move window up 10 pixels, and so left edge
# is at x=40 pixels
Move 40p w-10p

# Move window to the mouse pointer location
Move m+0 m+0

# Move window to center of screen (50% of screen
# poition minus 50% of widow size).
Move 50-50w 50-50w

Note: In order to obtain moving windows which do not snap to screen, with
interactive move, hold down Alt whilst moving the window to disable snap attraction
if it's defined.

See also the AnimatedMove command.

MoveToDesk [prev | arg1 [arg2] [min max]]
Moves the selected window to another desktop. The arguments are the same as for
the GotoDesk command. Without any arguments, the window is moved to the current
desk. MoveToDesk is a replacement for the obsolete WindowsDesk command, which can
no longer be used.

MoveThreshold [pixels]
When the user presses a mouse button upon an object fvwm waits to see if the action
is a click or a drag. If the mouse moves by more than pixels pixels it is assumed
to be a drag.

Previous versions of fvwm hardwired pixels to 3, which is now the default value.
If pixels is negative or omitted the default value (which might be increased when
16000x9000 pixel displays become affordable) is restored.

MoveToPage [options] [x[p | w] y[p | w]] | [prev]
Moves the selected window to another page (x,y). The upper left page is (0,0), the
upper right is (M,0), where M is one less than the current number of horizontal
pages specified in the DesktopSize command. Similarly the lower left page is
(0,N), and the lower right page is (M,N). Negative page numbers refer to pages
from the rightmost/lowest page. If x and y are not given, the window is moved to
the current page (a window that has the focus but is off-screen can be retrieved
with this). Moving windows to a page relative to the current page can be achieved
by adding a trailing 'p' after any or both numerical arguments. To move the window
relative to its current location, add a trailing 'w'. To move a window to the
previous page use prev as the single argument.

Windows are usually not moved beyond desk boundaries.

Possible options are wrapx and wrapy to wrap around the x or y coordinate when the
window is moved beyond the border of the desktop. For example, with wrapx, when
the window moves past the right edge of the desktop, it reappears on the left edge.
The options nodesklimitx and nodesklimity allow moving windows beyond the desk
boundaries in x and y direction (disabling the wrapx and wrapy options).

Examples:

# Move window to page (2,3)
MoveToPage 2 3

# Move window to lowest and rightmost page
MoveToPage -1 -1

# Move window to last page visited
MoveToPage prev

# Move window two pages to the right and one
# page up, wrap at desk boundaries
MoveToPage wrapx wrapy +2p -1p

MoveToScreen [screen]
Moves the selected window to another Xinerama screen. The screen argument can be
'p' for the primary screen, 'c' for the current screen (containing the mouse
pointer), 'w' for the screen containing the center of +the the context window, 'g'
for the global screen or the screen number itself (counting from zero).

OpaqueMoveSize [percentage]
Tells fvwm the maximum size window with which opaque window movement should be
used. The percentage is percent of the total screen area (may be greater than
100). With

OpaqueMoveSize 0

all windows are moved using the traditional rubber-band outline. With

OpaqueMoveSize unlimited

or if a negative percentage is given all windows are moved as solid windows. The
default is

OpaqueMoveSize 5

which allows small windows to be moved in an opaque manner but large windows are
moved as rubber-bands. If percentage is omitted or invalid the default value is
set. To resize windows in an opaque manner you can use the ResizeOpaque style.
See the Style command.

PlaceAgain [Anim] [Icon]
Causes the current window's position to be re-computed using the initial window
placement logic. The window is moved to where it would have been if it were a new
window that had just appeared. Most useful with Smart or Clever (ReallySmart)
placement. With the optional argument Anim an animated move is used to place the
window in its new position. With the additional option Icon, the icon is placed
again instead.

Raise
Allows the user to raise a window. Note that this raises a window only in its
layer. To bring a window to the absolute top, use

AddToFunc raise-to-top
+ I Layer 0 ontop
+ I Raise

where ontop is the highest layer used in your setup.

RaiseLower
Alternately raises and lowers a window. The window is raised if it is obscured by
any window (except for its own transients when RaiseTransient style is used; see
the Style command) otherwise it is lowered.

Resize [[frame] [direction dir] [warptoborder automatic] [fixeddirection] [w]width[p | c]
[w]height[p | c]]
Allows for resizing a window. If called from somewhere in a window or its border,
then that window is resized. If called from the root window then the user is
allowed to select the target window.

The operation can be aborted with Escape or by pressing any mouse button (except
button 1 which confirms it).

If the optional arguments width and height are provided, then the window is resized
so that its dimensions are width by height. The units of width and height are
percent-of-screen, unless a letter 'p' is appended to one or both coordinates, in
which case the location is specified in pixels. With a 'c' suffix the unit defined
by the client application (hence the c) is used. So you can say

Resize 80c 24c

to make a terminal window just big enough for 80x24 characters.

If the width or height is prefixed with the letter 'w' the size is not taken as an
absolute value but added to the current size of the window. Example:

# Enlarge window by one line
Resize keep w+1c

Both, width and height can be negative. In this case the new size is the screen
size minus the given value. If either value is "keep", the corresponding dimension
of the window is left untouched. The new size is the size of the client window,
thus

Resize 100 100

may make the window bigger than the screen. To base the new size on the size of
the whole fvwm window, add the frame option after the command. The options
fixeddirection, direction and warptoborder are only used in interactive move
operations. With fixeddirection the same border is moved even if the pointer moves
past the opposite border. The direction option must be followed by a direction
name such as "NorthWest", "South" or "East" (you get the idea). Resizing is
started immediately, even if the pointer is not on a border. If the special option
automatic is given as a direction argument, then the direction to resize is
calculated based on the position of the pointer in the window. If the pointer is
in the middle of the window, then no direction is calculated. The warptoborder
option can be used to warp the pointer to the direction indicated. As with the
automatic option for direction, the border to warp to is calculated based on the
pointer's proximity to a given border. Also, if resizing is started by clicking on
the window border, the pointer is warped to the outer edge of the border.

AddToFunc ResizeSE I Resize Direction SE
Mouse 3 A M ResizeSE

Resize [bottomright | br x y]
An alternate syntax is used if the keyword bottomright or in short br follows the
command name. In this case, the arguments x and y specify the desired position of
the bottom right corner of the window. They are interpreted exactly like the x and
y arguments of the Move command. Actually, any of the options accepted by the Move
command can be used.

ResizeMaximize [resize-arguments]
Combines the effects of Resize and Maximize in a single command. When used on a
maximized window, the window is resized and is still in the maximized state
afterwards. When used on an unmaximized window, the window is resized and put into
the maximized state afterwards. This is useful if the user wants to resize the
window temporarily and then return to the original geometry. The resize-arguments
are the same as for the Resize command.

ResizeMove resize-arguments move-arguments
This command does the same as the Resize and Move commands, but in a single call
which is less visually disturbing. The resize-arguments are exactly the same
arguments as for the Resize command and the move-arguments are exactly the same
arguments as for the Move command except the pointer option which is not supported
by the ResizeMove command.

Examples:

# Move window to top left corner and cover
# most of the screen
ResizeMove -10p -20p 0 0

# Grow the focused window towards the top of screen
Current Resize keep w+$[w.y]p keep 0

Note: Fvwm may not be able to parse the command properly if the option bottomright
of the Resize command is used.

ResizeMoveMaximize resize-arguments move-arguments
Combines the effects of ResizeMove and Maximize in a single command. When used on
a maximized window, the window is resized and moved and is still in the maximized
state afterwards. When used on an unmaximized window, the window is resized and
put into the maximized state afterwards. This is useful if the user wants to
resize the window temporarily and then return to the original geometry. The
resize-arguments and move-arguments are the same as for the ResizeMove command.

RestackTransients
This command regroups the transients of a window close to it in the stacking order
as if the window had just been lowered and then raised. The position of the window
itself is not altered. Only windows that use either the RaiseTransient or
LowerTransient style are affected at all. When RestackTransients is used on a
transient window with the StackTransientParent style set, it is redirected to the
parent window.

SetAnimation milliseconds-delay [fractions-to-move-list]
Sets the time between frames and the list of fractional offsets to customize the
animated moves of the AnimatedMove command and the animation of menus (if the menu
style is set to animated; see MenuStyle command). If the fractions-to-move-list is
omitted, only the time between frames is altered. The fractions-to-move-list
specifies how far the window should be offset at each successive frame as a
fraction of the difference between the starting location and the ending location.
e.g.:

SetAnimation 10 -.01 0 .01 .03 .08 .18 .3 \
.45 .6 .75 .85 .90 .94 .97 .99 1.0

Sets the delay between frames to 10 milliseconds, and sets the positions of the 16
frames of the animation motion. Negative values are allowed, and in particular can
be used to make the motion appear more cartoonish, by briefly moving slightly in
the opposite direction of the main motion. The above settings are the default.

SnapAttraction [proximity [behaviour] [Screen]]
The SnapAttraction command is obsolete. It has been replaced by the Style command
option SnapAttraction.

SnapGrid [x-grid-size y-grid-size]
The SnapGrid command is obsolete. It has been replaced by the Style command option
SnapGrid.

WindowsDesk arg1 [arg2]
Moves the selected window to another desktop.

This command has been removed and must be replaced by MoveToDesk, the arguments for
which are the same as for the GotoDesk command.

Important
You cannot simply change the name of the command: the syntax has changed. If you
used:

WindowsDesk n

to move a window to desk n, you have to change it to:

MoveToDesk 0 n

XorPixmap [pixmap]
Selects the pixmap with which bits are xor'ed when doing rubber-band window moving
or resizing. This has a better chance of making the rubber-band visible if
XorValue does not give good results. An example pixmap resize.rainbow.xpm is
provided with the icon distribution. To turn the XorPixmap off again use the
XorValue command or omit the pixmap argument.

XorValue [number]
Changes the value with which bits are xor'ed when doing rubber-band window moving
or resizing. Valid values range from zero to the maximum value of an unsigned long
integer on your system. Setting this value is a trial-and-error process. The
default value 0 tries to find a value that gives a good contrast to black and
white. The default value is used if the given number is omitted or invalid.

Focus & Mouse Movement
CursorMove horizontal[p] vertical[p]
Moves the mouse pointer by horizontal pages in the X direction and vertical pages
in the Y direction. Either or both entries may be negative. Both horizontal and
vertical values are expressed in percent of pages, so

CursorMove 100 100

means to move down and right by one full page.

CursorMove 50 25

means to move right half a page and down a quarter of a page. Alternatively, the
distance can be specified in pixels by appending a 'p' to the horizontal and/or
vertical specification. For example

CursorMove -10p -10p

means move ten pixels up and ten pixels left. The CursorMove function should not
be called from pop-up menus.

FlipFocus [NoWarp]
Executes a Focus command as if the user had used the pointer to select the window.
This command alters the order of the WindowList in the same way as clicking in a
window to focus, i.e. the target window is removed from the WindowList and placed
at the start. This command is recommended for use with the Direction command and
in the function invoked from WindowList.

Focus [NoWarp]
Sets the keyboard focus to the selected window. If the NoWarp argument is given,
this is all it does. Otherwise it also moves the viewport or window as needed to
make the selected window visible. This command does not automatically raise the
window. Does not warp the pointer into the selected window (see WarpToWindow
function). Does not de-iconify. This command does not alter the order of the
WindowList, it rotates the WindowList around so that the target window is at the
start.

When the NoWarp argument is given, Focus cannot transfer the keyboard focus to
windows on other desks.

To raise and/or warp a pointer to a window together with Focus or FlipFocus, use a
function, like:

AddToFunc SelectWindow
+ I Focus
+ I Iconify false
+ I Raise
+ I WarpToWindow 50 8p

WarpToWindow x[p] y[p]
Warps the cursor to the associated window. The parameters x and y default to
percentage of window down and in from the upper left hand corner (or number of
pixels down and in if 'p' is appended to the numbers). If a number is negative the
opposite edge is used and the direction reversed. This command works also with
windows that are not managed by fvwm. In this case fvwm does not bring the window
onto the screen if it is not visible. For example it is possible to warp the
pointer to the center of the root window on screen 1:

WindowId root 1 WarpToWindow 50 50

Window State
Close
If the window accepts the delete window protocol a message is sent to the window
asking it to gracefully remove itself. If the window does not understand the
delete window protocol then the window is destroyed as with the Destroy command.
Note: if the window accepts the delete window protocol but does not close itself in
response, the window is not deleted.

Delete
Sends a message to a window asking that it remove itself, frequently causing the
application to exit.

Destroy
Destroys an application window, which usually causes the application to crash and
burn.

Iconify [bool]
Iconifies a window if it is not already iconified or de-iconifies it if it is
already iconified. The optional argument bool is a boolean argument. "True" means
only iconification is allowed, while "False" forces de-iconification. Using
"toggle" switches between iconified and de-iconified states.

There are a number of Style options which influence the appearance and behavior of
icons (e.g. StickyIcon, NoIcon).

For backward compatibility, the optional argument may also be a positive number
instead of "True", or a negative number instead of "False". Note that this syntax
is obsolete, and will be removed in the future.

Maximize [flags] [bool] [horizontal[p]] [vertical[p]]
Without its optional arguments (or if the bool bit has the value "toggle") Maximize
causes the window to alternately switch from a full-screen size to its normal size.
To force a window into maximized (normal) state you can use a "True" or "False"
value for the bool argument.

With the optional arguments horizontal and vertical, which are expressed as
percentage of a full screen, the user can control the new size of the window. An
optional suffix 'p' can be used to indicate pixels instead of percents of the
screen size. If horizontal is greater than 0 then the horizontal dimension of the
window is set to horizontal*screen_width/100. If the value is smaller than 0 the
size is subtracted from the screen width, i.e. -25 is the same as 75. If
horizontal is "grow", it is maximized to curren available space until finding any
obstacle. The vertical resizing is similar. If both horizontal and vertical
values are "grow", it expands vertically first, then horizontally to find space.
Instead of the horizontal "grow" argument, "growleft" or "growright" can be used
respectively "growup" and "growdown". The optional flags argument is a space
separated list containing the following key words: ewmhiwa, growonwindowlayer,
growonlayers and screen. ewmhiwa causes fvwm to ignore the EWMH working area.
growonwindowlayer causes the various grow methods to ignore windows with a layer
other than the current layer of the window which is maximized. The growonlayers
option must have two integer arguments. The first one is the minimum layer and the
second one the maximum layer to use. Windows that are outside of this range of
layers are ignored by the grow methods. A negative value as the first or second
argument means to assume no minimum or maximum layer. screen must have an argument
which specifies the Xinerama screen on which to operate. It can be 'p' for the
primary screen, 'c' for the current screen (containing the mouse pointer), 'g' for
the global screen or the screen number itself (counting from zero). This option is
only useful with multiple Xinerama screens.

Here are some examples. The following adds a title-bar button to switch a window
to the full vertical size of the screen:

Mouse 0 4 A Maximize 0 100

The following causes windows to be stretched to the full width:

Mouse 0 4 A Maximize 100 0

This makes a window that is half the screen size in each direction:

Mouse 0 4 A Maximize 50 50

To expand a window horizontally until any other window is found:

Mouse 0 4 A Maximize 0 grow

To expand a window until any other window on the same or a higher layer is hit.

Mouse 0 4 A Maximize growonlayers $[w.layer] -1 grow grow

To expand a window but leave the lower 60 pixels of the screen unoccupied:

Mouse 0 4 A Maximize 100 -60p

Values larger than 100 can be used with caution.

Recapture
This command is obsolete and should not be used anymore. Should you want to do
something specific that you cannot do without it, please report this to the
fvwm-workers mailing list <[email protected]>. This command may be removed at
some point in the future. Please read the note at the end of the section Delayed
Execution of Commands to learn about how to avoid the Recapture command.

Causes fvwm to recapture all of its windows. This ensures that the latest style
parameters are used. The recapture operation is visually disturbing.

Since fvwm version 2.4 only a very few Style options need a Recapture to take
effect (e.g. UseStyle).

RecaptureWindow
This command is obsolete and should not be used anymore. See Recapture For
details.

Causes fvwm to recapture the chosen window.

Refresh
Causes all windows on the screen to redraw themselves. All pending updates of all
windows' styles and looks are applied immediately. E.g. if Style or TitleStyle
commands were issued inside a fvwm function.

RefreshWindow
Causes the chosen window to redraw itself. All pending updates of the window's
style and look are applied immediately. E.g. if Style or TitleStyle commands were
issued inside a fvwm function.

Stick [bool]
If the bool argument is empty or "toggle", the Stick command makes a window sticky
if it is not already sticky, or non-sticky if it is already sticky. To make a
window sticky regardless of its current state the bool argument must be "True". To
make it non-sticky use "False".

StickAcrossPages [bool]
Works like Stick but only sticks a window across pages, not across desks.

StickAcrossDesks [bool]
Works like Stick but only sticks a window across desks, not across pages.

WindowShade [bool] | [[ShadeAgain] direction]
Toggles the window shade feature for titled windows. Windows in the shaded state
only display a title-bar. If bool is not given or "toggle", the window shade state
is toggled. If bool is "True", the window is forced to the shaded state. If bool
is "False", then the window is forced to the non-shaded state. To force shading in
a certain direction, the direction argument can be used. Any of the strings
"North", "South", "West", "East", "NorthWest", "NorthEast", "SouthWest",
"SouthEast" or "Last" can be given. The direction can be abbreviated with the
usual one or two letters "N", "NW", etc. Using a direction on a window that was
already shaded unshades the window. To shade it in a different direction, use the
ShadeAgain option. The direction Last shades the window in the direction it last
was shaded. If the window has never been shaded before it is shaded as if no
direction had been given. Windows without titles can be shaded too. Please refer
also to the options WindowShadeSteps, WindowShadeShrinks, WindowShadeScrolls,
WindowShadeLazy, WindowShadeAlwaysLazy and WindowShadeBusy options of the Style
command. Examples:

Style * WindowShadeShrinks, WindowShadeSteps 20, \
WindowShadeLazy
Mouse 1 - S WindowShade North
Mouse 1 [ S WindowShade West
Mouse 1 ] S WindowShade E
Mouse 1 _ S WindowShade S

Note: When a window that has been shaded with a direction argument changes the
direction of the window title (see TitleAtTop Style option), the shading direction
does not change. This may look very strange. Windows that were shaded without a
direction argument stay shaded in the direction of the title bar.

For backward compatibility, the optional argument may also be 1 to signify "on",
and 2 to signify "off". Note that this syntax is obsolete, and will be removed in
the future.

WindowShadeAnimate [steps [p]]
This command is obsolete. Please use the WindowShadeSteps option of the Style
command instead.

Mouse, Key & Stroke Bindings
IgnoreModifiers [Modifiers]
Tells fvwm which modifiers to ignore when matching Mouse or Key bindings.
IgnoreModifiers affects the ClickToFocus style too. This command belongs into your
config. If you issue it when your fvwm session is already up and running the
results are unpredictable. The should appear before any applications or modules
are started in your config file (e.g. with the Exec command).

Modifiers has the same syntax as in the Mouse or Key bindings, with the addition of
'L' meaning the caps lock key. The default is "L". Modifiers can be omitted,
meaning no modifiers are ignored. This command comes in handy if the num-lock and
scroll-lock keys interfere with your shortcuts. With XFree86 '2' usually is the
num-lock modifier and '5' refers to the scroll-lock key. To turn all these pesky
modifiers off you can use this command:

IgnoreModifiers L25

If the Modifiers argument is the string "default", fvwm reverts back to the default
value "L".

Important
This command creates a lot of extra network traffic, depending on your CPU, network
connection, the number of Key or Mouse commands in your configuration file and the
number of modifiers you want to ignore. If you do not have a lightning fast
machine or very few bindings you should not ignore more than two modifiers. I.e.
do not ignore scroll-lock if you have no problem with it. In the FAQ you can find
a better solution of this problem.

EdgeCommand [direction [Function]]
Binds a specified fvwm command Function to an edge of the screen. Direction may be
one of "North", "Top", "West", "Left", "South", "Bottom", "Right" and "East". If
Function is omitted the binding for this edge is removed. If EdgeCommand is called
without any arguments all edge bindings are removed.

Function is executed when the mouse pointer enters the invisible pan frames that
surround the visible screen. The binding works only if EdgeThickness is set to a
value greater than 0. If a function is bound to an edge, scrolling specified by
EdgeScroll is disabled for this edge. It is possible to bind a function only to
some edges and use the other edges for scrolling. This command is intended to
raise or lower certain windows when the mouse pointer enters an edge. FvwmAuto can
be used get a delay when raising or lowering windows. The following example raises
FvwmButtons if the mouse pointer enters the top edge of the screen.

# Disable EdgeScrolling but make it possible
# to move windows over the screen edge
EdgeResistance -1
Style * EdgeMoveDelay 250
Style * EdgeMoveResistance 20

# Set thickness of the edge of the screen to 1
EdgeThickness 1

# Give focus to FvwmButtons if the mouse
# hits top edge
EdgeCommand Top Next (FvwmButtons) Focus
# Make sure the Next command matches the window
Style FvwmButtons CirculateHit

Module FvwmButtons
Module FvwmAuto 100 "Silent AutoRaiseFunction" \
"Silent AutoLowerFunction"

# If any window except FvwmButtons has
# focus when calling this function
# FvwmButtons are lowered
DestroyFunc AutoLowerFunction
AddToFunc AutoLowerFunction
+ I Current (!FvwmButtons) All (FvwmButtons) Lower

# If FvwmButtons has focus when calling this function raise it
DestroyFunc AutoRaiseFunction
AddToFunc AutoRaiseFunction
+ I Current (FvwmButtons) Raise

Normally, the invisible pan frames are only on the screen edges that border virtual
pages. If a screen edge has a command bound to it, the pan frame is always created
on that edge.

EdgeLeaveCommand [direction [Function]]
Binds a specified fvwm command Function to an edge of the screen. Direction may be
one of "North", "Top", "West", "Left", "South", "Bottom", "Right" and "East". If
Function is omitted the binding for this edge is removed. If EdgeLeaveCommand is
called without any arguments all edge bindings are removed.

Function is executed when the mouse pointer leaves the invisible pan frames that
surround the visible screen. The binding works only if EdgeThickness is set to a
value greater than 0. If a function is bound to an edge, scrolling specified by
EdgeScroll is disabled for this edge. It is possible to bind a function only to
some edges and use the other edges for scrolling. This command is intended to
raise or lower certain windows when the mouse pointer leaves an edge. FvwmAuto can
be used get a delay when raising or lowering windows. See example for EdgeCommand

Normally, the invisible pan frames are only on the screen edges that border virtual
pages. If a screen edge has a command bound to it, the pan frame is always created
on that edge.

GnomeButton
Used in conjunction with Mouse to pass mouse button presses on the root window to a
GNOME program (such as GMC). The following example passes presses of mouse buttons
1 and 3 to such a program.

Mouse 1 R A GnomeButton
Mouse 3 R A GnomeButton

Key [(window)] Keyname Context Modifiers Function
Binds a keyboard key to a specified fvwm command, or removes the binding if
Function is '-'. The syntax is the same as for a Mouse binding except that the
mouse button number is replaced with a Keyname. Normally, the key binding is
activated when the key is pressed. Keyname is a standard X11 key name as defined
in /usr/include/X11/keysymdef.h, (without the XK_ prefix), or the keysym database
/usr/X11R6/lib/X11/XKeysymDB. Only key names that are generated with no modifier
keys or with just the Shift key held are guaranteed to work. The Context and
Modifiers fields are defined as in the Mouse binding. However, when you press a
key the context window is the window that has the keyboard focus. That is not
necessarily the same as the window the pointer is over (with SloppyFocus or
ClickToFocus). Note that key bindings with the 'R' (root window) context do not
work properly with SloppyFocus and ClickToFocus. If you encounter problems, use
the PointerKey command instead. If you want to bind keys to a window with
SloppyFocus or ClickToFocus that are supposed to work when the pointer is not over
the window, fvwm assumes the pointer is over the client window (i.e. you have to
use the 'W' context).

The special context 'M' for menus can be used to (re)define the menu controls. It
be used alone or together with 'T', 'S', 'I', '[', ']', '-' and '_'. See the Menu
Bindings section for details.

The following example binds the built-in window list to pop up when Alt-Ctrl-Shift-
F11 is hit, no matter where the mouse pointer is:

Key F11 A SCM WindowList

Binding a key to a title-bar button causes that button to appear. Please refer to
the Mouse command for details.

Mouse [(window)] Button Context Modifiers Function
Defines a mouse binding, or removes the binding if Function is '-'. Button is the
mouse button number. If Button is zero then any button performs the specified
function. Note that only mouse buttons 1 to 5 are fully supported by X11. Any
number above this works only partially. Complex functions can not be used with
these buttons and neither any operation that requires dragging the pointer with the
button held. This is due to limitations of X11. By default, the highest allowed
button number is 9.

Context describes where the binding applies. Valid contexts are 'R' for the root
window, 'W' for an application window, 'D' for a desktop application (as kdesktop
or Nautilus desktop), 'T' for a window title-bar, 'S' for a window side, top, or
bottom bar, '[', ']', '-' and '_' for the left, right, top or bottom side only, 'F'
for a window frame (the corners), '<', '^', '>' and 'v' for the top left, top
right, bottom right or bottom left corner, 'I' for an icon window, or '0' through
'9' for title-bar buttons, or any combination of these letters. 'A' is for any
context. For instance, a context of "FST" applies when the mouse is anywhere in a
window's border except the title-bar buttons. Only 'S' and 'W' are valid for an
undecorated window.

The special context 'M' for menus can be used to (re)define the menu controls. It
can be used alone or together with 'T', 'S', 'I', '[', ']', '-' and '_'. See the
Menu Bindings section for details.

The special context 'P' controls what buttons that can be used to place a window.
When using this context no modifiers are allowed (Modifiers must be N), no window
is allowed, and the Function must be one of PlaceWindow, PlaceWindowDrag,
PlaceWindowInteractive, CancelPlacement, CancelPlacementDrag,
CancelPlacementInteractive or -.

PlaceWindow makes Button usable for window placement, both for interactive and drag
move. CancelPlacement does the inverse. That is makes Button to cancel move for
both interactive and drag move. It may however not override how new windows are
resized after being placed. This is controlled by the Emulate command. Also a
window being dragged can always be placed by releasing the button hold while
dragging, regardless of if it is set to PlaceWindow or not.

PlaceWindowDrag and PlaceWindowInteractive/CancelPlacementDrag and
CancelPlacementInteractive work as PlaceWindow/CancelPlacement with the exception
that they only affect either windows dragged / placed interactively.

- is equivalent to CancelPlacement.

The following example makes all buttons but button 3 usable for interactive
placement and makes drag moves started by other buttons than one cancel if button 1
is pressed before finishing the move:

Mouse 0 P N PlaceWindow
Mouse 3 P N CancelPlacement
Mouse 1 P N CancelPlacementDrag

By default, the binding applies to all windows. You can specify that a binding
only applies to specific windows by specifying the window name in brackets. The
window name is a wildcard pattern specifying the class, resource or name of the
window you want the binding to apply to.

The following example shows how the same key-binding can be used to perform
different functions depending on the window that is focused:

Key (rxvt) V A C Echo ctrl-V-in-RXVT
Key (*term) V A C Echo ctrl-V-in-Term
Key (*vim) V A C --
Key V A C Echo ctrl-V-elsewhere

A '--' action indicates that the event should be propagated to the specified window
to handle. This is only a valid action for window-specific bindings.

This example shows how to display the WindowList when Button 3 is pressed on an
rxvt window:

Mouse (rxvt) 3 A A WindowList

Note that Fvwm actually intercepts all events for a window-specific binding and (if
the focused window doesn't match any of the bindings) sends a synthetic copy of the
event to the window. This should be transparent to most applications, however (for
security reasons) some programs ignore these synthetic events by default - xterm is
one of them. To enable handling of these events, add the following line to your
~/.Xdefaults file:

XTerm*allowSendEvents: true

Modifiers is any combination of 'N' for no modifiers, 'C' for control, 'S' for
shift, 'M' for Meta, 'L' for Caps-Lock or 'A' for any modifier. For example, a
modifier of "SM" applies when both the Meta and Shift keys are down. X11 modifiers
mod1 through mod5 are represented as the digits '1' through '5'. The modifier 'L'
is ignored by default. To turn it on, use the IgnoreModifiers command.

Function is one of fvwm's commands.

The title-bar buttons are numbered with odd numbered buttons on the left side of
the title-bar and even numbers on the right. Smaller-numbered buttons are
displayed toward the outside of the window while larger-numbered buttons appear
toward the middle of the window (0 is short for 10). In summary, the buttons are
numbered:

1 3 5 7 9 0 8 6 4 2

The highest odd numbered button which has an action bound to it determines the
number of buttons drawn on the left side of the title bar. The highest even number
determines the number of right side buttons which are drawn. Actions can be bound
to either mouse buttons or keyboard keys.

PointerKey [(window)] Keyname Context Modifiers Function
This command works exactly like the Key command. The only difference is that the
binding operates on the window under the pointer. Normal key bindings operate on
the focused window instead. The PointerKey command can for example be used to bind
keys to the root window if you are using SloppyFocus or ClickToFocus. However,
some applications (xterm is one example) are unable to handle this key anymore,
even if the pointer is over the xterm window. It is recommended to use the
PointerKey command only for key combinations that are not needed in any application
window.

Example:

Style * SloppyFocus
PointerKey f1 a m Menu MainMenu

Stroke [(window)] Sequence Button Context Modifiers Function
Binds a mouse stroke sequence to a specified fvwm command, or removes the binding
if Function is '-'. The syntax is the same as for a Mouse binding except that
Sequence is inserted in front of the button number and a value of 0 for Button
concerns the StrokeFunc command. The Context and Modifiers fields are defined as
in the Mouse binding. However, only the 'R' Context really works (if you want to
use other contexts you need to use the StrokeFunc below).

Strokes sequences are defined in a telephone grid like this:

1 2 3

4 5 6

7 8 9

or in a numeric pad grid like this:

7 8 9

4 5 6

1 2 3

The telephone grid is used by default, to use the numeric pad grid you should begin
the sequence with a 'N'. Note that a complex motion may produce several different
sequences (see the "netscape" example below to handle such motion). Moreover,
sequences are limited to 20 elements (with the present version of libstroke),
however, in practice it is preferable to use sequence with less than 12 elements.

Because of the default button menu in fvwm, you may need to remove a mouse button
binding (using an empty action) before using the stroke

Mouse 3 R N

Also, you can still use the stroke "sequence 0" to simulate a click:

Stroke 0 3 R N Menu WindowList Nop

The following example starts xterm when the mouse drags an 'I' on the root window
with button 3 pressed down:

Stroke 258 3 R N Exec exec xterm

An example for Netscape:

Stroke 7415963 3 R N Exec exec netscape
Stroke 74148963 3 R N Exec exec netscape
Stroke 74158963 3 R N Exec exec netscape
Stroke 7418963 3 R N Exec exec netscape
Stroke 415963 3 R N Exec exec netscape

You may prefer to use the numeric pad grid since you have such a grid on your
machine. Here an example:

Stroke N78963214 3 R N FvwmForm FvwmForm-QuitVerify
Stroke N789632147 3 R N FvwmForm FvwmForm-QuitVerify

This example starts the "QuitVerify" form if you draw a box that begins in the top
left corner.

Note: You need libstroke installed and fvwm compiled with stroke support.
libstroke can be obtained at http://www.etla.net/~willey/projects/libstroke/

StrokeFunc [Options]
Causes fvwm to record a mouse stroke sequence and to execute the corresponding
action as defined in a Stroke command. The cursor is modified to the STROKE
context of the CursorStyle command during recording. When the stroke is finished
StrokeFunc looks for a stroke binding of the form

Stroke sequence 0 Context Modifiers action

and executes the corresponding action (Note the 0). Normal use of this function is
via a Mouse or Key command. Examples:

Mouse 3 A M StrokeFunc
Key x R N StrokeFunc

If you press mouse button 3 and Alt anywhere (respectively, press the key x when
the cursor is on the root window), then fvwm records the mouse motions until the
mouse button 3 (respectively, the x key) is released and then check if the recorded
sequence corresponds to a stroke binding of the form

"Stroke sequence 0 A M action"
"Stroke sequence 0 R N action"

Note that the Context and Modifiers are taken at the beginning of the execution of
the StrokeFunc command (so you can release the modifiers before the end of the
stroke recording in the case of a mouse binding and if you used, say, a title-bar
context the mouse motion can go through an application window). The keys Escape
and Delete allow you to abort the command.

The StrokeFunc command has five options: NotStayPressed, EchoSequence, DrawMotion,
FeedBack and StrokeWidth. These options are disabled by default. EchoSequence
causes fvwm to Echo the recorded stroke sequence. DrawMotion causes fvwm to draw
the mouse motion on the screen. FeedBack causes fvwm to display during a fraction
of second the cursor of the WAIT context of the CursorStyle command if the recorded
stroke sequence corresponds to a stroke binding. StrokeWidth takes an integer
argument, which must be >= 0 and <= 100 and which defines the width of the line for
the DrawMotion option.

NotStayPressed works only if StrokeFunc is used via a Mouse or a Key command. This
option removes the need to have a button or the key pressed during the stroke, but
you have to do a mouse click or press the Return or Space key to finish the mouse
motion recording (these keys also work without the NotStayPressed option).

You can use the StrokeFunc "alone". In this case it works as above with the
NotStayPressed option enabled. However, Modifiers, in general, may not work as
expected (i.e., in this case use 'A' or 'N' as Modifiers in the stroke bindings).

Note that some computers do not support key release events. If that is the case
the StrokeFunc used via a Key command works as if the NotStayPressed option is
enabled.

Controlling Window Styles
For readability, the commands in this section are not sorted alphabetically. The
description of the Style command can be found at the end of this section.

FocusStyle stylename options
works exactly like the Style command, but accepts only the focus policy related
styles beginning with "FP". The prefix can be removed, but at the cost of a little
bit of time. FocusStyle is meant to make the configuration file more readable.
Example:

FocusStyle * EnterToFocus, !LeaveToUnfocus

is equivalent to

Style * FPEnterToFocus, !FPLeaveToUnfocus

DestroyStyle style
deletes the style named style. The changes take effect immediately. Note that
style is not a wild-carded search string, but rather a case-sensitive string that
should exactly match the original Style command.

Destroying style "*" can be done, but isn't really to be recommended. For example:

DestroyStyle Application*

This removes all settings for the style named "Application*", NOT all styles
starting with "Application".

DestroyWindowStyle
deletes the styles set by the WindowStyle command on the selected window. The
changes take effect immediately.

UpdateStyles
All pending updates of all windows' styles and looks are applied immediately. E.g.
if Style, WindowStyle or TitleStyle commands were issued inside a fvwm function.

Style stylename options ...
The Style command is used to set attributes of a window to values other than the
default or to set the window manager default styles.

stylename can be a window's name, class, visible name, or resource string. It may
contain the wildcards '*' and '?', which are matched in the usual Unix filename
manner. Multiple style options in a single Style command are read from left to
right as if they were issued one after each other in separate commands. A given
style always overrides all conflicting styles that have been issued earlier (or
further left on the same style line).

Note: windows that have no name (WM_NAME) are given a name of "Untitled", and
windows that do not have a class (WM_CLASS, res_class) are given class "NoClass"
and those that do not have a resource (WM_CLASS, res_name) are given resource
"NoResource".

If a window has the resource "fvwmstyle" set, the value of that resource is used in
addition to any window names when selecting the style.

options is a comma separated list containing one or more of the following keywords.
Each group of style names is separated by slashes ('/'). The last style in these
groups is the default. BorderWidth, HandleWidth, !Icon / Icon, MiniIcon, IconBox,
IconGrid, IconFill, IconSize, !Title / Title, TitleAtBottom / TitleAtLeft /
TitleAtRight / TitleAtTop, LeftTitleRotatedCW / LeftTitleRotatedCCW,
RightTitleRotatedCCW / RightTitleRotatedCW, TopTitleRotated / TopTitleNotRotated,
BottomTitleRotated / BottomTitleNotRotated, !UseTitleDecorRotation /
UseTitleDecorRotation, StippledTitle / !StippledTitle, StippledIconTitle /
!StippledIconTitle, IndexedWindowName / ExactWindowName, IndexedIconName /
ExactIconName, TitleFormat / IconTitleFormat / !Borders / Borders, !Handles /
Handles, WindowListSkip / WindowListHit, CirculateSkip / CirculateHit,
CirculateSkipShaded / CirculateHitShaded, CirculateSkipIcon / CirculateHitIcon,
Layer, StaysOnTop / StaysOnBottom / StaysPut, Sticky / Slippery, StickyAcrossPages
/ !StickyAcrossPages, StickyAcrossDesks / !StickyAcrossDesks, !StickyStippledTitle
/ StickyStippledTitle, !StickyStippledIconTitle / StickyStippledIconTitle,
StartIconic / StartNormal, Color, ForeColor, BackColor, Colorset, HilightFore,
HilightBack, HilightColorset, BorderColorset, HilightBorderColorset,
IconTitleColorset, HilightIconTitleColorset, IconBackgroundColorset,
IconTitleRelief, IconBackgroundRelief, IconBackgroundPadding, Font, IconFont,
StartsOnDesk / StartsOnPage / StartsAnyWhere, StartsOnScreen, StartShaded /
!StartShaded, ManualPlacementHonorsStartsOnPage /
ManualPlacementIgnoresStartsOnPage, CaptureHonorsStartsOnPage /
CaptureIgnoresStartsOnPage, RecaptureHonorsStartsOnPage /
RecaptureIgnoresStartsOnPage, StartsOnPageIncludesTransients /
StartsOnPageIgnoresTransients, IconTitle / !IconTitle, MwmButtons / FvwmButtons,
MwmBorder / FvwmBorder, MwmDecor / !MwmDecor, MwmFunctions / !MwmFunctions,
HintOverride / !HintOverride, !Button / Button, ResizeHintOverride /
!ResizeHintOverride, OLDecor / !OLDecor, GNOMEUseHints / GNOMEIgnoreHints,
StickyIcon / SlipperyIcon, StickyAcrossPagesIcon / !StickyAcrossPagesIcon,
StickyAcrossDesksIcon / !StickyAcrossDesksIcon, ManualPlacement / CascadePlacement
/ MinOverlapPlacement / MinOverlapPercentPlacement / TileManualPlacement /
TileCascadePlacement / PositionPlacement, MinOverlapPlacementPenalties,
MinOverlapPercentPlacementPenalties, DecorateTransient / NakedTransient,
DontRaiseTransient / RaiseTransient, DontLowerTransient / LowerTransient,
DontStackTransientParent / StackTransientParent, SkipMapping / ShowMapping,
ScatterWindowGroups / KeepWindowGroupsOnDesk, UseDecor, UseStyle, !UsePPosition /
NoPPosition / UsePPosition, !UseUSPosition, NoUSPosition / UseUSPosition,
!UseTransientPPosition, NoTransientPPosition / UseTransientPPosition,
!UseTransientUSPosition / NoTransientUSPosition / UseTransientUSPosition,
!UseIconPosition / NoIconPosition / UseIconPosition, Lenience / !Lenience,
ClickToFocus / SloppyFocus / MouseFocus|FocusFollowsMouse / NeverFocus,
ClickToFocusPassesClickOff / ClickToFocusPassesClick, ClickToFocusRaisesOff /
ClickToFocusRaises, MouseFocusClickRaises / MouseFocusClickRaisesOff, GrabFocus /
GrabFocusOff, GrabFocusTransientOff / GrabFocusTransient, FPFocusClickButtons,
FPFocusClickModifiers, !FPSortWindowlistByFocus / FPSortWindowlistByFocus,
FPClickRaisesFocused / !FPClickRaisesFocused, FPClickDecorRaisesFocused /
!FPClickDecorRaisesFocused, FPClickIconRaisesFocused / !FPClickIconRaisesFocused,
!FPClickRaisesUnfocused / FPClickRaisesUnfocused, FPClickDecorRaisesUnfocused /
!FPClickDecorRaisesUnfocused, FPClickIconRaisesUnfocused /
!FPClickIconRaisesUnfocused, FPClickToFocus / !FPClickToFocus, FPClickDecorToFocus
/ !FPClickDecorToFocus, FPClickIconToFocus / !FPClickIconToFocus, !FPEnterToFocus /
FPEnterToFocus, !FPLeaveToUnfocus / FPLeaveToUnfocus, !FPFocusByProgram /
FPFocusByProgram, !FPFocusByFunction / FPFocusByFunction,
FPFocusByFunctionWarpPointer / !FPFocusByFunctionWarpPointer, FPLenient /
!FPLenient, !FPPassFocusClick / FPPassFocusClick, !FPPassRaiseClick /
FPPassRaiseClick, FPIgnoreFocusClickMotion / !FPIgnoreFocusClickMotion,
FPIgnoreRaiseClickMotion / !FPIgnoreRaiseClickMotion, !FPAllowFocusClickFunction /
FPAllowFocusClickFunction, !FPAllowRaiseClickFunction / FPAllowRaiseClickFunction,
FPGrabFocus / !FPGrabFocus, !FPGrabFocusTransient / FPGrabFocusTransient,
FPOverrideGrabFocus / !FPOverrideGrabFocus, FPReleaseFocus / !FPReleaseFocus,
!FPReleaseFocusTransient / FPReleaseFocusTransient, FPOverrideReleaseFocus /
!FPOverrideReleaseFocus, StartsLowered / StartsRaised, IgnoreRestack /
AllowRestack, FixedPosition / VariablePosition, FixedUSPosition /
VariableUSPosition, FixedPPosition / VariablePPosition, FixedSize / VariableSize,
FixedUSSize / VariableUSSize, FixedPSize / VariablePSize, !Closable / Closable,
!Iconifiable / Iconifiable, !Maximizable / Maximizable, !AllowMaximizeFixedSize /
AllowMaximizeFixedSize, IconOverride / NoIconOverride / NoActiveIconOverride,
DepressableBorder / FirmBorder, MinWindowSize, MaxWindowSize, IconifyWindowGroups /
IconifyWindowGroupsOff, ResizeOpaque / ResizeOutline, BackingStore /
BackingStoreOff / BackingStoreWindowDefault, Opacity / ParentalRelativity,
SaveUnder / SaveUnderOff, WindowShadeShrinks / WindowShadeScrolls,
WindowShadeSteps, WindowShadeAlwaysLazy / WindowShadeBusy / WindowShadeLazy,
EWMHDonateIcon / EWMHDontDonateIcon, EWMHDonateMiniIcon / EWMHDontDonateMiniIcon,
EWMHMiniIconOverride / EWMHNoMiniIconOverride, EWMHUseStackingOrderHints /
EWMHIgnoreStackingOrderHints, EWMHIgnoreStateHints / EWMHUseStateHints,
EWMHIgnoreStrutHints / EWMHUseStrutHints, EWMHIgnoreWindowType /
!EWMHIgnoreWindowType, EWMHMaximizeIgnoreWorkingArea / EWMHMaximizeUseWorkingArea /
EWMHMaximizeUseDynamicWorkingArea, EWMHPlacementIgnoreWorkingArea /
EWMHPlacementUseWorkingArea / EWMHPlacementUseDynamicWorkingArea,
MoveByProgramMethod, Unmanaged, State, SnapGrid, SnapAttraction, EdgeMoveDelay,
EdgeResizeDelay. EdgeMoveResistance, InitialMapCommand

In the above list some options are listed as style-option/opposite-style-option.
The opposite-style-option for entries that have them describes the fvwm default
behavior and can be used if you want to change the fvwm default behavior.

Focus policy
ClickToFocus instructs fvwm to give the focus to a window when it is clicked
in. The default MouseFocus (or its alias FocusFollowsMouse) tells fvwm to
give a window the focus as soon as the pointer enters the window, and take
it away when the pointer leaves the window. SloppyFocus is similar, but
doesn't give up the focus if the pointer leaves the window to pass over the
root window or a ClickToFocus window (unless you click on it, that is),
which makes it possible to move the mouse out of the way without losing
focus. A window with the style NeverFocus never receives the focus. This
is useful for modules like FvwmButtons. for example. Note: Once any of the
"FP..." styles has been used, the defaults that come with the basic focus
policies are not restored when the latter are used again. For example, once
!FPGrabFocus has been used, using ClickToFocus does not restore FPGrabFocus.

The focus model can be augmented with several additional options. In
fvwm-2.5.3 and later, there are a large number of advanced options beginning
with "FP" or "!FP". These options shall replace the older options one day
and are described first. Using any of these new options may limit
compatibility with older releases. In general, options beginning with "FP"
turn a feature on, while those beginning with "!FP" turn it off.

Focusing the window
With FPEnterToFocus, when the pointer enters a window it receives focus.

With FPLeaveToUnfocus a window loses focus when the pointer leaves it.

With FPClickToFocus, FPClickDecorToFocus or FPClickIconToFocus, a window
receives focus when the inside of the window or the decorations or its icon
is clicked.

The FPFocusByProgram style allows windows to take the focus themselves.

The !FPFocusByFunction style forbids that a window receives the focus via
the Focus and FlipFocus commands.

The FPFocusByFunctionWarpPointer style controls if the pointer is warped to
a selected window when the Focus command is used.

FPLenient allows focus on windows that do not want it, like FvwmPager or
xclock.

The FPFocusClickButtons style takes a list of mouse buttons that can be
clicked to focus or raise a window when the appropriate style is used. The
default is to use the first three buttons ("123").

The FPFocusClickModifiers style takes a list of modifier keys just like the
Key command. The exact combination of modifier keys must be pressed for the
click to focus or raise a window to work. The default is to use no
modifiers ("N").

With the FPPassFocusClick style, the click that was used to focus a window
is passed to the application.

With the FPAllowFocusClickFunction style, the click that was used to focus a
window can also trigger a normal action that was bound to the window with
the Mouse command).

If the FPIgnoreFocusClickMotion style is used, clicking in a window and then
dragging the pointer with the button held down does not count as the click
to focus the window. Instead, the application processes these events
normally. This is useful to select text in a terminal window with the mouse
without raising the window. However, mouse bindings on the client window
are not guaranteed to work anymore (see Mouse command). This style forces
the initial click to be passed to the application. The distance that the
pointer must be moved to trigger this is controlled by the MoveThreshold
command.

The FPSortWindowlistByFocus and !FPSortWindowlistByFocus styles control
whether the internal window list is sorted in the order the windows were
focused or in the order they were created. The latter is the default for
ClickToFocus and SloppyFocus.

Clicking the window to raise

The styles FPClickRaisesFocused, FPClickDecorRaisesFocused and
FPClickIconRaisesFocused allow to raise the window when the interior or the
decorations or the icon of the window is clicked while the window is already
focused.

The styles FPClickRaisesUnfocused, FPClickDecorRaisesUnfocused and
FPClickIconRaisesUnfocused allow to raise the window when the interior or
the decorations or the icon of the window is clicked while the window is not
yet focused.

With the FPPassRaiseClick style, the click that was used to raise the window
is passed to the application.

With the FPAllowRaiseClickFunction style, the click that was used to raise
the window can also trigger a normal action that was bound to the window
with the Mouse command.

If the FPIgnoreRaiseClickMotion style is used, clicking in a window and then
dragging the pointer with the button held down does not count as the click
to raise the window. Instead, the application processes these events
normally. This is useful to select text in a terminal window with the mouse
without raising the window. However, mouse bindings on the client window
are not guaranteed to work anymore (see Mouse command. Note that this style
forces that the initial click is passed to the application. The distance
that the pointer must be moved to trigger this is controlled by the
MoveThreshold command.

Grabbing the focus when a new window is created

New normal or transient windows with the FPGrabFocus or FPGrabFocusTransient
style automatically receive the focus when they are created. FPGrabFocus is
the default for windows with the ClickToFocus style. Note that even if
these styles are disabled, the application may take the focus itself. Fvwm
can not prevent this.

The OverrideGrabFocus style instructs fvwm to never take away the focus from
such a window via the GrabFocus or GrabFocusTransient styles. This can be
useful if you like to have transient windows receive the focus immediately,
for example in a web browser, but not while you are working in a terminal
window or a text processor.

The above three styles are accompanied by FPReleaseFocus,
FPReleaseFocusTransient and FPOverrideReleaseFocus. These control if the
focus is returned to another window when the window is closed. Otherwise no
window or the window under the pointer receives the focus.

ClickToFocusPassesClickOff and ClickToFocusPassesClick controls whether a
mouse click to focus a window is sent to the application or not. Similarly,
ClickToFocusRaisesOff/MouseFocusClickRaisesOff and
ClickToFocusRaises/MouseFocusClickRaises control if the window is raised
(but depending on the focus model).

Note: in fvwm versions prior to 2.5.3, the "Click..." options applied only
to windows with ClickToFocus while the "Mouse..." options applied to windows
with a different focus policy. This is no longer the case.

The old GrabFocus style is equivalent to using FPGrabFocus + FPReleaseFocus.

The old GrabFocusTransient style is equivalent to using FPGrabFocusTransient
+ FPReleaseFocusTransient.

Lenience is equivalent to the new style FPLenient.

Window title
The Title and !Title options determine if the window has a title-bar or not.
By default all windows have a title-bar. NoTitle is equivalent to !Title
but is deprecated.

Windows with the TitleAtBottom, TitleAtLeft or TitleAtRight style have a
title-bar below, to the left or to the right of the window instead of above
as usual. The TitleAtTop style restores the default placement. Even if the
window has the !Title style set, this affects the WindowShade command.
Please check the WindowShade command for interactions between that command
and these styles. Titles on the left or right side of the windows are
augmented by the following styles:

Normally, the text in titles on the left side of a window is rotated
counterclockwise by 90 degrees from the normal upright position and 90
degrees clockwise for titles on the right side. It can also be rotated in
the opposite directions with LeftTitleRotatedCW if TitleAtLeft is used, and
with RightTitleRotatedCCW if TitleAtRight is used. The defaults can be
restored with LeftTitleRotatedCCW and RightTitleRotatedCW. A normal
horizontal text may be rotated as well with TopTitleRotated if TitleAtTop is
used, and with BottomTitleRotated if TitleAtBottom is used. The defaults
can be restored with TopTitleNotRotated and BottomTitleNotRotated.

By default the title bar decoration defined using the TitleStyle command is
rotated following the title text rotation (see the previous paragraph).
This can be disabled by using the !UseTitleDecorRotation style.
UseTitleDecorRotation reverts back to the default.

With the StippledTitle style, titles are drawn with the same effect that is
usually reserved for windows with the Sticky, StickyAcrossPages or
StickyAcrossDesks style. !StippledTitle reverts back to normal titles.
StippledTitleOff is equivalent to !StippledTitle but is deprecated.

Color takes two arguments. The first is the window-label text color and the
second is the window decorations normal background color. The two colors
are separated with a slash. If the use of a slash causes problems then the
separate ForeColor and BackColor options can be used.

Colorset takes the colorset number as its sole argument and overrides the
colors set by Color. Instead, the corresponding colors from the given
colorset are used. Note that all other features of a colorset are not used.
Use the Colorset decoration style in the TitleStyle and ButtonStyle command
for that. To stop using the colorset, the colorset number is omitted.

The HilightFore, HilightBack and HilightColorset style options work exactly
like ForeColor, BackColor and Colorset but are used only if the window has
the focus. These styles replace the old commands HilightColor and
HilightColorset.

BorderColorset takes the colorset number as its sole argument and overrides
the colors set by Color or Colorset. for the window border. To stop using
a colorset, the argument is omitted.

The HilightBorderColorset style option works similarly to BorderColorset but
is used when the window has the focus.

!IconTitle disables displaying icon labels while the opposite style
IconTitle enables icon labels (default behaviour). NoIconTitle is
equivalent to !IconTitle but is deprecated.

IconTitleColorset takes the colorset number as its sole argument and
overrides the colors set by Color or Colorset. To stop using this colorset,
the argument is omitted.

HilightIconTitleColorset takes the colorset number as its sole argument and
overrides the colors set by HilightColor or HilightColorset. To stop using
this colorset, the argument is omitted.

IconBackgroundColorset takes the colorset number as its sole argument and
uses it to set a background for the icon picture. By default the icon
picture is not drawn onto a background image. To restore the default, the
argument is omitted.

IconTitleRelief takes one numeric argument that may be between -50 and +50
pixels and defines the thickness of the 3D relief drawn around the icon
title. With negative values the icon title gets a pressed in look. The
default is 2 and it is restored if the argument is omitted.

IconBackgroundRelief takes one numeric argument that may be between -50 and
+50 pixels and defines the thickness of the 3D relief drawn around the icon
picture background (if any). With negative values the icon background gets
a pressed in look. The default is 2 and it is restored if the argument is
omitted.

IconBackgroundPadding takes one numeric argument that may be between 0 and
50 pixels and defines the amount of free space between the relief of the
icon background picture (if any) and the icon picture. The default is 2 and
it is restored if the argument is omitted.

The Font and IconFont options take the name of a font as their sole
argument. This font is used in the window or icon title. By default the
font given in the DefaultFont command is used. To revert back to the
default, use the style without the name argument. These styles replace the
older WindowFont and IconFont commands.

The deprecated IndexedWindowName style causes fvwm to use window titles in
the form

name (i)

where name is the exact window name and i is an integer which represents the
i th window with name as window name. This has been replaced with:

TitleFormat %n (%t)

ExactWindowName restores the default which is to use the exact window name.
Deprecated in favour of:

TitleFormat %n

IndexedIconName and ExactIconName work the same as IndexedWindowName and
ExactWindowName styles but for the icon titles. Both are deprecated in
favour of:

IconTitleFormat %n (%t)
IconTitleFormat %n

TitleFormat describes what the visible name of a window should look like,
with the following placeholders being valid:

%n
Insert the window's name.

%i
Insert the window's icon name.

%c
Insert the window's class name.

%r
Insert the window's resource name.

%t
Insert the window count.

%I
Insert the window ID.

%%
Insert a literal '%' character.

Any amount of whitespace may be used, along with other characters to make up
the string -- but a valid TitleFormat string must contain at least one of
the placeholders mentioned. No quote stripping is performed on the string,
so for example the following is printed verbatim:

TitleFormat " %n " -> [%t] -> [%c]

Note: It's perfectly possible to use a TitleFormat which can result in
wiping out the visible title altogether. For example:

TitleFormat %z

Simply because the placeholder '%z' isn't supported. This is not a bug but
rather a facet of how the formatting parser works.

IconTitleFormat describes what the visible icon name of a window should look
like, with the options being the same as TitleFormat.

Title buttons
Button and !Button take a numeric argument which is the number of the
title-bar button which is to be shown or omitted. NoButton is equivalent to
!Button but is deprecated.

MwmButtons makes the Maximize button look pressed-in when the window is
maximized. See the MwmDecorMax flag in ButtonStyle for more information.
To switch this style off again, use the FvwmButtons style.

Borders
!Borders suppresses the window border (but not the title) completely. The
Borders style enables them again. Without borders, all other styles
affecting window borders are meaningless.

MwmBorder makes the 3D bevel more closely match Mwm's. FvwmBorder turns off
the previous option.

With the !Handles style, the window does not get the handles in the window
corners that are commonly used to resize it. With !Handles, the width from
the BorderWidth style is used. By default, or if Handles is specified, the
width from the HandleWidth style is used. NoHandles is equivalent to
!Handles but is deprecated.

HandleWidth takes a numeric argument which is the width of the border to
place the window if it does have resize-handles. Using HandleWidth without
an argument restores the default.

BorderWidth takes a numeric argument which is the width of the border to
place the window if it does not have resize-handles. It is used only if the
!Handles style is specified too. Using BorderWidth without an argument
restores the default.

DepressableBorder makes the border parts of the window decoration look
sunken in when a button is pressed over them. This can be disabled again
with the FirmBorder style.

Icons, shading, maximizing, movement, resizing
Icon takes an (optional) unquoted string argument which is the icon bitmap
or pixmap to use. Icons specified this way override pixmap icons, but not
icon windows or the ewmh icon, provided by the client in the application
(with the WM_HINTS property or with the ewmh _NET_WM_ICON property). The
IconOverride style changes the behavior to override any client-provided
icons; the NoIconOverride style changes the behavior to not override any
client-provided icons; the default overriding behavior can be activated with
the NoActiveIconOverride style. With this style, fvwm uses application
provided icons if the icon is changed but uses the icon provided in the
configuration file until then.

There is one exception to these rules, namely

Style * Icon unknown.xpm

doesn't force the unknown.xpm icon on every window, it just sets the default
icon like the DefaultIcon command. If you really want all windows to have
the same icon, you can use

Style ** Icon unknown.xpm

If the NoIcon attribute is set then the specified window simply disappears
when it is iconified. The window can be recovered through the window-list.
If Icon is set without an argument then the NoIcon attribute is cleared but
no icon is specified. An example which allows only the FvwmPager module
icon to exist:

Style * NoIcon
Style FvwmPager Icon

IconBox takes no argument, four numeric arguments (plus optionally a screen
specification), an X11 geometry string or the string "none":

IconBox [screen scr-spec] l t r b

or

IconBox geometry

Where l is the left coordinate, t is the top, r is right and b is bottom.
Negative coordinates indicate distance from the right or bottom of the
screen. If the first argument is the word screen, the scr-spec argument
specifies the Xinerama screen on which the IconBox is defined. It can be
the usual screen Xinerama specification, 'p', ´c', 'g', a screen number or
the additional 'w' for the screen where the window center is located. This
is only useful with multiple Xinerama screens. The "l t r b" specification
is more flexible than an X11 geometry. For example:

IconBox -80 240 -1 -1

defines a box that is 80 pixels wide from the right edge, 240 pixels down
from the top, and continues to the bottom of the screen.

Perhaps it is easier to use is an X11 geometry string though:

IconBox 1000x70-1-1

places an 1000 by 70 pixel icon box on the bottom of the screen starting in
the lower right hand corner of the screen. One way to figure out a geometry
like this is to use a window that resizes in pixel increments, for example,
xv. Then resize and place the xv window where you want the iconbox. Then
use FvwmIdent to read the windows geometry. The icon box is a region of the
screen where fvwm attempts to put icons for any matching window, as long as
they do not overlap other icons. Multiple icon boxes can be defined as
overflow areas. When the first icon box is full, the second one is filled.
All the icon boxes for one style must be defined in one Style command. For
example:

Style * IconBox -80 240 -1 -1, \
IconBox 1000x70-1-1

A Style command with the IconBox option replaces any icon box defined
previously by another Style command for the same style. Thats why the
backslash in the previous example is required.

Note: The geometry for the icon box command takes the additional screen
specifier "@w" in case a Xinerama setup is used. This designates the screen
where the window center is located. The additional screen specifier is not
allowed anywhere else.

If you never define an icon box, or you fill all the icon boxes, fvwm has a
default icon box that covers the screen, it fills top to bottom, then left
to right, and has an 80x80 pixel grid. To disable all but the default icon
box you can use IconBox without arguments in a separate Style command. To
disable all icon boxes including the default icon box, the argument "none"
can be specified.

Hint: You can auto arrange your icons in the icon box with a simple fvwm
function. Put the "DeiconifyAndRearrange" function below in your
configuration file:

AddToFunc DeiconifyAndRearrange
+ C Iconify off
+ C All (CurrentPage, Iconic) PlaceAgain Icon

And then replace all places where you call the Iconify command to de-iconify
an icon with a call to the new function. For example replace

AddToFunc IconFunc
+ C Iconify off
+ M Raise
+ M Move
+ D Iconify off

Mouse 1 I A Iconify off

with

AddToFunc IconFunc
+ C DeiconifyAndRearrange
+ M Raise
+ M Move
+ D DeiconifyAndRearrange

Mouse 1 I A DeiconifyAndRearrange

IconGrid takes 2 numeric arguments greater than zero.

IconGrid x y

Icons are placed in an icon box by stepping through the icon box using the x
and y values for the icon grid, looking for a free space. The default grid
is 3 by 3 pixels which gives a tightly packed appearance. To get a more
regular appearance use a grid larger than your largest icon. Use the
IconSize definition to clip an icon to a maximum size. An IconGrid
definition must follow the IconBox definition that it applies to:

Style * IconBox -80x240-1-1, IconGrid 90 90

IconFill takes 2 arguments.

IconFill Bottom Right

Icons are placed in an icon box by stepping through the icon box using these
arguments to control the direction the box is filled in. By default the
direction is left to right, then top to bottom. This would be expressed as:

IconFill left top

To fill an icon box in columns instead of rows, specify the vertical
direction (top or bottom) first. The directions can be abbreviated or
spelled out as follows: "t", "top", "b", "bot", "bottom", "l", "lft",
"left", "r", "rgt", "right". An IconFill definition must follow the IconBox
definition that it applies to:

Style * IconBox -80x240-1-1, IconFill b r

IconSize sets limits on the size of an icon image. Both user-provided and
application-provided icon images are affected.

IconSize [ width height [ maxwidth maxheight ] ]

All arguments are measured in pixels. When all four arguments are passed to
IconSize, width and height represent the minimum size of an icon, and
maxwidth and maxheight represent the maximum size of an icon. Icon images
that are smaller than the minimum size are padded. Icon images that are
bigger than the maximum size are clipped.

If only two arguments are passed to IconSize, width and height represent the
absolute size of an icon. Icons covered by this style are padded or clipped
to achieve the given size.

If no arguments are specified, the default values are used for each
dimension. This effectively places no limits on the size of an icon.

The value of "-1" can be used in place of any of the arguments to specify
the default value for that dimension.

Note that application-provided icon windows are not affected.

MiniIcon specifies a pixmap to use as the miniature icon for the window.
This miniature icon can be drawn in a title-bar button (see ButtonStyle),
and can be used by various fvwm modules (FvwmWinList, FvwmIconMan and
FvwmTaskBar). It takes the name of a pixmap as an argument.

WindowShadeShrinks and WindowShadeScrolls control if the contents of a
window that is being shaded with the WindowShade command are scrolled
(default) or if they stay in place. The shrinking mode is a bit faster

The WindowShadeSteps option selects the number of steps for animation when
shading a window with WindowShade. It takes one number as its argument. If
the number has a trailing 'p' it sets the number of pixels to use as the
step size instead of a fixed number of steps. 0 disables the animation.
This happens too if the argument is omitted or invalid.

The WindowShade command has two modes of operation: busy and lazy shading.
Busy shading can be 50% slower than lazy shading, but the latter can look
strange under some conditions, for example, if the window borders, buttons
or the title are filled with a tiled pixmap. Also, the window handles are
not drawn in lazy mode and the border relief may only be drawn partially
right before the window reaches the shaded state or tight after leaves the
unshaded state. By default, fvwm uses lazy mode if there are no bad visual
effects (not counting the window handles) and busy mode otherwise. Use the
WindowShadeAlwaysLazy or WindowShadeBusy to force using the lazy or busy
mode. The default setting is restored with WindowShadeLazy.

ResizeOpaque instructs fvwm to resize the corresponding windows with their
contents visible instead of using an outline. Since this causes the
application to redraw frequently it can be quite slow and make the window
flicker excessively, depending on the amount of graphics the application
redraws. The ResizeOutline style (default) negates the ResizeOpaque style.
Many applications do not like their windows being resized opaque, e.g.
XEmacs, Netscape or terminals with a pixmap background. If you do not like
the result, do not use the ResizeOpaque style for these windows. To exempt
certain windows from opaque resizing you could use these lines in your
configuration file:

Style * ResizeOpaque
Style rxvt ResizeOutline
Style emacs ResizeOutline

Sticky makes the window sticky, i.e. it is always visible on each page and
each desk. The opposite style, Slippery reverts back to the default.

StickyIcon makes the window sticky when it's iconified. It de-iconifies on
top the active desktop. SlipperyIcon reverts back to the default.

StickyAcrossPages and StickyAcrossPagesIcon work like Sticky and StickyIcon,
but stick the window only across pages, not desks while StickyAcrossDesks
and StickyAcrossDesksIcon works the other way round.

Windows that have been marked as Sticky or StickyAcrossDesks or
StickyAcrossPages will have stipples drawn on the titlebar. This can be
negated with the !StickyStippledTitle style. The style StickyStippledTitle
puts back the stipples where that window has also been marked as Sticky.
Note that this is the default style for Sticky windows. Sticky icons will
have stipples drawn on the icon title. This can be disabled in the same way
with the !StickyStippledIconTitle style.

Windows with the StartIconic style are shown as icons initially. Note that
some applications counteract that by deiconifying themselves. The default
is to not iconify windows and can be set with the StartNormal style.

StickyIcon makes the window sticky when it's iconified. It de-iconifies on
top the active desktop. SlipperyIcon reverts back to the default.

StickyIconPage works like StickyIcon, but sticks the icon only across pages,
not desks while StickyIconDesk works the other way round.

StippledIconTitle works like StippledTitle in that it draws stipples on the
titles of icons but doesn't make the icon sticky.

IgnoreRestack makes fvwm ignore attempts of clients to raise or lower their
own windows. By default, the opposite style, AllowRestack is active.

FixedPosition and FixedUSPosition make fvwm ignore attempts of the user to
move the window. It is still possible to move the window by resizing it.
To allow the user to move windows, use the VariablePosition or
VariableUSPosition style.

FixedSize and FixedUSSize make fvwm ignore attempts of the user to resize
the window. To allow the user to resize windows, use the VariableSize or
VariableUSSize style.

FixedPPosition and FixedPSize make fvwm ignore attempts of the program to
move or resize its windows. To allow this kind of actions, use the
VariablePPosition or VariablePSize style. These styles may sometimes affect
the initial placement and dimensions of new windows (depending on the
application). If windows are created at strange places, try either the
VariablePPosition or NoPPosition styles. The FixedPSize style may screw up
window dimensions for some applications. Do Not use this style in this
case.

MoveByProgramMethod affects how fvwm reacts to requests by the application
to move its windows. By default, fvwm tries to detect which method to use,
but it sometimes detects the wrong method. You may come across a window
that travels across the screen by a few pixels when the application resizes
it, moves to a screen border with the frame decorations off screen, that
remembers its position for the next time it starts but appears in a slighly
shifted position, or that attepmts to become full screen but has the. Try
out both options, UseGravity and IgnoreGravity on the window (and that
window only) and see if that helps. By default, fvwm uses the AutoDetect
method. Once the method was detected, it is never changed again. As long
as fvwm can not detect the proper method, it uses IgnoreGravity. To force
fvwm to retry the detection, use one of the other two options first and then
use AutoDetect again.

Note: This option was introduced to alleviate a problem with the ICCCM
specification. The ICCCM clearly states that the UseGravity option should
be used, but traditionally applications ignored this rule.

Closable enables the functions Close, Delete and Destroy to be performed on
the windows. This is on by default. The opposite, !Closable, inhibits the
window to be closed.

Iconifiable enables the function Iconify to be performed on the windows.
This is on by default. The opposite, !Iconifiable, inhibits the window from
being iconified.

Maximizable enables the function Maximize to be performed on the windows.
This is on by default. The opposite, !Maximizable, inhibits the window from
being maximized.

AllowMaximizeFixedSize enables the function Maximize to be performed on
windows that are not resizable, unless maximization has been disabled either
using the style !Maximizable or through WM hints. This is on by default.
The opposite, !AllowMaximizeFixedSize, inhibits all windows that are not
resizable from being maximized.

ResizeHintOverride instructs fvwm to ignore the program supplied minimum and
maximum size as well as the resize step size (the character size in many
applications). This can be handy for broken applications that refuse to be
resized. Do not use it if you do not need it. The default (opposite) style
is NoResizeOverride.

MinWindowSize [ width [ p ] height [ p ] ] Tells fvwm the minimum width and
height of a window. The values are the percentage of the total screen area.
If the letter 'p' is appended to either of the values, the numbers are
interpreted as pixels. This command is useful for certain versions of
xemacs which freak out if their windows become too small. If you omit he
parameters or their values are invalid, both limits are set to 0 pixels
(which is the default value).

MaxWindowSize [ width [ p ] height [ p ] ] Tells fvwm the maximum width and
height of a window. The values are the percentage of the total screen area.
If the letter 'p' is appended to either of the values, the numbers are
interpreted as pixels. This command is useful to force large application
windows to be fully visible. Neither height nor width may be less than 100
pixels. If you omit the parameters or their values are invalid, both limits
are set to 32767 pixels (which is the default).

With IconifyWindowGroups all windows in the same window group are iconified
and deiconified at once when any window in the group is (de)iconified. The
default is IconifyWindowGroupsOff, which disables this behavior. Although a
number of applications use the window group hint, it is rarely used in a
proper way, so it is probably best to use IconifyWindowGroups only for
selected applications.

The option SnapAttraction affects interactive window movement: If during an
interactive move the window or icon comes within proximity pixels of another
the window or icon, it is moved to make the borders adjoin. The default of
0 means that no snapping happens. Calling this command without arguments
turns off snap attraction and restores the default behavior. Please refer
also to the SnapGrid command.

The second argument determined is optional and may be set to one of the five
following values: With All both icons and windows snap to other windows and
other icons. SameType lets windows snap only to windows, and icons snap
only to icons. With Windows windows snap only to other windows. Similarly
with Icons icons snap only to other icons. With None no snapping takes
place. This option can be useful in conjunction with the following argument
if you only want to snap against the screen edges. The default behavior is
All.

The third and last optional argument may be set to one of the four following
values:

· With Screen the already snapping icons or windows, which is controlled
by the second argument, will snap now also to the screen edges.

· ScreenWindows snaps only windows to the screen edges.

· ScreenIcons snaps only icons to the screen edges.

· ScreenAll snaps windows and icons to the screen edges.

The option SnapGrid defines an invisible grid on the screen. During an
interactive move a window or icon is positioned such that its location (top
left corner) is coincident with the nearest grid point. The default
x-grid-size and y-grid-size setting are both 1, which is effectively no grid
all.

An interactive move with both SnapGrid and SnapAttraction results in the
window being moved to be adjacent to the nearest window border (if within
snap proximity) or grid position. The window moves the shortest distance
possible to satisfy both SnapGrid and SnapAttraction. Note that the x and y
coordinates are not coupled. For example, a window may snap to another
window on the x axis while snapping to a grid point on the y axis. Using
this style without arguments reinstates the default settings.

The styles EdgeMoveDelay and EdgeResizeDelay tells how hard it should be to
change the desktop viewport by moving or resizing a window over the edge of
the screen. The parameter tells how many milliseconds the pointer must
spend on the screen edge before fvwm moves the viewport. The command
EdgeScroll determines how far the viewport is scrolled. If -1 is given as
the delay, page flipping is disabled completely. The defaults are no delay
for moving (0) and no flipping for resizing (-1). Using these styles
without any argument restores the default settings. Note that, with

EdgeScroll 0 0

it is still possible to move or resize windows across the edge of the
current screen. See also EdgeThickness.

The option EdgeMoveResistance makes it easier to place a window directly
adjacent to the screen's or xinerama screen's border. It takes one or two
parameters. The first parameter tells how many pixels over the edge of the
screen a window's edge must move before it actually moves partially off the
screen. The optional second parameter does the same as the first, but for
individual Xinerama screens. If omitted, the value of the first parameter
is assumed for this type of movement. Set the second parameter to 0 to zero
to ignore individual xinerama screen edges. Note that the center of the
window being moved determines the xinerama screen on which the window should
be kept. Both values are 0 by default. To restore the defaults, the option
EdgeMoveResistance can be used without any parameters.

The option InitialMapCommand allows for any valid fvwm command or function
to run when the window is initially mapped by fvwm. Example:

Style MyWindow StartsOnPage 0 0, InitialMapCommand Iconify

This would hence place the window called MyWindow on page 0 0 for the
current desk, and immediately run the Iconify command on that window.

Note that should InitialMapCommand be used as a global option for all
windows, but there is a need that some windows should not have this command
applied, then an action of Nop can be used on those windows, as in the
following example:

Style * InitialMapCommand Iconify
Style XTeddy InitialMapCommand Nop

Window Manager placement
Applications can place windows at a particular spot on the screen either by
window manager hints or a geometry specification. When they do neither,
then the window manager steps in to find a place for the window. Fvwm knows
several ways to deal with this situation. The default is
TileCascadePlacement.

PositionPlacement [Center|UnderMouse|move-arguments] When used without an
argument, new windows are placed in the top left corner of the display.
With the argument Center, all new window appear at the center of the screen,
and with UnderMouse, windows are centered under the mouse pointer where
possible. If the window is unable to fit on the screen because the pointer
is at the edge of the screen, then the window is forced on-screen using this
option. If any other move-arguments are given, they are interpreted exactly
as the Move command does (with the exception that references to the current
window position do not work as the window has not been placed yet).

CascadePlacement automatically place new windows in a cascading fashion.

TileCascadePlacement automatically places new windows in a smart location -
a location in which they do not overlap any other windows on the screen. If
no such position can be found CascadePlacement is used as a fall-back
method.

TileManualPlacement This is the same as TileCascadePlacement, but uses
ManualPlacement as the fall-back method.

MinOverlapPlacement automatically places new windows in a location in which
the overlapping area in pixels of other windows is minimized. By default
this placement policy tries to avoid overlapping icons and windows on higher
layers. This can be configured with the MinOverlapPlacementPenalties style.

MinOverlapPercentPlacement is similar to MinOverlapPlacement but tries to
minimize the overlapped percentages of other windows instead of the
overlapped area in pixels. This placement policy tries to avoid covering
other windows completely and tries even harder not to cover small windows.
This can be configured with the MinOverlapPlacementPenalties and
MinOverlapPercentPlacementPenalties styles.

MinOverlapPlacementPenalties takes at most 6 positive or null decimal
arguments:

normal ontop icon sticky below strut

if trailing arguments are missing the default is used which is:

1 5 10 1 0.05 50

To reset this style to the default values, prefix it with a '!'. This style
configures the MinOverlapPlacement and MinOverlapPercentPlacement placement
policy. The normal factor affects normal windows, the ontop factor affects
windows with a greater layer than the window being placed, the icon factor
affects icons, the sticky factor affects sticky windows, the below factor
affects windows with a smaller layer than the window being placed, the strut
factor affects the complement of the EWMH working area if the window being
placed has the EWMHPlacementUseWorkingArea style and windows with an EWMH
strut hint (i.e., a "please do not cover me" hint) if the window being
placed has the EWMHPlacementUseDynamicWorkingArea style. These factors
represent the amount of area that these types of windows (or area) are
counted as, when a new window is placed. For example, by default the area
of ontop windows is counted 5 times as much as normal windows. So
MinOverlapPlacement and MinOverlapPercentPlacement covers 5 times as much
area of another window before it will cover an ontop window. To treat ontop
windows the same as other windows, set this to 1. To really, really avoid
putting windows under ontop windows, set this to a high value, say 1000.
This style affects the window already mapped and not the window which is
currently placed. There is one exception to this rule: in the case of the
window being placed has the EWMHPlacementUseWorkingArea style the strut
factor affects the placed window.

MinOverlapPercentPlacementPenalties takes at most 4 positive or null integer
arguments:

cover_100 cover_95 cover_85 cover_75

if trailing arguments are missing the defaults are used which are:

12 6 4 1

To reset this style to the default values, prefix it with a '!'. This style
affects the MinOverlapPercentPlacement placement policy and is similar to
the MinOverlapPlacementPenalties style. The cover_xx factor is used when
the window being placed covers at least xx percent of the window. This
factor is added to the factor determined by the MinOverlapPlacementPenalties
style.

ManualPlacement (aka active placement). The user is required to place every
new window manually. The window only shows as a rubber band until a place
is selected manually. The window is placed when a mouse button or any key
except Escape is pressed. Escape aborts manual placement which places the
window in the top left corner of the screen. If mouse button 2 is pressed
during the initial placement of a window (respectively Shift and mouse
button 1 in case Mwm emulation has been enabled with the Emulate command),
the user is asked to resize the window too.

It is possible to define buttons usable to place windows with the Move
command and the special context 'P' for placement (see Move command).
However, you can't redefine the way to also resize the window other than the
way it is affected by the Emulate command. The button used for placing the
window can be checked with the PlacedByButton condition (see Current
command).

Example:

Style * ManualPlacement

*FvwmEvent: PassID
*FvwmEvent: add_window GrowDownFunc
AddToFunc StartFunction
+ I FvwmEvent

AddToFunc GrowDownFunc
+ I windowid $0 (PlacedByButton 3) \
Resize bottomright keep -0p

Now, whenever a window is created and the user presses button 3 to finish
initial placement, the window is automatically enlarged until it hits the
bottom screen border.

Old placement styles DumbPlacement / SmartPlacement / SmartPlacementOff,
CleverPlacement / CleverPlacementOff, ActivePlacement / RandomPlacement,
ActivePlacementsHonorsStartsOnPage / ActivePlacementsHonorsStartsOnPageOff,
GlobalOpts SmartPlacementIsReallySmart / GlobalOpts SmartPlacementIsNormal
are still supported but will be removed in the future. The old and new
styles can be translated according to the following table:

GlobalOpts SmartPlacementIsReallySmart
Style * SmartPlacement
-->
Style * SmartPlacement, CleverPlacement

GlobalOpts SmartPlacementIsNormal
Style * SmartPlacement
-->
Style * SmartPlacement, CleverPlacementOff

Style * DumbPlacement, RandomPlacement
-->
Style * CascadePlacement

Style * DumbPlacement, ActivePlacement
-->
Style * ManualPlacement

Style * SmartPlacement, \
RandomPlacement, CleverPlacementOff
-->
Style * TileCascadePlacement

Style * SmartPlacement, \
ActivePlacement, CleverPlacementOff
-->
Style * TileManualPlacement

Style * SmartPlacement, CleverPlacement
-->
Style * MinOverlapPlacement

Style * SmartPlacement, \
ActivePlacement, CleverPlacement
-->
Style * MinOverlapPercentPlacement

Style * ActivePlacementsHonorsStartsOnPage
-->
Style * ManualPlacementsHonorsStartsOnPage

Style * ActivePlacementsHonorsStartsOnPageOff
-->
Style * ManualPlacementsHonorsStartsOnPageOff

Placement policy options and window stacking
NoUsePPosition instructs fvwm to ignore the program specified position
(PPosition hint) when adding new windows. Using PPosition is required for
some applications, but if you do not have one of those it's a real headache.
Many programs set PPosition to something obnoxious like 0,0 (upper left
corner). Note: !UsePPosition is equivalent to the deprecated option
NoPPosition

NoUseUSPosition works like !UsePPosition but applies suppresses using the
user specified position indicated by the program (USPosition hint). It is
generally a bad thing to override the user's choice, but some applications
misuse the USPosition hint to force their windows to a certain spot on the
screen without the user's consent. Note: !UseUSPosition is equivalent to
the deprecated option !USPosition

NoUseTransientPPosition and UseTransientPPosition work like !UsePPosition
and UsePPosition but apply only to transient windows. Note:
!UseTransientPPosition is equivalent to the deprecated option
!TransientPPosition

NoUseIconPosition instructs fvwm to ignore the program specified icon
position (IconPosition hint) when iconifying the window. Note:
!UseIconPosition is equivalent to the deprecated option !IconPosition

StartsOnDesk takes a numeric argument which is the desktop number on which
the window should be initially placed. Note that standard Xt programs can
also specify this via a resource (e.g. "-xrm '*Desk: 1'").

StartsOnPage takes 1, 2, or 3 numeric arguments. If one or three arguments
are given, the first (or only) argument is the desktop number. If three
arguments are given, the 2nd and 3rd arguments identify the x,y page
position on the virtual window. If two arguments are given, they specify
the page position, and indicate no desk preference. If only one argument is
given, StartsOnPage functions exactly like StartsOnDesk. For those standard
Xt programs which understand this usage, the starting desk/page can also be
specified via a resource (e.g., "-xrm '*page: 1 0 2'"). StartsOnPage in
conjunction with SkipMapping is a useful technique when you want to start an
app on some other page and continue with what you were doing, rather than
waiting for it to appear.

StartsOnScreen takes one argument. It can be 'p' for the primary screen,
'c' for the current screen (containing the mouse pointer), 'g' for the
global screen or the screen number itself (counting from zero). A new
window is placed on the specified Xinerama screen. The default is to place
windows on the screen that contains the mouse pointer at the time the window
is created. However, those windows which are not placed by fvwm (i.e.,
those with a USPosition hint from a user specified geometry) are normally
placed in a position relative to the global screen. The StartsOnScreen
style is also useful to cause these windows to be placed relative to a
specific Xinerama screen. For example:

Style * StartsOnScreen c

Would cause all windows, including those with their own geometry to be
placed relative to the current Xinerama screen rather than the global
screen. For those standard Xt programs which understand this usage, the
starting desk/page can also be specified via a resource (e.g., "-xrm
'*fvwmscreen: c'"). ('fvwmscreen' was chosen because some applications
already use ´.screen' for other purposes.)

StartsOnPageIncludesTransients causes the StartsOnPage style to be applied
even for transient windows. This is not usually useful, since transients
are usually pop ups that you want to appear in your visible viewport; but
occasionally an application uses a transient for something like a startup
window that needs to be coerced into place.

ManualPlacementIgnoresStartsOnPage suppresses StartsOnPage or StartsOnDesk
placement in the event that both ManualPlacement and SkipMapping are in
effect when a window is created. This prevents you from interactively
placing a window and then wondering where it disappeared to, because it got
placed on a different desk or page. ManualPlacementHonorsStartsOnPage
allows this to happen anyway. The option has no effect if SkipMapping is
not in effect, because fvwm switches to the proper desk/page to perform
interactive placement. The default is ManualPlacementIgnoresStartsOnPage;
ManualPlacementHonorsStartsOnPage matches the way the old StartsOnDesk style
used to handle the situation.

CaptureHonorsStartsOnPage causes the initial capture (of an already existing
window) at startup to place the window according to the StartsOnPage and
StartsOnScreen desk, page and Xinerama screen specification.
CaptureIgnoresStartsOnPage causes fvwm to ignore these settings (including
StartsOnDesk) on initial capture. The default is
CaptureIgnoresStartsOnPage.

RecaptureHonorsStartsOnPage causes a window to be placed according to, or
revert to, the StartsOnPage and StartsOnScreen desk, page and Xinerama
screen specification on Restart or Recapture. RecaptureIgnoresStartsOnPage
causes fvwm to respect the current window position on Restart or Recapture.
The default is RecaptureIgnoresStartsOnPage.

Layer accepts one optional argument: a non-negative integer. This is the
layer the window is put in. If no argument is given, any previously set
value is deleted and the default layer is implied.

StaysOnTop puts the window in the top layer. This layer can be changed by
the command DefaultLayers; the default is 6.

StaysPut puts the window in the put layer. This layer can be changed by the
command DefaultLayers; the default is 4.

StaysOnBottom puts the window in the bottom layer. This layer can be
changed by the command DefaultLayers; the default is 2.

StartsLowered instructs fvwm to put the window initially at the bottom of
its layer rather than the default StartsRaised.

StartShaded tells fvwm to shade the window. An optional direction argument
may be given, which can be one of "North", "South", "West", "East",
"NorthWest", "NorthEast", "SouthWest", "SouthEast" or if no direction is
given, the default is to shade north.

SkipMapping tells fvwm not to switch to the desk the window is on when it
gets mapped initially (useful with StartsOnDesk or StartsOnPage).

KeepWindowGroupsOnDesk makes new windows that have the window group hint set
appear on the same desk as the other windows of the same group. Since this
behavior may be confusing, the default setting is ScatterWindowGroups. The
window group hint is ignored when placing windows in this case.

Transient windows
DecorateTransient causes transient windows, which are normally left
undecorated, to be given the usual fvwm decorations (title bar, buttons,
etc.). Note that some pop-up windows, such as the xterm menus, are not
managed by the window manager and still do not receive decorations.
NakedTransient (the default) causes transient windows not to be given the
standard decorations. You can only bind keys or mouse buttons to the sides
and the client part of an undecorated window ('S' and ´W' contexts in
bindings, see Mouse and Key commands).

A window with the RaiseTransient style that has transient windows raises all
its transients when it is raised. The DontRaiseTransient style disables
this behavior. All windows are then treated as if they had no transients.

A window with the LowerTransient style that has transient windows lowers all
its transients when it is lowered. The DontLowerTransient style disables
this behavior. All windows are then treated as if they had no transients.

The StackTransientParent style augments RaiseTransient and LowerTransient
styles. Raising a window with StackTransientParent style transfers the
raise action to the main window if the window being raised is a transient
and its main window has RaiseTransient style; this effect makes raise on a
transient act just like raise on its main - the whole group is raised.
Similar behavior holds for lowering a whole group of transients when the
main has LowerTransient style. DontStackTransientParent turns this behavior
off. (Dont)StackTransientParent has no effect if RaiseTransient and
LowerTransient are not used.

A reasonable emulation of Motif raise/lower on transients is possible like
this

Style * RaiseTransient
Style * LowerTransient
Style * StackTransientParent

Extended Window Manager Hints styles
To understand the used terminology in this sub section, please read the
Extended Window Manager Hints section.

EWMHDonateIcon instructs fvwm to set the application ewmh icon hint with the
icon that is used by fvwm if the application does not provide such hint (and
if the icon used by fvwm is not an icon window). EWMHDonateMiniIcon does
the same thing for mini icons. This allows compliant pager, taskbar,
iconbox ...etc to display the same (mini) icons as fvwm. Note that on some
hardware (e.g., 8-bit displays) these styles can slow down window mapping
and that in general only one of these styles is needed by a compliant
application. EWMHDontDonateIcon and EWMHDontDonateMiniIcon restore the
defaults which are to not set any ewmh (mini) icons hints.

By default, if an application provides an ewmh icon hint of small size
(i.e., height and width less than or equal to 22), then fvwm uses this icon
as its mini icon. EWMHMiniIconOverride instructs fvwm to ignore ewmh icons
and to use the mini icon provided by the MiniIcon style.
EWMHNoMiniIconOverride restores the default.

EWMHUseStackingOrderHints causes fvwm to use EWMH hints and respect EWMH
hints which change the window layer. EWMHIgnoreStackingOrderHints causes
fvwm to ignore EWMH layer hints.

An application can ask for some reserved space on the desktop by a hint. In
the EWMH terminology such a hint is called a strut and it is used to compute
the working area and may be used for window placement and in the maximize
command. EWMHIgnoreStrutHints causes fvwm to ignore such hints, as
EWMHUseStrutHints, causes fvwm to use it which is the default.

EWMHIgnoreStateHints causes fvwm to ignore initial EWMH state hints when a
new window is mapped. The default EWMHUseStateHints causes fvwm to accept
such hints.

EWMHIgnoreWindowType causes fvwm to ignore EWMH window type specification.
The default !EWMHIgnoreWindowType causes fvwm to style windows of specified
types as such.

EWMHMaximizeIgnoreWorkingArea causes fvwm to ignore the EWMH working area
when it executes a Maximize command. With EWMHMaximizeUseWorkingArea the
EWMH working area is used as with EWMHMaximizeUseDynamicWorkingArea the EWMH
dynamic working area is used (the default).

EWMHPlacementIgnoreWorkingArea causes fvwm to ignore the EWMH working area
when it places (or places again) a window. With EWMHPlacementUseWorkingArea
the EWMH working area is taken in account as with
EWMHPlacementUseDynamicWorkingArea the EWMH dynamic working area is taken in
account (the default). Note that with the MinOverlapPlacement and
MinOverlapPercentPlacement placement policy, the way the EWMH (dynamic)
working area is taken in account is configurable with the
MinOverlapPlacementPenalties style.

Miscellaneous
The BackingStore, BackingStoreOff and BackingStoreWindowDefault determine if
the X server uses backing store for the window or not. BackingStore means
that the X server tries to keep the obscured parts of a window in memory.
This is usually slower if the client runs on the same machine as the X
server, but can be much faster if the connection is slow (see also SaveUnder
below). BackingStoreOff disables backing store for the window. By default,
fvwm does not enable or disable backing store itself but leaves is as the
window requested it. To revert back to the application's choice, use the
BackingStoreWindowDefault style.

Note: This style is useless if the X server does not allow backing store.

SaveUnder enables the corresponding window attribute in the X server. For a
window using this style, the X server tries to store the graphics below it
in memory which is usually slower if the client runs on the same machine as
the X server. SaveUnder may speed up fvwm if the connection to the X server
is slow (e.g. over a modem link). To disable save under, use the
SaveUnderOff style. This is the default. See also BackingStore above.

Note: This style is useless if the X server does not allow save under.

ParentalRelativity enables clients that use a background pixmap of type
ParentRelative to achieve transparency. Fvwm modules that support
transparent colorsets require this setting. Opacity is the default and
should be used for all non-transparent clients for better performance.

MwmDecor makes fvwm attempt to recognize and respect the mwm decoration
hints that applications occasionally use. To switch this style off, use the
NoDecorHint style.

MwmFunctions makes fvwm attempt to recognize and respect the mwm prohibited
operations hints that applications occasionally use. HintOverride makes
fvwm shade out operations that mwm would prohibit, but it lets you perform
the operation anyway. NoFuncHint allows turns off the mwm hints completely.

OLDecor makes fvwm attempt to recognize and respect the olwm and olvwm hints
that many older XView and OLIT applications use. Switch this option off
with NoOLDecor.

With GNOMEIgnoreHints fvwm ignores all GNOME hints for the window, even if
GNOME compliance is compiled in. This is useful for those pesky
applications that try to be more clever than the user and use GNOME hints to
force the window manager to ignore the user's preferences. The
GNOMEUseHints style switches back to the default behavior.

UseDecor This style is deprecated and will be removed in the future. There
are plans to replace it with a more flexible solution in fvwm-3.0.

UseDecor accepts one argument: the name of a decor created with AddToDecor.
If no decor name is specified, the "Default" decor is used. Windows do not
actually contain decors, but are always assigned to one. If the decor is
later modified with AddToDecor, the changes are visible for all windows
which are assigned to it. The decor for a window can be reassigned with
ChangeDecor.

UseStyle This style is deprecated and will be removed in the future. There
are plans to replace it with a more flexible solution in fvwm-3.0.

UseStyle takes one arg, which is the name of another style. That way you
can have unrelated window names easily inherit similar traits without
retyping. For example:

Style rxvt UseStyle XTerm

Warning: If a style is built from one or more parent styles and the parent
styles are changed, the derived style is not modified. To achieve this you
have to issue the UseStyle line again.

Unmanaged Windows with the Unmanaged style option are ignored by fvwm. They
are not decorated, can not be moved or resized, etc. You probably want to
use Bugopts RaiseOverUnmanaged too. This option can be turned off with the
!Unmanaged style. However, windows that are already ignored at the time
when the option is set must be recaptured with the Recapture command in
order to become managed.

State sets the initial value of one of the 32 user defined states which are
associated with each window. The state number ranges from 0 to 31 and must
be given as an argument. The states have no meaning in fvwm, but they can
be checked in conditional commands like Next with the State condition and
manipulated with the State command.

# turn on state 11 for xterms ...
Style xterm State 11
# ... but not for rxvts.
Style rxvt !State 11

Windows with the WindowListSkip styles do not appear in the menu that is
created with the WindowList command or the lists shown in several modules
like FvwmIconMan or FvwmWinList. In the modules, the style can usually be
ignored with an option. Please refer to the man page of the module in
question for further information. To disable this feature, use the default
style WindowListHit.

The styles CirculateSkip and CirculateHit control whether the window is
considered by conditional commands, for example Next, Prev or All. Windows
with CirculateSkip, are never selected by conditional commands. However,
the styles can be overridden explicitly in the condition with the
CirculateHit, CirculateHitIcon or CirculateHitShaded conditions, and some
conditional commands, e.g. Current and All, do this by default. The styles
CirculateSkipIcon, CirculateHitIcon, CirculateSkipShaded and
CirculateHitShaded work like CirculateSkip and CirculateHit but apply only
to iconic or shaded windows. Note: if multiple ...Skip... options are
combined, windows are only selected if they match none of the given
conditions. So, with

Style * CirculateSkipIcon, CirculateSkipShaded

only windows that are neither iconic nor shaded are selected. Note: For
historical reasons, the conditional commands understand the names of these
styles as condition names. Take care not to confuse them.

Examples

# Change default fvwm behavior to no title-
# bars on windows! Also define a default icon.
Style * !Title, \
Icon unknown1.xpm, \
BorderWidth 4, \
HandleWidth 5

# now, window specific changes:
Style Fvwm* !Handles, Sticky, \
WindowListSkip, \
BorderWidth 0
Style FvwmPager StaysOnTop, BorderWidth 0
Style *lock !Handles, Sticky, \
StaysOnTop, WindowListSkip
Style xbiff Sticky, WindowListSkip
Style FvwmButtons !Handles, Sticky, \
WindowListSkip
Style sxpm !Handles

# Put title-bars back on xterms only!
Style xterm Title, Color black/grey

Style rxvt Icon term.xpm
Style xterm Icon rterm.xpm
Style xcalc Icon xcalc.xpm
Style xbiff Icon mail1.xpm
Style xmh Icon mail1.xpm, \
StartsOnDesk 2
Style xman Icon xman.xpm
Style matlab Icon math4.xpm, \
StartsOnDesk 3
Style xmag Icon magnifying_glass2.xpm
Style xgraph Icon graphs.xpm
Style FvwmButtons Icon toolbox.xpm
Style Maker StartsOnDesk 1
Style signal StartsOnDesk 3

# Fire up Netscape on the second desk, in the
# middle of my 3x3 virtual desktop, and do not
# bother me with it...
Style Netscape* SkipMapping, \
StartsOnPage 1 1 1

Note that all properties for a window are or'ed together. In the above
example "FvwmPager" gets the property StaysOnTop via an exact window name
match but also gets !Handles, Sticky and WindowListSkip by a match to
"Fvwm*". It gets !Title by virtue of a match to "*". If conflicting styles
are specified for a window, then the last style specified is used.

WindowStyle options
sets attributes (styles) on the selected window. The options are exactly the same
as for the Style command.

Window Styles
AddButtonStyle button [state] [style] [-- [!]flag ...]
Adds a button style to button. button can be a button number, or one of "All",
"Left" or "Right". state can be "ActiveUp", "ActiveDown", "InactiveUp" or
"InactiveDown", or "Active" (the same as both "ActiveUp" and "ActiveDown") or
"Inactive" (the same as both "InactiveUp" and "InactiveDown") or any of these 6
with "Toggled" prepended. The "Active" states apply to the focused window, the
"Inactive" ones apply to all other windows. The "Up" states apply to the non
pressed buttons, the "Down" ones apply to pressed buttons. The "Toggled" prefix
refers to maximized, shaded or sticky windows that have the corresponding
MwmDecor... button style set. Additionally, the following shortcuts may be used:
"AllNormal", "AllToggled", "AllActive", "AllInactive", "AllUp", "AllDown". They
are actually different masks for 4 individual states from 8 total. These are
supported too: "AllActiveUp", "AllActiveDown", "AllInactiveUp", "AllInactiveDown".

If state is omitted, then the style is added to every state. If the style and
flags are enclosed in parentheses, then multiple state definitions can be placed on
a single line. Flags for additional button styles cannot be changed after
definition.

Buttons are drawn in the order of definition, beginning with the most recent button
style, followed by those added with AddButtonStyle. To clear the button style
stack, change style flags, or for descriptions of available styles and flags, see
the ButtonStyle command. Examples:

ButtonStyle 1 Pixmap led.xpm -- Top Left
ButtonStyle 1 ActiveDown HGradient 8 grey black
ButtonStyle All -- UseTitleStyle
AddButtonStyle 1 \
ActiveUp (Pixmap a.xpm) \
ActiveDown (Pixmap b.xpm -- Top)
AddButtonStyle 1 Vector 4 50x30@1 70x70@0 30x70@0 50x30@1

Initially for this example all button states are set to a pixmap. The second line
replaces the "ActiveDown" state with a gradient (it overrides the pixmap assigned
to it in the line before, which assigned the same style to every state). Then, the
UseTitleStyle flag is set for all buttons, which causes fvwm to draw any styles set
with TitleStyle before drawing the buttons. Finally, AddButtonStyle is used to
place additional pixmaps for both "ActiveUp" and "ActiveDown" states and a vector
button style is drawn on top of all states.

AddTitleStyle [state] [style] [-- [!]flag ...]
Adds a title style to the title-bar. state can be "ActiveUp", "ActiveDown",
"InactiveUp" or "InactiveDown", or "Active" (the same as both "ActiveUp" and
"ActiveDown") or "Inactive" (the same as both "InactiveUp" and "InactiveDown") or
any of these 6 with "Toggled" prepended. If state is omitted, then the style is
added to every state. If the style and flags are enclosed in parentheses, then
multiple state definitions can be placed on a single line. This command is quite
similar to the AddButtonStyle command.

Title-bars are drawn in the order of definition, beginning with the most recent
TitleStyle, followed by those added with AddTitleStyle. To clear the title style
stack, change style flags, or for the descriptions of available styles and flags,
see the TitleStyle and ButtonStyle commands.

AddToDecor decor
This command is deprecated and will be removed in the future. There are plans to
replace it with a more flexible solution in fvwm-3.0.

Add or divert commands to the decor named decor. A decor is a name given to the
set of commands which affect button styles, title-bar styles and border styles. If
decor does not exist it is created; otherwise the existing decor is modified.
Note: Earlier versions allowed to use the HilightColor, HilightColorset and
WindowFont commands in decors. This is no longer possible. Please use the Style
command with the Hilight... and Font options.

New decors start out exactly like the "default" decor without any style
definitions. A given decor may be applied to a set of windows with the UseDecor
option of the Style command. Modifying an existing decor affects all windows which
are currently assigned to it.

AddToDecor is similar in usage to the AddToMenu and AddToFunc commands, except that
menus and functions are replaced by ButtonStyle, AddButtonStyle, TitleStyle,
AddTitleStyle and BorderStyle commands. Decors created with AddToDecor can be
manipulated with ChangeDecor, DestroyDecor, UpdateDecor and the Style option.

The following example creates a decor "FlatDecor" and style "FlatStyle". They are
distinct entities:

AddToDecor FlatDecor
+ ButtonStyle All Active (-- flat) Inactive (-- flat)
+ TitleStyle -- flat
+ BorderStyle -- HiddenHandles NoInset

Style FlatStyle \
UseDecor FlatDecor, HandleWidth 4, ForeColor white, \
BackColor grey40, HilightFore black, HilightBack grey70

Style xterm UseStyle FlatStyle

An existing window's decor may be reassigned with ChangeDecor. A decor can be
destroyed with DestroyDecor.

DestroyDecor FlatDecor
AddToDecor FlatDecor ...

Style FlatStyle UseDecor FlatDecor

and now apply the style again:

Style xterm UseStyle FlatStyle

BorderStyle state [style] [-- [!]flag ...]
Defines a border style for windows. state can be either "Active" or "Inactive".
If state is omitted, then the style is set for both states. If the style and flags
are enclosed in parentheses, then multiple state definitions can be specified per
line.

style is a subset of the available button styles, and can only be TiledPixmap
(uniform pixmaps which match the bevel colors work best this way) or Colorset. If
a '!' is prefixed to any flag, the behavior is negated. If style is not specified,
then one can change flags without resetting the style.

The HiddenHandles flag hides the corner handle dividing lines on windows with
handles (this option has no effect for !Handles windows). By default,
HiddenHandles is disabled.

The NoInset flag supplements HiddenHandles. If given, the inner bevel around the
window frame is not drawn. If HiddenHandles is not specified, the frame looks a
little strange.

Raised causes a raised relief pattern to be drawn (default). Sunk causes a sunken
relief pattern to be drawn. Flat inhibits the relief pattern from being drawn.

To decorate the active and inactive window borders with a textured pixmap, one
might specify:

BorderStyle Active TiledPixmap marble.xpm
BorderStyle Inactive TiledPixmap granite.xpm
BorderStyle Active -- HiddenHandles NoInset

To clear the style for both states:

BorderStyle Simple

To clear for a single state:

BorderStyle Active Simple

To unset a flag for a given state:

BorderStyle Inactive -- !NoInset

title-bar buttons can inherit the border style with the UseBorderStyle flag (see
ButtonStyle).

ButtonState [ActiveDown bool] [Inactive bool] [InactiveDown bool]
The ButtonState command controls which states of the window titles and title
buttons are used. The default is to use all four states: "ActiveUp>",
"ActiveDown>", "InactiveUp>" and "InactiveDown>" (see ButtonStyle and TitleStyle
commands). The bool argument after the key word controls if the designated state
is used ("True") or not ("False"). The "ActiveUp" state cannot be deactivated. If
no arguments are provided or the given arguments are illegal, the default is
restored.

If ActiveDown argument is "False", no different button style for the pressed down
buttons used, instead "ActiveUp" state is used even when button is pressed.

If Inactive argument is "False", focused and unfocused windows look similarly, the
corresponding "Active" states are always used.

If InactiveDown argument is "False" (only applied when Inactive is "True"), the
pressed titles and title buttons in non-focused windows are drawn using
"InactiveUp" or "ActiveUp" states depending on the values of the other key words.

ButtonStyle button [state] [style] [-- [!]flag ...]
Sets the button style for a title-bar button. button is the title-bar button
number between 0 and 9, or one of "All", "Left", "Right", or "Reset". Button
numbering is described in the Mouse command section. If the style and flags are
enclosed in parentheses, then multiple state definitions can be specified per line.

state refers to which button state should be set. Button states are defined as
follows: "ActiveUp" and "ActiveDown" refer to the un-pressed and pressed states for
buttons on active windows; while the "InactiveUp" and "InactiveDown" states denote
buttons on inactive windows. The shortcut "Active" denotes both "ActiveUp" and
"ActiveDown" states. Shortcut "Inactive" denotes both "InactiveUp" and
"InactiveDown" states. The similar state names like just described, but with the
"Toggled" prefix are used instead for title buttons which have one of the
MwmDecorMax, MwmDecorShade, MwmDecorStick or MwmDecorLayer hints, if the window is
maximized, shaded, sticky or placed on specific layer, respectively.

AddToDecor Default
+ ButtonStyle 6 \
Vector 4 50x25@1 85x75@0 15x75@0 50x25@1
+ ButtonStyle 6 ToggledActiveUp \
Vector 4 50x75@0 85x25@1 15x25@0 50x75@0
+ ButtonStyle 6 ToggledActiveDown \
Vector 4 50x75@0 85x25@1 15x25@0 50x75@0
+ ButtonStyle 6 ToggledInactive \
Vector 4 50x75@0 85x25@1 15x25@0 50x75@0
+ ButtonStyle 6 - MwmDecorShade
Mouse 0 6 N WindowShade

Additionally, the following shortcuts may be used: "AllNormal", "AllToggled",
"AllActive", "AllInactive", "AllUp", "AllDown". They are actually different masks
for 4 individual states from 8 total. These are supported too: "AllActiveUp",
"AllActiveDown", "AllInactiveUp", "AllInactiveDown".

If state is specified, that particular button state is set. If state is omitted,
every state is set. Specifying a style destroys the current style (use
AddButtonStyle to avoid this).

If style is omitted, then state-dependent flags can be set for the primary button
style without destroying the current style. Examples (each line should be
considered independent):

ButtonStyle Left -- flat
ButtonStyle All ActiveUp (-- flat) Inactive (-- flat)

The first line sets every state of the left buttons to flat, while the second sets
only the "ActiveUp" and "Inactive" states of every button to flat (only flags are
changed; the buttons' individual styles are not changed).

If you want to reset all buttons to their defaults:

ButtonStyle Reset

To reset the "ActiveUp" button state of button 1 to the default:

ButtonStyle 1 ActiveUp Default

To reset all button states of button 1 to the default of button number 2:

ButtonStyle 1 Default 2

For any button, multiple state definitions can be given on one line by enclosing
the style and flags in parentheses. If only one definition per line is given the
parentheses can be omitted.

flags affect the specified state. If a '!' is prefixed to any flag, its behavior
is negated. The available state-dependent flags for all styles are described here
(the ButtonStyle entry deals with state-independent flags).

Raised causes a raised relief pattern to be drawn.

Sunk causes a sunken relief pattern to be drawn.

Flat inhibits the relief pattern from being drawn.

UseTitleStyle causes the given button state to render the current title style
before rendering the buttons' own styles. The Raised, Flat and Sunk TitleStyle
flags are ignored since they are redundant in this context.

UseBorderStyle causes the button to inherit the decorated BorderStyle options.

Raised, Sunk and Flat are mutually exclusive, and can be specified for the initial
ButtonStyle only. UseTitleStyle and UseBorderStyle are also mutually exclusive
(both can be off however). The default is Raised with both UseBorderStyle and
UseTitleStyle left unset.

Important
for the "ActiveDown" and "InactiveDown" states: When a button is pressed, the
relief is inverted. Because of this, to obtain the raised look in "ActiveDown" or
"InactiveDown" states you must specify the opposite of the desired relief (i.e.
Sunk for "ActiveDown" or "InactiveDown"). This behavior is consistent, but may
seem confusing at first. The same applies to the "Toggled" states.

Button styles are classified as non-destructive, partially destructive, or fully
destructive. Non-destructive styles do not affect the image. Partially
destructive styles can obscure some or all parts of the underlying image (i.e.
Pixmap). Fully destructive styles obscure the entire underlying image (i.e. Solid
or one of the gradient styles). Thus, if stacking styles with AddButtonStyle (or
AddTitleStyle for title-bars), use care in sequencing styles to minimize redraw.

The available styles are:

Simple, Default, Solid, Colorset, Vector, ?Gradient, Pixmap, AdjustedPixmap,
ShrunkPixmap, StretchedPixmap, TiledPixmap, MiniIcon

The description of these styles and their arguments follow:

The Simple style does nothing. There are no arguments, and this style is an
example of a non-destructive button style.

The Default style conditionally accepts one argument: a number which specifies the
default button number to load. If the style command given is ButtonStyle or
AddButtonStyle, the argument is optional (if given, it overrides the current
button). If a command other than ButtonStyle or AddButtonStyle is used, the number
must be specified.

The Solid style fills the button with a solid color. The relief border color is
not affected. The color is specified as a single argument. This style is fully
destructive.

The Colorset cs [alpha] style fills the button with the Colorset cs. The optional
alpha argument is a percentage between 0 and 100. It causes fvwm to merge the
colorset background onto the button using this percentage. If the percentage is 0
the colorset background is hidden and if it is 100 the colorset background is fully
applied. The default is 100. So, the destructiveness depends on the alpha
argument.

The Vector num X[offsetp]xY[offsetp]@C ... style draws a line pattern. Since this
is a standard button style, the keyword Vector is optional, num is a number of
point specifications of the form X[offsetp]xY[offsetp]@C ... X and Y are point
coordinates inside the button, given in percents (from 0 to 100). An optional
absolute offset in pixels, can be given as "+<offset>p" for a positive or
"-<offset>p" for a negative offset.

C specifies a line color (0 - the shadow color, 1 - the highlight color, 2 - the
background color, 3 - the foreground color, 4 - only move the point, do not draw).
The first point color is not used. You can use up to 10000 points in a line
pattern. This style is partially destructive.

The specification is a little cumbersome:

ButtonStyle 2 Vector 4 50x30@1 70x70@0 30x70@0 50x30@1

then the button 2 decoration uses a 4-point pattern consisting of a line from
(x=50,y=30) to (70,70) in the shadow color (@0), and then to (30,70) in the shadow
color, and finally to (50,30) in the highlight color (@1). Is that too confusing?
See the fvwm web pages for some examples with screenshots.

A more complex example of Vector:

ButtonStyle 8 Vector 10 45x65@2 45x75@3 \
20x75@3 20x50@3 35x50@3 35x65@1 35x25@1 \
75x25@1 75x65@0 35x65@0
ButtonStyle 0 Vector 10 45x65@2 45x75@0 \
20x75@0 20x50@1 45x50@1 45x65@0 75x65@3 \
75x25@3 35x25@3 35x47@3

The ?Gradient styles denote color gradients. Fill in the question mark with any
one of the defined gradient types. Please refer to the Color Gradients section for
a description of the gradient syntax. The gradient styles are fully destructive.

The Pixmap style displays a pixmap. A pixmap should be specified as an argument.
For example, the following would give button number 2 the same pixmap for all 4
states (2 active and 2 inactive), and button number 4 all different pixmaps.

ButtonStyle 2 Pixmap my_pixmap.xpm
ButtonStyle 4 \
ActiveUp (Pixmap activeup.xpm) \
ActiveDown (Pixmap activedown.xpm) \
Inactive (Pixmap inactiveup.xpm)
ButtonStyle 4 \
InactiveDown Pixmap inactivedown.xpm

The pixmap specification can be given as an absolute or relative pathname (see
ImagePath). If the pixmap cannot be found, the button style reverts to Simple.
Flags specific to the Pixmap style are Left, Right, Top, and Bottom. These can be
used to justify the pixmap (default is centered for both directions). Pixmap
transparency is used for the color "None." This style is partially destructive.

The AdjustedPixmap style is similar to the Pixmap style. But the image is resized
to exactly fit the button.

The ShrunkPixmap style is similar to the Pixmap style. But if the image is bigger
than the button the image is resized to fit into the button.

The StretchedPixmap style is similar to the Pixmap style. But if the image is
smaller than the button the image is resized to cover the button.

The TiledPixmap style accepts a pixmap to be tiled as the button background. One
pixmap is specified as an argument. Pixmap transparency is not used. This style
is fully destructive.

The MiniIcon style draws the window's miniature icon in the button, which is
specified with the MiniIcon option of the Style command. This button style accepts
no arguments. Example:

Style * MiniIcon mini-bx2.xpm
Style xterm MiniIcon mini-term.xpm
Style Emacs MiniIcon mini-doc.xpm

ButtonStyle 1 MiniIcon

ButtonStyle button - [!]flag ...
Sets state-independent flags for the specified button. State-independent flags
affect button behavior. Each flag is separated by a space. If a '!' is prefixed
to the flag then the behavior is negated. The special flag Clear clears any
existing flags.

The following flags are usually used to tell fvwm which buttons should be affected
by mwm function hints (see MwmFunctions option of the Style command. This is not
done automatically since you might have buttons bound to complex functions, for
instance.

MwmDecorMenu should be assigned to title-bar buttons which display a menu. The
default assignment is the leftmost button. When a window with the MwmFunctions
Style option requests not to show this button, it is hidden.

MwmDecorMin should be assigned to title-bar buttons which minimize or iconify the
window. The default assignment is the second button over from the rightmost
button. When a window with the MwmFunctions Style option requests not to show this
button, it is hidden.

MwmDecorMax should be assigned to title-bar buttons which maximize the window. The
default assignment is the rightmost button. When a window with the MwmFunctions
Style option requests not to show this button, it is hidden. When the window is
maximized, the vector pattern on the button looks pressed in.

MwmDecorShade should be assigned to title-bar buttons which shade the window (see
WindowShade command). When the window is shaded, the vector pattern on the button
looks pressed in.

MwmDecorStick should be assigned to title-bar buttons which make the window sticky.
When the window is sticky, the vector pattern on the button looks pressed in.

The flag MwmDecorLayer layer should be assigned to title-bar buttons which place
the window in the layer numbered layer. When the window is on that specific layer,
the vector pattern on the button looks pressed in.

ChangeDecor decor
This command is deprecated and will be removed in the future. There are plans to
replace it with a more flexible solution in fvwm-3.0.

Changes the decor of a window to decor. decor is "Default" or the name of a decor
defined with AddToDecor. If decor is invalid, nothing occurs. If called from
somewhere in a window or its border, then that window is affected. If called from
the root window the user is allowed to select the target window. ChangeDecor only
affects attributes which can be set using the AddToDecor command.

ChangeDecor CustomDecor1

DestroyDecor [recreate] decor
This command is deprecated and will be removed in the future. There are plans to
replace it with a more flexible solution in fvwm-3.0.

Deletes the decor defined with AddToDecor, so that subsequent references to it are
no longer valid. Windows using this decor revert to the "Default" decor. The
optional parameter recreate tells fvwm not to throw away the decor completely but
to throw away only its contents. If the decor is created again later, windows do
not use it before the UseDecor style is applied again unless the decor was
destroyed with the recreate option. The decor named "Default" cannot be destroyed.

DestroyDecor CustomDecor1

TitleStyle [justification] [Height [num]] [MinHeight [num]]
Sets attributes for the title-bar. Justifications can be Centered, RightJustified
or LeftJustified. Height sets the title bar's height to an amount in pixels.
MinHeight sets the minimal height in pixels of the title bar. Defaults are
Centered, the window's font height and no minimal height. To reset the font height
to the default value, omit the num argument after the Height keyword. The
MinHeight height is reseted by Height or if given with no argument. Example:

TitleStyle LeftJustified Height 24

TitleStyle [state] [style] [-- [!]flag ...]
Sets the style for the title-bar. See also AddTitleStyle and ButtonStyle state can
be one of "ActiveUp", "ActiveDown", "InactiveUp", or "InactiveDown". Shortcuts
like "Active" and "Inactive" are allowed. The states with the "Toggled" prefix are
allowed too, the title itself does not use "Toggled" states, but these states are
used for the buttons with ButtonStyle UseTitleStyle. If state is omitted, then the
style is added to every state. If parentheses are placed around the style and
flags, then multiple state definitions can be given per line. style can be omitted
so that flags can be set while not destroying the current style.

If a '!' is prefixed to any flag, its behavior is negated. Valid flags for each
state include Raised, Flat and Sunk (these are mutually exclusive). The default is
Raised. See the note in ButtonStyle regarding the "ActiveDown" state. Examples:

TitleStyle ActiveUp HGradient 16 navy black
TitleStyle \
ActiveDown (Solid red -- flat) \
Inactive (TiledPixmap wood.xpm)
TitleStyle \
ActiveUp (-- Flat) \
ActiveDown (-- Raised) \
InactiveUp (-- Flat) \
InactiveDown (-- Sunk)

This sets the "ActiveUp" state to a horizontal gradient, the "ActiveDown" state to
solid red, and the "Inactive" states to a tiled wood pixmap. Finally, "ActiveUp"
and "InactiveUp" are set to look flat, while "ActiveDown" set to be sunk (the
Raised flag for the "ActiveDown" state causes it to appear sunk due to relief
inversion), and "InactiveDown" is set to look raised. An example which sets flags
for all states:

TitleStyle -- flat

For a flattened look:

TitleStyle -- flat
ButtonStyle All Active (-- flat) Inactive (-- flat)

TitleStyle accepts all the ButtonStyle styles and arguments:

Simple, Default, Solid, Colorset, Vector, ?Gradient, Pixmap, AdjustedPixmap,
ShrunkPixmap, StretchedPixmap, TiledPixmap, MiniIcon.

See the ButtonStyle command for a description of all these styles and their
arguments.

In addition to these styles TitleStyle accepts a powerful MultiPixmap option. This
allows you to specify different pixmaps, colorsets or colors for different parts of
the titlebar. Some of them are tiled or stretched to fit a particular space;
others are discrete "transition" images. The definable sections are:

Main
The full titlebar

LeftMain
Left of title text

RightMain
Right of title text

UnderText
Underneath title text

LeftOfText
just to the left of the title text

RightOfText
just to the right of the title text

LeftEnd
at the far left end of the titlebar (just after left buttons if any)

RightEnd
at the far right end of the titlebar (just before right buttons if any)

Buttons
under buttons in case of UseTitleStyle

LeftButtons
under left buttons in case of UseTitleStyle

RightButtons
under right buttons in case of UseTitleStyle

None of these are mandatory except for Main (or, if you do not define Main you must
define both LeftMain and RightMain). If no Buttons pixmaps are defined and
UseTitleStyle is specified for one or more buttons, Main, LeftMain or RightMain are
used as appropriate.

The syntax for this style type is:

MultiPixmap section style arg, ...

continuing for whatever you want to define. The style can be either TiledPixmap,
AdjustedPixmap, Colorset or Solid. See the ButtonStyle command for the description
of these styles. In the case of a transition section, LeftEnd, LeftOfText,
RightOfText or RightEnd, AdjustedPixmap only resize the pixmap in the "y"
direction. For the Colorset and Solid styles a width of the half of the title bar
height is assumed for the transition sections.

An example:

MultiPixmap Main AdjustedPixmap foo.xpm, \
UnderText TiledPixmap bar.xpm, \
Buttons Colorset 2

Note that the old syntax is still supported: if the style is omitted, TiledPixmap
is assumed and adding "(stretched)" between the section and the file name implies
AdjustedPixmap.

UpdateDecor [decor]
This command is deprecated and will be removed in the future. There are plans to
replace it with a more flexible solution in fvwm-3.0.

This command is kept mainly for backward compatibility. Since all elements of a
decor are updated immediately when they are changed, this command is mostly
useless.

Updates window decorations. decor is an optional argument which specifies the
decor to update. If given, only windows which are assigned to that particular
decor are updated. This command is useful, for instance, after a ButtonStyle,
TitleStyle or BorderStyle (possibly used in conjunction with AddToDecor).
Specifying an invalid decor results in all windows being updated. This command is
less disturbing than Recapture, but does not affect window style options as
Recapture does.

Controlling the Virtual Desktop
Desk arg1 [arg2] [min max]
This command has been renamed. Please see GotoDesk command.

DesktopName desk name
Defines the name of the desktop number desk to name. This name is used in the
WindowList command and in the FvwmPager where it override the Label configuration
option. Moreover, if consecutive names starting from desktop 0 are defined, then
these names can be used by any EWMH compliant application (as a pager).

DesktopSize HorizontalxVertical
Defines the virtual desktop size in units of the physical screen size.

EdgeResistance delayEdgeResistance scrolling moving [xinerama-scrolling]
Tells how hard it should be to change the desktop viewport by moving the mouse over
the edge of the screen. The parameter tells how many milliseconds the pointer must
spend on the screen edge before fvwm moves the viewport. This is intended for
people who use

EdgeScroll 100 100

but find themselves accidentally flipping pages when they do not want to. If -1 is
given as the delay, scrolling is disabled completely.

The second form of invocation with two or three arguments is obsolete and should be
replaced with the following three commands as needed:

EdgeResistance scrolling
Style * EdgeMoveDelay scrolling
Style * EdgeMoveResistance moving
or
Style * EdgeMoveResistance moving xinerama-scrolling

Fvwm does this substitution automatically and prints a warning.

EdgeScroll horizontal[p] vertical[p] [wrap | wrapx | wrapy]
Specifies the percentage of a page to scroll when the cursor hits the edge of a
page. A trailing 'p' changes the interpretation to mean pixels. If you do not
want any paging or scrolling when you hit the edge of a page include

EdgeScroll 0 0

in your config file, or possibly better, set the EdgeThickness to zero. See the
EdgeThickness command. If you want whole pages, use

EdgeScroll 100 100

Both horizontal and vertical should be positive numbers.

If the horizontal and vertical percentages are multiplied by 1000 or one of the
keywords wrap, wrapx and wrapy is given then scrolling wraps around at the edge of
the desktop. If

EdgeScroll 100000 100000

is used fvwm scrolls by whole pages, wrapping around at the edge of the desktop.

EdgeThickness 0 | 1 | 2
This is the width or height of the invisible window that fvwm creates on the edges
of the screen that are used for the edge scrolling feature.

In order to enable page scrolling via the mouse, four windows called the "pan
frames" are placed at the very edge of the screen. This is how fvwm detects the
mouse's presence at the window edge. Because of the way this works, they need to
be at the top of the stack and eat mouse events, so if you have any kind of error
along the lines of: "mouse clicks at the edge of the screen do the wrong thing"
you're having trouble with the pan frames and (assuming you do not use the mouse to
flip between pages) should set the EdgeThickness to 0.

A value of 0 completely disables mouse edge scrolling, even while dragging a
window. 1 gives the smallest pan frames, which seem to work best except on some
servers.

2 is the default.

Pan frames of 1 or 2 pixels can sometimes be confusing, for example, if you drag a
window over the edge of the screen, so that it straddles a pan frame, clicks on the
window, near the edge of the screen are treated as clicks on the root window.

EwmhBaseStruts left right top bottom
Where left, right, top and bottom are positive or null integers which define bands
at the edge of the screen. left defines a band on the left of your screen of width
left, right defines a band on the right of your screen of width right, top defines
a band on the top of your screen of height top and bottom defines a band on the
bottom of your screen of height bottom. The unit is the pixel and the default is 0
0 0 0. These areas define additional reserved space to the reserved space defined
by some ewmh compliant applications. This is used to compute the Working Area.
See the Extended Window Manager Hints section for a definition of the Working Area.

EwmhNumberOfDesktops num [max]
This command is useful only for an ewmh compliant pager or taskbar (as kpager or
kicker taskbar) and not for fvwm modules ( FvwmPager or FvwmIconMan). It causes a
compliant application to consider at least num desktops (desktop 0 to desktop
num-1). The optional argument max causes a compliant application to never consider
more than max desktops. If max is 0 (the default) there is no limitation. The
actual number of desktops is determined dynamically. It is at least num, but it
can be d if there is a window on desktop d-1 (or if the current desktop is desktop
d-1) and d is less or equal to max or max is null. Moreover, a compliant pager can
ask to change num itself. This is accepted by fvwm only if this number is less
than or equal to max or if max is null. Note that negative desktops are not
supported by the ewmh specification. The default is 4 0.

GotoDesk [prev | arg1 [arg2] [min max]]
Switches the current viewport to another desktop (workspace, room).

The command takes 1, 2, 3, or 4 arguments. A single argument is interpreted as a
relative desk number. Two arguments are understood as a relative and an absolute
desk number. Three arguments specify a relative desk and the minimum and maximum
of the allowable range. Four arguments specify the relative, absolute, minimum and
maximum values. (Desktop numbers can be negative). If a literal prev is given as
the single argument, the last visited desk number is used.

If arg1 is non zero then the next desktop number is the current desktop number plus
arg1.

If arg1 is zero then the new desktop number is arg2. (If arg2 is not present, then
the command has no effect.)

If min and max are given, the new desktop number is no smaller than min and no
bigger than max. Values out of this range are truncated (if you gave an absolute
desk number) or wrapped around (if you gave a relative desk number).

The syntax is the same as for MoveToDesk, which moves a window to a different
desktop.

The number of active desktops is determined dynamically. Only desktops which
contain windows or are currently being displayed are active. Desktop numbers must
be between 2147483647 and -2147483648 (is that enough?).

GotoDeskAndPage prev | desk xpage ypage
Switches the current viewport to another desktop and page, similar to the GotoDesk
and GotoPage commands. The new desk is desk and the new page is (xpage,ypage).

GotoPage prev | [options] x[p] y[p]
Moves the desktop viewport to page (x,y). The upper left page is (0,0), the upper
right is (M,0), where M is one less than the current number of horizontal pages
specified in the DesktopSize command. The lower left page is (0,N), and the lower
right page is (M,N), where N is the desktop's vertical size as specified in the
DesktopSize command. To switch to a page relative to the current one add a
trailing 'p' after any or both numerical arguments.

Possible options are wrapx and wrapy to wrap around the x or y coordinate when the
viewport is moved beyond the border of the desktop.

To go to the last visited page use prev as the first argument. The GotoPage
function should not be used in a pop-up menu.

Examples:

# Go to page (2,3)
GotoPage 2 3

# Go to lowest and rightmost page
GotoPage -1 -1

# Go to last page visited
GotoPage prev

# Go two pages to the right and one page up
GotoPage +2p -1p

Scroll [horizonal[p] vertical[p] | reverse]
Scrolls the virtual desktop's viewport by horizontal pages in the x-direction and
vertical pages in the y-direction or starts interactive scrolling of the viewport.
Either or both entries may be negative. Both horizontal and vertical values are
expressed in percent of pages, so

Scroll 100 100

means to scroll down and right by one full page.

Scroll 50 25

means to scroll right half a page and down a quarter of a page. The Scroll
function should not be called from pop-up menus. Normally, scrolling stops at the
edge of the desktop.

If the horizontal and vertical percentages are 100 or more and are multiplied by
1000 then scrolling wraps around at the edge of the desktop. If

Scroll 100000 0

is executed over and over fvwm moves to the next desktop page on each execution and
wraps around at the edge of the desktop, so that every page is hit in turn.

If the letter 'p' is appended to each coordinate (horizontal and/or vertical), then
the scroll amount is measured in pixels.

Without arguments or if the option reverse is given interactive scrolling takes
place. The viewport scrolls as the mouse is moved. With the reverse option
scrolling is done in opposite direction of the mouse movement, and without it
scrolling in the same direction as the mouse.

The binding

Mouse 1 A CM Scroll reverse

gives an effect of grabbing and dragging the viewport with button 1 if Control and
Meta is pressed.

Xinerama [bool]
Enables Xinerama support if the boolean argument is true and disables it if the
argument is false. Calling this command without arguments turns on Xinerama
support if it was disabled before and turns it off if it was enabled. For example:

# Turn Xinerama support on, use primary screen 2
XineramaPrimaryScreen 2
Xinerama on
# Turn it off again
Xinerama off

XineramaPrimaryScreen [primary-screen]
Takes an integer number or 'g' or 'c' as its argument. A number is taken as the
number of the Xinerama screen that is to be used as the primary screen. The
primary screen can be used as the preferred screen to place windows with

XineramaPrimaryScreen <screen number>
Style * StartsOnScreen p

The primary screen is used in some of the modules and for the default icon box too.
Any number that is zero or more is taken as the primary screen's number. Instead,
the letter 'c' indicates to use the current screen (containing the pointer)
whenever the primary screen is used. This may be very confusing under some
circumstances. With 'g', the global screen is used as the primary screen,
effectively disabling the primary screen. Calling this function with any other
argument (including none) resets the primary screen to 0.

XineramaSls [bool]
For multi-screen implementations other than Xinerama, such as Single Logical
Screen, it is possible to simulate a Xinerama configuration if the total screen
seen by fvwm is made up of equal sized monitors in a rectangular grid. The
XineramaSls command turns SLS support on or off or toggles it to the opposite
state, depending on if the boolean argument is "True", "False" or "toggle". If no
argument is given, this is treated like "toggle". The default layout uses one by
one screens. To configure the layout, use the XineramaSlsSize or
XineramaSlsScreens command.

XineramaSlsSize Horizontal Vertical
This command configures the layout of the Single Logical screen feature. It takes
two arguments, Horizontal and Vertical which must be an integer value dividing
evenly into the total desktop width, and height. For an example with two monitors
side by side which appear as one screen through the X-Server with the right screen
as the primary screen, use:

XineramaSlsSize 2x1
XineramaSls On
XineramaPrimaryScreen 1
Xinerama On

XineramaSlsScreens number-of-screens [screen-spec ...]
This command configures the layout of the Single Logical screen feature. Its first
argument is the number of screens to use. It must be followed by exactly this
number of screen-spec arguments. Each of these can be written either in standard X
geometry format: "<width>x<height>+<x>+<y>" or as a space separated list of
numbers: "x y width height". Both ways of describing screens can be mixed in a
single command. All four numbers must be supplied. The x and y values specify the
origin of the screen in relation to the global screen's origin while width and
height specify the size of the screen in pixels. No checks are done if the
geometries make sense, so it is possible to define overlapping screens (with random
results) or screens that are not visible at all.

XineramaSlsScreens 3 \
512x768+0+0 512x300+512+0 512 300 512 468
XineramaSls On
XineramaPrimaryScreen 1
Xinerama On

User Functions and Shell Commands
AddToFunc [name [I | M | C | H | D action]]
Begins or adds to a function definition. Here is an example:

AddToFunc Move-or-Raise I Raise
+ M Move
+ D Lower

The function name is "Move-or-Raise", and it could be invoked from a menu or a
mouse binding or key binding:

Mouse 1 TS A Move-or-Raise

The name must not contain embedded whitespace. No guarantees are made whether
function names with embedded whitespace work or not. This behavior may also change
in the future without further notice. The letter before the action tells what kind
of action triggers the command which follows it. 'I' stands for "Immediate", and
is executed as soon as the function is invoked. 'M' stands for "Motion", i.e. if
the user starts moving the mouse. 'C' stands for "Click", i.e., if the user
presses and releases the mouse button. 'H' stands for "Hold", i.e. if the user
presses a mouse button and holds it down for more than ClickTime milliseconds. 'D'
stands for "Double-click". The action 'I' causes an action to be performed on the
button-press, if the function is invoked with prior knowledge of which window to
act on.

There is a number of predefined symbols that are replaced by certain values if they
appear on the command line. Please refer to the Command Expansion section for
details.

Warning
Please read the comments on executing complex functions in the section Scripting
and Complex Functions.

Examples:

If you call

Key F10 R A Function MailFunction xmh "-font fixed"

and "MailFunction" is

AddToFunc MailFunction
+ I Next ($0) Iconify off
+ I Next (AcceptsFocus, $0) Focus
+ I None ($0) Exec exec $0 $1

Then the last line of the function becomes

+ I None (xmh) Exec exec xmh -font fixed

The expansion is performed as the function is executed, so you can use the same
function with all sorts of different arguments. You could use

Key F11 R A Function MailFunction zmail "-bg pink"

in the same config, if you wanted. An example of using "$[w.id]" is:

AddToFunc PrintFunction
+ I Raise
+ I Exec xdpr -id $[w.id]

Note that "$$" is expanded to '$'.

Another example: bind right mouse button within the window button number 6 (this is
a minimize button for the win95 theme) to iconify all windows of the same resource:

AddToFunc FuncIconifySameResource "I" All ($0) Iconify on
Mouse 3 6 A FuncIconifySameResource $[w.resource]

Beep
As might be expected, this makes the terminal beep.

DestroyFunc function
Deletes a function, so that subsequent references to it are no longer valid. You
can use this to change the contents of a function during a fvwm session. The
function can be rebuilt using AddToFunc.

DestroyFunc PrintFunction

Echo string
Prints a message to stderr. Potentially useful for debugging things in your
config.

Echo Beginning style definitions...

EchoFuncDefinition function
The EchoFuncDefinition is similar to the Echo command but prints the definition for
the given function to stderr. It is useful to find out how fvwm handles quoting
and for debugging functions

Exec command
Executes command. You should not use an ampersand '&' at the end of the command.
You probably want to use an additional "exec" at the beginning of command. Without
that, the shell that fvwm invokes to run your command stays until the command
exits. In effect, you'll have twice as many processes running as you need. Note
that some shells are smart enough to avoid this, but it never hurts to include the
"exec" anyway.

The following example binds function key F1 in the root window, with no modifiers,
to the exec function. The program rxvt is started with an assortment of options.

Key F1 R N Exec exec rxvt -fg yellow -bg blue \
-e /bin/tcsh

Note that this function doesn't wait for command to complete, so things like:

Exec "echo AddToMenu ... > /tmp/file"
Read /tmp/file

do not work reliably (see the PipeRead command).

ExecUseShell [shell]
Makes the Exec command use the specified shell, or the value of the $SHELL
environment variable if no shell is specified, instead of the default Bourne shell
(/bin/sh).

ExecUseShell
ExecUseShell /usr/local/bin/tcsh

Function FunctionName
Used to bind a previously defined function to a key or mouse button. The following
example binds mouse button 1 to a function called "Move-or-Raise", whose definition
was provided as an example earlier in this man page. After performing this binding
fvwm executes the "move-or-raise" function whenever button 1 is pressed in a
window's title-bar.

Mouse 1 T A Function Move-or-Raise

The keyword Function may be omitted if FunctionName does not coincide with an fvwm
command.

Warning: Please read the comments on executing complex functions in the section
Scripting and Complex Functions.

InfoStoreAdd key value
Stores the value at the given key. This is useful to store generic information
used in the lifetime of an fvwm config file. For example storing program
preferences for opening video files.

The purpose of this command is to store internal information to fvwm which can be
used bu fvwm functions, or when opening programs of a certain type. Previous to
this command the only way to do this was via SetEnv but this is discouraged because
it places such information in the environment, which pollutes it and makes the
information global to other processes started by fvwm which may then modify them
which might not be what's wanted. Hence the point of InfoStoreAdd is to still
allow for such information to be stored, but kept internal to fvwm.

In this way, one can build up as many key/value pairs as needed. Recalling the
value of a given key happens through fvwm's usual expansion mechanism. See the
Command Expansion section for more details. For example:

InfoStoreAdd teddybearprog xteddy

# Echo the value of teddybearprog
Echo $[infostore.teddybearprog]

Removing an entry from the InfoStore is done with the InfoStoreRemove command.

InfoStoreRemove key
Removes an entry at the given key from the InfoStore. Example:

InfoStoreRemove teddybearprog

Nop
Does nothing. This is used to insert a blank line or separator in a menu. If the
menu item specification is

AddToMenu MyMenu " " Nop

then a blank line is inserted. If it looks like

+ "" Nop

then a separator line is inserted. Can also be used as the double-click action for
Menu or Popup.

PipeRead command [quiet]
Causes fvwm to read commands from the output of the command. This command is
executed by /bin/sh as if you typed it on the command line. If the command
consists of more than one word it must be quoted. Useful for building up dynamic
menu entries based on a directories contents, for example. If the keyword Quiet
follows the command no message is produced if the command is not found.

Example:

AddToMenu HomeDirMenu
PipeRead 'for i in $HOME/*; \
do echo "+ $i Exec xterm -e vi $i"; done'

Note: The PipeRead changes the pointer to a watch cursor by default during
execution. However, some commands, for example xwd, need to take control of the
pointer themselves and do not work. To disable the watch cursor, use the command
prior to PipeRead

BusyCursor Read off

The PipeRead command executes synchronously. If you want to Exec something, but
need the command to run synchronously, you might do something like:

PipeRead 'command 1>&2'

The redirection causes any output from the program to go to stderr instead of being
read as a sequence of commands by fvwm. PipeRead returns 1 if the given command
could be executed or -1 if not (see the section Conditional Commands for the
meaning of return codes).

Read filename [quiet]
Causes fvwm to read commands from the file named filename. If the keyword Quiet
follows the command no message is produced if the file is not found. If the file
name does not begin with a slash ('/'), fvwm looks in the user's data directory,
then the system data directory. The user's data directory is by default
$HOME/.fvwm. It can be overridden by exporting FVWM_USERDIR set to any other
directory. The Read command returns 1 if the given file could be read or -1 if not
(see the section Conditional Commands for the meaning of return codes).

SetEnv variable value
Set an environment variable to a new value, similar to the shell's export or setenv
command. The variable and its value are inherited by processes started directly by
fvwm. This can be especially useful in conjunction with the FvwmM4 module. For
example:

SetEnv height HEIGHT

makes the FvwmM4 set variable HEIGHT usable by processes started by fvwm as the
environment variable $height. If value includes whitespace, you should enclose it
in quotes. If no value is given, the variable is deleted.

Silent command
A number of commands require a window to operate on. If no window was selected
when such a function is invoked the user is asked to select a window. Sometimes
this behavior is unwanted, for example if the function was called by a module and
the window that was selected at first does not exist anymore. You can prevent this
by putting Silent in front of the fvwm command. If a function that needs a window
is called with Silent without a window selected, it simply returns without doing
anything. If Silent is used on a user defined function it affects all function and
sub function calls until the original function exits.

Another usage of Silent is with binding commands Key, PointerKey and Mouse, this
disables error messages.

Silent also disables the error message for non-existent commands. Note: This
command is treated as a prefix to its command. Expansion of the command line is
done as if Silent was not there.

Examples:

Silent Move 0 0
Silent User_defined_function
# do not complain on keyboards without "Help" key
Silent Key Help R A Popup HelpMenu

UnsetEnv [variable]
Unset an environment variable, similar to shell's export or unsetenv command. The
variable then is removed from the environment array inherited by processes started
directly by fvwm.

Wait window
This command is intended to be used in fvwm functions only. It causes execution of
a function to pause until a new window matching window appears. This can be a
window's name, class, or resource string. It may contain the wildcards '*' and
'?', which are matched in the usual Unix filename manner. This is particularly
useful in the "InitFunction" if you are trying to start windows on specific
desktops:

AddToFunc InitFunction
+ I Exec exec xterm -geometry 80x64+0+0
+ I Wait xterm
+ I GotoDesk 0 2
+ I Exec exec xmh -font fixed -geometry \
507x750+0+0
+ I Wait xmh
+ I GotoDesk 0 0

The above function starts an xterm on the current desk, waits for it to map itself,
then switches to desk 2 and starts an xmh. After the xmh window appears control
moves to desk 0.

Fvwm remains partially functional during a wait, but any input from the modules is
queued up and processed only after the window appears or the command is aborted.
For example, windows can not be focused with FvwmTaskBar or FvwmWinList during a
wait.

You can escape from a Wait pause by pressing Ctrl-Alt-Escape (where Alt is the
first modifier). To redefine this key sequence see the EscapeFunc command.

Conditional Commands
Conditional commands are commands that are only executed if certain conditions are met.
Most conditional commands work on windows, like Next, ThisWindow or All. There is one
conditional command, Test, that works on global conditions unrelated to windows. The
syntax of the conditions is described below. For readability, the list of conditions is
located at the end of this section.

Return Codes
All commands in this section (unless specifically stated for the command) also have
a return code that can be 1 (if the condition was met) or 0 (if the condition was
not met). Some commands may return -1 which means that an error occurred and the
return code is useless. The Break command returns -2. Additionally, the return
codes of commands run in a complex functions are passed to the invoking complex
function. The return code is used by the TestRc command. Please refer to the
commands' description for examples. The return code can also be accessed through
the variable $[cond.rc]. Non conditional commands do not modify the return code of
the last conditional command. Important note: return codes are only defined inside
functions created with the AddToFunc command and are not inherited by sub
functions. To run a command without altering the return code, the KeepRc command
can be used.

The Ring of Windows
Fvwm stores windows in a ring internally. Think of the focused window as a cursor
on the current position in the ring. The Next command and many other commands
search forwards through the ring for a matching window, and Prev searches
backwards. The windows in the ring are either ordered by creation time (if the
!FPSortWindowlistByFocus, NeverFocus or MouseFocus styles are used) or by the last
time they had the focus.

List of Conditional Commands
All [options] [(conditions)] command
Execute command on all windows meeting the conditions. It returns 1 if any
window matches the condition and 0 otherwise. The execution starts at the
top of the window ring and continues towards the bottom. The options can be
any combination of Reverse and UseStack. If the option Reverse is given the
execution order is reversed. The option UseStack makes All use the stacking
order instead of the window ring when walking through windows. See the
Conditions section for a list of conditions.

This command implies the conditions CirculateHit, CirculateHitIcon and
CirculateHitShaded. They can be turned off by specifying !CirculateHit etc.
explicitly.

Any [(conditions)] command
Performs command if any window which satisfies all conditions exists. The
command is run in the context of the root window. See the Conditions
section for a list of conditions.

Break [levels]
If the break command is used in a function, function execution is terminated
immediately. Further commands of the function are not processed. Normally,
all nested invocations of complex functions are left. An optional integer
number levels may be given to break out of the given number of nested
functions and continue execution of a higher level function. The Break
command always has the return code -2. Example:

AddToFunc PickWindowRaiseAndDeiconify
+ I Pick
+ I TestRc (Error) Break
+ I Raise
+ I Iconify off

Current [(conditions)] command
Performs command on the currently focused window if it satisfies all
conditions. See the Conditions section for a list of conditions.

This command implies the conditions CirculateHit, CirculateHitIcon and
CirculateHitShaded. They can be turned off by specifying !CirculateHit etc.
explicitly.

Direction [FromPointer] direction [(conditions)] command
Performs command (typically Focus) on a window in the given direction which
satisfies all conditions. Normally, the center of the currently focused
window or the context window in which the command was invoked is taken as
the starting point. Lacking such a window, or when the FromPointer option
is given, the current position of the pointer is taken as the starting
point. The direction may be one of "North", "Northeast", "East",
"Southeast", "South", "Southwest", "West", "Northwest" and "Center". Which
window Direction selects depends on angle and distance between the center
points of the windows. Closer windows are considered a better match than
those farther away. The Center direction simply selects the window closest
to the starting point. Returns -1 if an invalid direction was given. See
the Conditions section for a list of conditions.

KeepRc command
Runs the command but does not alter the return code of the previous command.
Note: KeepRc is treated as a prefix to its command. Expansion of the
command line is done as if KeepRc was not there.

Next [(conditions)] command
Performs command (typically Focus) on the next window which satisfies all
conditions. If the command is running in a window context, it starts
looking for a matching window from there. Otherwise it starts at the
focused window. See Conditions section for a list of conditions.

None [(conditions)] command
Performs command if no window which satisfies all conditions exists. The
command is run in the context of the root window. Returns 1 if no window
matches the conditions and 0 otherwise. See Conditions section for a list
of conditions.

This command implies the conditions CirculateHit, CirculateHitIcon and
CirculateHitShaded. They can be turned off by specifying !CirculateHit etc.
explicitly.

NoWindow command
Performs command, but removes the window context if any. This is not really
a conditional command, but a prefix that may be useful in menu items that
should operate without a window even if such menu is bound to window
decorations.

Pick [(conditions)] command
Pick works like Function if invoked in the context of a window. If invoked
in the root window, it first asks the user to pick a window and then
executes the command in the context of that window. This avoids annoying
multiple selections with complex functions. The command is executed only if
the given conditions are met. Returns -1 if no window was selected. See
Conditions section for a list of conditions.

This command implies the conditions CirculateHit, CirculateHitIcon and
CirculateHitShaded. They can be turned off by specifying !CirculateHit etc.
explicitly.

PointerWindow [(conditions)] command
Performs command if the window under the pointer satisfies all conditions.
Returns -1 if there is no window under the pointer. See Conditions section
for a list of conditions.

This command implies the conditions CirculateHit, CirculateHitIcon and
CirculateHitShaded. They can be turned off by specifying !CirculateHit etc.
explicitly.

Prev [(conditions)] command
Performs command (typically Focus) on the previous window which satisfies
all conditions. If the command is running in a window context, it starts
looking for a matching window from there. Otherwise it starts at the
focused window. See Conditions section for a list of conditions.

ScanForWindow [FromPointer] dir1 dir2 [(conditions)] command
Performs command (typically Focus) on a window in the given direction which
satisfies all conditions. Normally, the center of the currently focused
window or the context window in which the command was invoked is taken as
the starting point. Lacking such a window, or when the FromPointer option
is given, the current position of the pointer is taken as the starting
point. The direction dir1 may be one of "North", "NorthEast", "East",
"SouthEast", "South", "SouthWest", "West", and "NorthWest". Which window
ScanForWindow selects depends first on the position along the primary axis
given by dir1. If any windows have the exact same coordinate along the
primary axis, the secondary direction is used to order the windows. The
direction dir2 may be one of the same set of values as dir1. If dir2 is not
perfectly perpendicular to dir1, ScanForWindow returns a failure. When
using ScanForWindow repeatedly with the same arguments, it is guaranteed
that all windows matching the conditions will eventually be found. If the
focus reaches a limit along the primary axis, it will wrap around to the
opposite side. Returns -1 if an invalid direction was given. See
Conditions section for a list of conditions.

Test [(test-conditions)] command
Performs command if all test-conditions are satisfied. The test-conditions
are keywords with possible arguments from the list below and are separated
by commas or whitespace. They include: Version operator x.y.z, EnvIsSet
varname, EnvMatch varname pattern, EdgeHasPointer direction, EdgeIsActive
direction, Start, Init, Restart, Exit, Quit, ToRestart, True, False, F, R,
W, X and I. A test-condition prefixed with "!" is negated.

The Version operator x.y.z test-condition is fulfilled if the logical
condition of the expression is true. Valid operator values are: >=, >, <=,
<, == and !=.

Example:

Test (Version >= 2.5.11) Echo 2.5.11 or later.

The EnvIsSet varname test-condition is true if the given environment
variable is set. The EnvMatch varname pattern test-condition is true if
pattern matches the given environment variable value. The pattern may
contain special "*" and "?" chars.

The EdgeHasPointer [direction] test-condition is true if the edge in the
given direction currently contains the pointer. The EdgeIsActive
[direction] test-condition is true if the edge in the given direction
currently is active. An edge is active, and can contain a pointer if either
a command is bound to it or edge scroll is available in that direction. The
direction may be one of
Any, North, Top, Up, West, Left, South, Bottom,
Down, Right and East. If no direction is specified Any is assumed.

The Start test-condition is the same as either Init or Restart. It is only
true on startup or restart prior and during StartFunction execution. The
Exit test-condition is the same as either Quit or ToRestart. It is only
valid on shutdown during ExitFunction function execution.

The True and False test-conditions are unconditionally true and false.

Additionally, if a test-condition name is not recognized, the Error return
code is set and the command is not executed.

The F file, R file, W file, X file and I file test-conditions test for
existence of the given [F]ile (possibly with [R]ead/[W]rite permissions),
e[X]ecutable (in $PATH), or the [I]mage (in ImagePath).

Example:

AddToFunc StartFunction I Test (Init) Exec exec xterm

AddToFunc VerifyVersion
+ I Test (Version 2.5.*) Echo 2.5.x detected
+ I TestRc (NoMatch) \
Test (!Version 2.6.*) Echo Future version
+ I TestRc (NoMatch) \
Echo 2.6.x is detected

Test (F $[FVWM_USERDIR]/local-config) Read local-config
Test (X xterm-utf16) Exec exec xterm-utf16

TestRc [([!]returncode)] command
Performs command if the last conditional command returned the value
returncode. Instead of the numeric values 0 (no match), 1 (match), -1
(error), and -2 (break) the symbolic names "NoMatch", "Match", "Error" and
"Break" can be used. If no returncode is given, the default 0 is assumed.
If the return code is prefixed with '!', the command is executed if
returncode does not match the value returned by the conditional command.
The TestRc command can only be used inside functions. If the command is
another conditional command, the previous return code is replaced by the new
one. Example:

AddToFunc ToggleXterm
+ I All (my_xtermwindow) Close
+ I TestRc (NoMatch) Exec xterm -T my_xtermwindow

ThisWindow [(conditions)] command
ThisWindow executes the specified command in the context of the current
operand window. If there is no operand window (it is invoked in the root
window), the command is ignored. ThisWindow is never interactive. The
command is executed only if the given conditions are met. It returns -1 if
used outside a window context. See Conditions section for a list of
conditions.

This command implies the conditions CirculateHit, CirculateHitIcon and
CirculateHitShaded. They can be turned off by specifying "!CirculateHit"
etc. explicitly.

WindowId [id] [(conditions)] | [root [screen]] command
The WindowId command looks for a specific window id and runs the specified
command on it. The second form of syntax retrieves the window id of the
root window of the given screen. If no screen is given, the current screen
is assumed. The window indicated by id may belong to a window not managed
by fvwm or even a window on a different screen. Although most commands can
not operate on such windows, there are some exceptions, for example the
WarpToWindow command. Returns -1 if no window with the given id exists.
See Conditions section for a list of conditions.

This command implies the conditions CirculateHit, CirculateHitIcon and
CirculateHitShaded. They can be turned off by specifying !CirculateHit etc.
explicitly.

Examples:

WindowId 0x34567890 Raise
WindowId root 1 WarpToWindow 50 50
WindowId $0 (Silly_Popup) Delete

In the past this command was mostly useful for functions used with the
WindowList command, or for selective processing of FvwmEvent calls (as in
the last example), but currently these handler functions are called within a
window context, so this command is not really needed in these cases. Still
it may be useful if, for example, the window id should be stored in the
environment variable for a further proceeding.

Pick SetEnv BOOKMARKED_WINDOW $[w.id]
WindowId $[BOOKMARKED_WINDOW] WarpToWindow

Conditions
The conditions that may be given as an argument to any conditional command are a
list of keywords separated by commas, enclosed in parentheses. Unless stated
otherwise, conditional commands accept all the conditions listed below. Note that
earlier versions of fvwm required the conditions to be separated by whitespace
instead of commas and enclosed in brackets instead of parentheses (this is still
supported for backward compatibility).

In addition, the conditions may include one or more window names to match to. If
more than one window name is given, all of them must match. The window name, icon
name, class, and resource are considered when attempting to find a match. Each
name may include the wildcards '*' and '?', and may consist of two or more
alternatives, separated by the character '|', which acts as an OR operator. (If OR
operators are used, they must not be separated by spaces from the names.) Each
window name can begin with '!', which prevents command if any of the window name,
icon name, class or resource match. However, '!' must not be applied to individual
names in a group separated by OR operators; it may only be applied to the beginning
of the group, and then it operates on the whole group.

Examples:

Next ("Netscape|konqueror|Mozilla*") WarpToWindow 99 90

This goes to the next web browser window, no matter which of the three named web
browsers is being used.

Next ("Mozilla*", "Bookmark*") WarpToWindow 99 90

This goes to Mozilla's bookmark manager window, ignoring other Mozilla windows and
other browsers' bookmark windows.

All ("XTerm|rxvt", !console) Iconify

This iconifies all the xterm and rxvt windows on the current page, except that the
one named "console" (with the -name option to xterm) is excluded.

Next (!"FvwmPager|FvwmForm*|FvwmButtons") Raise
Next (!FvwmPager, !FvwmForm*, !FvwmButtons) Raise

These two commands are equivalent; either one raises the next window which is not
one of the named fvwm modules.

Any condition can be negated by using a an exclamation mark ('!') directly in
front of its name.

AcceptsFocus, AnyScreen, CirculateHit, CirculateHitIcon, CirculateHitShaded,
Closable, CurrentDesk, CurrentGlobalPage, CurrentGlobalPageAnyDesk, CurrentPage,
CurrentPageAnyDesk, CurrentScreen, FixedPosition, FixedSize, Focused, HasHandles,
HasPointer, Iconic, Iconifiable, Layer [n], Maximizable, Maximized, Overlapped,
PlacedByButton n, PlacedByButton3, PlacedByFvwm, Raised, Shaded, State n, Sticky,
StickyAcrossDesks, StickyAcrossPages, StickyIcon, StickyAcrossDesksIcon,
StickyAcrossPagesIcon, Transient, Visible.

The AcceptsFocus condition excludes all windows that do not want the input focus
(the application has set the "Input hints" for the window to False) and do not use
the Lenience option of the Style command. Also, all windows using the NeverFocus
style are ignored. Note: !Lenience is equivalent to the deprecated option
NoLenience.

With the AnyScreen condition used together with any of the Current... conditions,
windows that do not intersect the Xinerama screen containing the mouse pointer are
considered for a match too. For example:

# Focus next window on current page,
# regardless of Xinerama screen
Next (CurrentPage, AnyScreen) Focus

The CirculateHit and CirculateHitIcon options override the CirculateSkip and
CirculateSkipIcon Style attributes for normal or iconic windows. The
CirculateHitShaded option overrides the CirculateSkipShaded Style. All three
options are turned on by default for the Current command. They can be turned off
by specifying !CirculateHit etc. explicitly. Note: Do not confuse these
conditions with the style options of the same name. Specifically,

Style foo CirculateSkip
Next (foo, CirculateHit) ...

is not the same as

Style foo CirculateHit ...
Next (foo)

The prior selects windows with the name foo only in the Next command. In the
second example, these windows are always matched in all conditional commands.

The Closable condition matches only windows that are allowed to be closed.

The CurrentDesk condition matches only windows that are on the current desk.

The CurrentGlobalPage condition matches only windows that are on the current page
of the current desk, regardless of whether Xinerama support is enabled or not.
This condition implicitly activates the CurrentDesk condition.

The CurrentGlobalPageAnyDesk condition matches only windows that are on the current
page of any desk, regardless of whether Xinerama support is enabled or not.

The CurrentPage condition matches only windows that are on the current page of the
current desk. If Xinerama support is enabled, it only matches windows that are at
least partially on the Xinerama screen containing the mouse pointer. This
condition implicitly activates the CurrentDesk condition.

The CurrentPageAnyDesk and CurrentScreen conditions matches only windows that are
on the current page of any desk. If Xinerama support is enabled, they only match
windows that are at least partially on the Xinerama screen containing the mouse
pointer.

The FixedPosition condition excludes all windows that do not have a fixed position,
either set through WM hints or the Style option FixedPosition. Example:

DestroyFunc ToggleFixedGeometry
AddToFunc ToggleFixedGeometry
+ I Pick (FixedPosition) \
WindowStyle VariablePosition, VariableSize
+ I TestRc (NoMatch) WindowStyle FixedPosition, FixedSize

The FixedSize condition excludes all windows that do not have a fixed size, either
set through WM hints or the Style option FixedSize.

The Focused matches on the window that currently has the keyboard focus. This is
not useful for the Current command but can be used with the other conditional
commands.

The HasHandles condition excludes all windows that do not have resize handles.

The HasPointer condition excludes all windows that do not contain the pointer.

The Iconic condition matches only iconic windows.

The Iconifiable condition matches only windows that are allowed to be iconified.

The Layer [n] condition matches only windows on the specified layer. The optional
argument of the Layer condition defaults to the layer of the focused window. The
negation !Layer switches off the Layer condition.

The Maximizable condition matches only windows that are allowed to be maximized.

The Maximized condition matches only maximized windows.

The Overlapped condition matches only windows that are overlapped by other windows
on the same layer (or unmanaged windows if the option RaiseOverUnmanaged of the
BugOpts command is used). Note that this condition can be slow if you have many
windows or if RaiseOverUnmanaged is used and the connection to the X server is
slow.

The PlacedByButton n condition is fulfilled if the last interactive motion of the
window (with the Move command or as ManualPlacement) was ended by pressing mouse
button n. Example:

Mouse 1 T A Function MoveWindow

DestroyFunc MoveWindow
AddToFunc MoveWindow
+ C Move
+ C ThisWindow (PlacedByButton 5) WindowShade off
+ C TestRc (Match) Maximize on 0 100
+ C ThisWindow (PlacedByButton 4) WindowShade on

The PlacedByButton3 condition has the same meaning as PlacedByButton 3. It remains
only for backward compatibility.

The PlacedByFvwm condition excludes all windows that have been placed manually or
by using the user or program position hint.

The Raised conditions matches only windows that are fully visible on the current
viewport and not overlapped by any other window.

The Shaded conditions matches only shaded windows (see WindowShade command).

The State n or !State n conditions match only windows with the specified integer
state set (or unset). See the State command for details. The argument may range
from 0 to 31.

The Sticky, StickyAcrossDesks and StickyAcrossPages match only windows that are
currently sticky, sticky across all desks or sticky across all pages. Please refer
to the Style options with the same name and the commands Stick, StickAcrossDesks
and StickAcrossPages for details.

The StickyIcon, StickyAcrossDesksIcon and StickyAcrossPagesIcon match only windows
that become sticky, sticky across all desks or sticky across all pages when they
are in iconified state.

The Transient condition matches only windows that have the "transient" property set
by the application. This it usually the case for application popup menus and
dialogs. The FvwmIdent module can be used to find out whether a specific window is
transient.

The Visible condition matches only windows that are at least partially visible on
the current viewport and not completely overlapped by other windows.

Module Commands
Fvwm maintains a database of module configuration lines in a form

*<ModuleName>: <Config-Resource>

where <ModuleName> is either a real module name or an alias.

This database is initially filled from config file (or from output of -cmd config
command), and can be later modified either by user (via FvwmCommand) or by modules.

When modules are run, they read appropriate portion of database. (The concept of this
database is similar to one used in X resource database).

Commands for manipulating module configuration database are described below.

* module_config_line
Defines a module configuration. module_config_line consists of a module name (or a
module alias) and a module resource line. The new syntax allows a delimiter, a
colon and optional spaces, between the module name and the rest of the line, this
is recommended to avoid conflicts.

*FvwmIconBox: MaxIconSize 48x48
*FvwmPager: WindowBorderWidth 1
*FvwmButtons-TopRight: Geometry 100x100-0+0
*FvwmButtons-Bottom: Geometry +0-0

DestroyModuleConfig module_config
Deletes module configuration entries, so that new configuration lines may be
entered instead. This also sometimes the only way to turn back some module
settings, previously defined. This changes the way a module runs during a fvwm
session without restarting. Wildcards can be used for portions of the name as
well.

The new non-conflicting syntax allows a delimiter, a colon and optional spaces
between the module name and the rest of the line. In this case a module name (or
alias) can't have wildcards.

DestroyModuleConfig FvwmButtons*
DestroyModuleConfig FvwmForm: Fore
DestroyModuleConfig FvwmIconBox: Max*

KillModule modulename [modulealias]
Causes the module which was invoked with name modulename to be killed. The name
may include wildcards. If modulealias is given, only modules started with the
given alias are killed.

# kill all pagers
KillModule FvwmPager

Module FvwmEvent SoundEvent
KillModule FvwmEvent SoundEvent

Module modulename [moduleparams]
Specifies a module with its optional parameters which should be spawned. Currently
several modules, including FvwmButtons, FvwmEvent, FvwmForm, FvwmGtk, FvwmPager,
FvwmScript support aliases. Aliases are useful if more than one instance of the
module should be spawned. Aliases may be configured separately using * syntax. To
start a module FvwmForm using an alias MyForm, the following syntax may be used:

Module FvwmForm MyForm

At the current time the available modules (included with fvwm) are FvwmAnimate
(produces animation effects when a window is iconified or de-iconified), FvwmAuto
(an auto raise module), FvwmBacker (to change the background when you change
desktops), FvwmBanner (to display a spiffy XBM, XPM, PNG or SVG), FvwmButtons
(brings up a customizable tool bar), FvwmCommandS (a command server to use with
shell's FvwmCommand client), FvwmConsole (to execute fvwm commands directly),
FvwmCpp (to preprocess your config with cpp), FvwmDebug (to help debug fvwm),
FvwmDragWell (the place to drag&drop to), FvwmEvent (trigger various actions by
events), FvwmForm (to bring up dialogs), FvwmGtk (to bring up GTK menus and
dialogs), FvwmIconBox (like the mwm IconBox), FvwmIconMan (a flexible icon
manager), FvwmIdent (to get window info), FvwmM4 (to preprocess your config with
m4), FvwmPager (a mini version of the desktop), FvwmPerl (a Perl manipulator and
preprocessor), FvwmProxy (to locate and control obscured windows by using small
proxy windows), FvwmRearrange (to rearrange windows), FvwmSave (saves the desktop
state in .xinitrc style), FvwmSaveDesk (saves the desktop state in fvwm commands),
FvwmScript (another powerful dialog toolkit), FvwmScroll (puts scrollbars on any
window), FvwmTabs (a generic tabbing module), FvwmTaskBar (a Windows like task
bar), FvwmTheme (managed colorsets, obsolete), FvwmWharf (an AfterStep like button
bar), FvwmWindowMenu (a configurable fvwm menu listing current windows),
FvwmWinList (a window list). These modules have their own man pages. There may be
other modules out on there as well.

Modules can be short lived transient programs or, like FvwmButtons , can remain for
the duration of the X session. Modules are terminated by the window manager prior
to restarts and quits, if possible. See the introductory section on modules. The
keyword Module may be omitted if modulename is distinct from all fvwm commands.

ModuleListenOnly modulename [moduleparams]
This command works like the Module command, but fvwm never sends any messages to
the module. This may be handy to write a module as a shell script that is
triggered by external events without the burden to answer packets sent by fvwm.
For example, a module written as a shell script may change labels of the
FvwmButtons module to implement a simple clock.

ModulePath path
Specifies a colon separated list of directories in which to search for modules. To
find a module, fvwm searches each directory in turn and uses the first file found.
Directory names on the list do not need trailing slashes.

The ModulePath may contain environment variables such as $HOME (or ${HOME}).
Further, a '+' in the path is expanded to the previous value of the path, allowing
easy appending or prepending to the path.

For example:

ModulePath ${HOME}/lib/fvwm/modules:+

The directory containing the standard modules is available via the environment
variable $FVWM_MODULEDIR.

ModuleSynchronous [Expect string] [Timeout secs] modulename
The ModuleSynchronous command is very similar to Module. Fvwm stops processing any
commands and user input until the module sends a string beginning with "NOP
FINISHED STARTUP" back to fvwm. If the optional Timeout is given fvwm gives up if
the module sent no input back to fvwm for secs seconds. If the Expect option is
given, fvwm waits for the given string instead. ModuleSynchronous should only be
used during fvwm startup to enforce the order in which modules are started. This
command is intended for use with the (currently hypothetical) module that should be
in place before other modules are started.

Warning: It is quite easy to hang fvwm with this command, even if a timeout is
given. Be extra careful choosing the string to wait for. Although all modules in
the fvwm distribution send back the "NOP FINISHED STARTUP" string once they have
properly started up, this may not be the case for third party modules. Moreover,
you can try to escape from a locked ModuleSynchronous command by using the key
sequence Ctrl-Alt-Escape (see the EscapeFunc).

ModuleTimeout timeout
Specifies how many seconds fvwm waits for a module to respond. If the module does
not respond within the time limit then fvwm kills it. timeout must be greater than
zero, or it is reset to the default value of 30 seconds.

SendToModule modulename string
Sends an arbitrary string (no quotes required) to all modules, whose alias or name
matching modulename, which may contain wildcards. This only makes sense if the
module is set up to understand and deal with these strings though. Can be used for
module to module communication, or implementation of more complex commands in
modules.

Session Management Commands
Quit
Exits fvwm, generally causing X to exit too.

QuitScreen
Causes fvwm to stop managing the screen on which the command was issued.

Restart [window_manager [params]]
Causes fvwm to restart itself if window_manager is left blank, or to switch to an
alternate window manager (or other fvwm version) if window_manager is specified.
If the window manager is not in your default search path, then you should use the
full path name for window_manager.

This command should not have a trailing ampersand. The command can have optional
parameters with simple shell-like syntax. You can use ~ (is expanded to the user's
home directory) and environmental variables $VAR or ${VAR}. Here are several
examples:

Key F1 R N Restart
Key F1 R N Restart fvwm -s
Key F1 R N Restart ~/bin/fvwm -f $HOME/.fvwm/main
Key F1 R N Restart fvwm1 -s -f .fvwmrc
Key F1 R N Restart xterm -n '"X console"' \
-T \"X\ console\" -e fvwm1 -s

If you need a native restart, we suggest only to use Restart command without
parameters unless there is a reason not to. If you still use an old command
'Restart fvwm2' that was correct in 2.2.x, all current command line arguments are
lost. On a restart without parameters or with --pass-args, they are preserved.
Here are some cases when 'Restart fvwm2' or 'Restart fvwm' cause troubles:

* running fvwm under a session manager
* running fvwm with multi headed displays
* having command line arguments, like
-f themes-rc or -cmd
* if the first fvwm2 in the $PATH is a
different one

This is why we are issuing a warning on an old usage. If you really want to
restart to fvwm with no additional arguments, you may get rid of this warning by
using "Restart fvwm -s" or "Restart /full/path/fvwm".

Note, currently with multi headed displays, restart of fvwms on different screens
works independently.

Restart --pass-args window_manager
The same as Restart without parameters but the name for the current window manager
is replaced with the specified window_manager and original arguments are preserved.

This command is useful if you use initial arguments like

-cmd FvwmCpp

and want to switch to another fvwm version without losing the initial arguments.

Restart --dont-preserve-state [other-params]
The same as

Restart [other-params]

but it does not save any window states over the restart.

Without this option, Restart preserves most per-window state by writing it to a
file named .fs-restart-$HOSTDISPLAY in the user's home directory.

SaveSession
Causes a session manager (if any) to save the session. This command does not work
for xsm, it seems that xsm does not implement this functionality. Use Unix signals
to manage xsm remotely.

SaveQuitSession
Causes a session manager (if any) to save and then shutdown the session. This
command does not work for xsm, it seems that xsm does not implement this
functionality. Use Unix signals to manage xsm remotely.

Colorsets
Colorsets are a powerful method to control colors. Colorsets create appearance resources
that are shared by fvwm and its modules. When a colorset is modified all parts of fvwm
react to that change. A colorset includes a foreground color, background color, shadow
and highlight color (often based on the background color), background face (this includes
images and all kinds of gradients). There is a way to render background face and specify
other color operations.

In the 2.4.x versions a special module FvwmTheme was introduced to manage colorsets.
Starting with the 2.5.x beta version, the FvwmTheme functionality was moved to the core
fvwm, so this module became obsolete.

The old syntax:

DestroyModuleConfig FvwmTheme: *
*FvwmTheme: Colorset 0 fg black, bg rgb:b4/aa/94
*FvwmTheme: Colorset 1 fg black, bg rgb:a1/b2/c8

corresponds to the new syntax:

CleanupColorsets
Colorset 0 fg black, bg rgb:b4/aa/94
Colorset 1 fg black, bg rgb:a1/b2/c8

Colorset num [options]
Creates or modifies colorset num. Colorsets are identified by this number. The
number can start at zero and can be a very large number.

Warning: The highest colorset number used determines memory consumption. Thus, if
you define 'Colorset 100000', the memory for 100001 colorsets is used. Keep your
colorset numbers as small as possible.

By convention, colorsets are numbered like this:

# 0 = Default colors
# 1 = Inactive windows
# 2 = Active windows
# 3 = Inactive menu entry and menu background
# 4 = Active menu entry
# 5 = greyed out menu entry (only bg used)
# 6 = module foreground and background
# 7 = hilight colors

If you need to have more colors and do not want to reinvent the wheel, you may use
the convention used in fvwm-themes, it defines the meaning of the first 40
colorsets for nearly all purposes:

http://fvwm-themes.sourceforge.net/doc/colorsets

Each colorset has four colors, an optional pixmap and an optional shape mask. The
four colors are used by modules as the foreground, background, highlight and shadow
colors. When a colorset is created it defaults to a foreground of black and
background of gray. The background and foreground are marked as "average" and
"contrast" (see later) so that just specifying a pixmap or gradient gives sensible
results.

options is a comma separated list containing some of the keywords: fg, Fore,
Foreground, bg, Back, Background, hi, Hilite, Hilight, sh, Shade, Shadow, fgsh,
Pixmap, TiledPixmap, AspectPixmap, Transparent, RootTransparent, Shape, TiledShape,
AspectShape, NoShape, ?Gradient, Tint, fgTint, bgTint, Alpha, fgAlpha, Dither,
NoDither, IconTint, IconAlpha, Plain.

fg, Fore and Foreground take a color name as an argument and set the foreground
color. The special name Contrast may be used to select a color that contrasts well
with the background color. To reset the foreground color to the default value you
can simply omit the color name.

bg, Back and Background take a color name as an argument and set the background
color. It also sets the highlight and shadow colors to values that give a 3d
effect unless these have been explicitly set with the options below. The special
name Average may be used to select a color that is the average color of the pixmap.
If the pixmap is tinted with the Tint option, the tint is not taken in account in
the computation of the average color. You should use the bgTint option to get the
"real" average color. The background color is reset to the default value if the
color name is omitted.

hi, Hilite and Hilight take a color name as an argument and set the highlight
color. If the highlight color is not explicitly set, the default is to calculate
it from the background color. To switch back to the default behavior the color
name can be omitted.

sh, Shade and Shadow take a color name as an argument and set the shadow color. If
the shadow color is not explicitly set, the default is to calculate it from the
background color. To switch back to the default behavior the color name can be
omitted.

fgsh takes a color name as an argument and sets the color used by the shadowing
font effect. See the Font Shadow Effects section of the fvwm man page. By default
this color is computed from the foreground and background colors. To switch back
to the default the color name can be omitted.

Pixmap, TiledPixmap and AspectPixmap take a file name as an argument, search the
ImagePath and use it as the background pixmap. Any transparent parts are filled
with the background color. Not specifying a file name removes any existing image
from the colorset. TiledPixmap produces repeated copies of the image with no
scaling, Pixmap causes the image to be stretched to fit whatever object the
colorset is applied to and AspectPixmap stretches to fit but retains the image
aspect ratio.

Transparent creates a transparent background pixmap. The pixmap is used as a
window background to achieve root transparency. For this you should use the
ParentalRelativity option to the Style command. A subsequent root background
change may be detected or not, this depends on the program used to set the
background. If you use fvwm-root, xsetbg (xli), FvwmBacker with solid or colorset
colors or a recent version of Esetroot (>= 9.2) a background change is detected.
If background changes are not detected (e.g., if you use xv or xsetroot) you can
force detection by using the -d option of fvwm-root:

xv -root -quit mybg.png; fvwm-root -d

Due to the way X implements transparency no guarantees can be made that the desired
effect can be achieved. The application may even crash. If you experience any
problems with this option, do not use it.

Using outline move and resize (see the OpaqueMoveSize command and the ResizeOpaque
Style option) as well as setting the WindowShadeShrinks style may help. The
transparency achieved with Transparent depends on whether the colorset is applied
to the foreground or the background of a window. In the second case the
transparency is relative to the parent window of the window on which the colorset
is defined. For example:

Colorset 12 VGradient 200 grey30 grey60
Colorset 17 Transparent
*FvwmIconMan: Colorset 12
*FvwmIconMan: PlainColorset 17

gives an IconMan with a vertical grey gradient background and the buttons use the
background (by transparency). To obtain a (root) transparent IconMan:

Colorset 12 Transparent
Colorset 17 Transparent
Colorset 18 Transparent
Colorset 19 Transparent

*FvwmIconMan: Colorset 12
*FvwmIconMan: PlainColorset 17
*FvwmIconMan: FocusColorset 18
*FvwmIconMan: IconColorset 19

The Colorset IconMan option defines the IconMan window background, but the
PlainColorset and the FocusColorset are drawn on the foreground. So, the
transparency of the IconMan buttons is achieved by drawing nothing. Now if this
IconMan is swallowed in an FvwmButtons as:

FvwmButtons:(Colorset 10, Swallow "FvwmIconMan" 'FvwmIconMan')

then, FvwmIconMan becomes a child of FvwmButtons and it is transparent relative to
FvwmButtons. So, in this case FvwmIconMan uses Colorset 10 as background. If you
want root transparency use the RootTransparent option. FvwmButtons, FvwmIconMan,
FvwmIdent, FvwmScroll and FvwmTaskBar are relatively simple. There is one main
colorset option which defines the background of the window and the other colorsets
(if any) are drawn on the foreground. The case of FvwmWinList and FvwmProxy are
simpler. With FvwmWinList all the colorsets are drawn on the foreground and with
FvwmProxy the two colorsets refer to the window backgrounds. FvwmPager is more
complicated as almost everything in the pager are windows with some parental
relations (the mini windows are the child and the desktops are the parents and all
this is complicated by the hilighted page). So, the colorsets apply to the
background of these windows. You should experiment. For FvwmForm and FvwmScript
the situation is similar. There is a main window (a child of the root window)
which corresponds to the main colorset and most of the widgets are windows which
are children of the main window. Tint may work or not with the Transparent option.
When the colorset is drawn on the foreground Tint should work. In some cases,
tinting may be very slow. Tinting may work with fvwm menu (without animation).
Tinting may work better if your X server has backing store enabled (try xdpyinfo to
see if this the case). There is a chance that the backing store support of your X
server does not work well with the terrible hack used to Tint the ParentRelative
Pixmap. So, to get tinted root transparency it is more safe to use the
RootTransparent option.

RootTransparent [ buffer ] creates a root transparent background. To make this
option work, you must use an Esetroot compatible program, fvwm-root with the
--retain-pixmap option or FvwmBacker with the RetainPixmap option (and colorset or
solid backgrounds). The buffer keyword is useful only when the Tint option is used
too. This speeds up creation of windows which use the colorset (useful for fvwm
menus) at the cost of memory usage. It also speeds up opaque move and resize which
can be unacceptably slow without buffer. However, this option may add a lot of
memory to your X server (depending on the size of the image used to set the
background). In summary, using outline move and resize for modules which use such
a colorset may be a good idea.

Shape, TiledShape and AspectShape take a file name as an argument, search the
ImagePath and use it as the shape bitmap. TiledShape produces repeated copies of
the bitmap with no scaling, Shape causes the bitmap to be stretched to fit whatever
object the colorset is applied to and AspectShape stretches to fit but retains the
bitmap aspect ratio. If the file is a pixmap in xpm format the shape mask (all
opaque pixels) of the pixmap is used. For png and svg images, the shape mask is
equivalent to all not completely transparent pixels (alpha > 0).

Warning
Due to the way X11 implements shapes you cannot take back making windows shaped.
You may have to restart fvwm or the shaped application.

?Gradient ... creates a pixmap and stretches it to fit the window. ?Gradient may
be one of HGradient, VGradient, DGradient, BGradient, SGradient, CGradient,
RGradient or YGradient. The gradient types are as follows: H is horizontal; V is
vertical; D is diagonal from top left to bottom right; B is a backwards diagonal
from bottom left to top right; S is concentric squares; C is concentric circles; R
is a radar like pattern and Y is a Yin Yang style (but without the dots). Please
refer to the Color Gradients section for the syntax of gradients.

Tint takes 2 arguments, a color and a percentage between 0 and 100. It causes the
image defined using ?Pixmap or ?Gradient to be tinted with the specified color
using the percentage. If the image is transparent Tint tints only the image part.
Unfortunately, a colorset background specified using the Transparent option can
give strange results. See the Transparent option for details. With no arguments
this option removes the tint.

fgTint takes 2 arguments, a color and a percentage between 0 and 100. It causes
the color defined using fg to be tinted with the specified color using the
percentage. With no arguments this option removes the tint.

bgTint takes 2 arguments, a color and a percentage between 0 and 100. It causes
the color defined using bg to be tinted with the specified color using the
percentage. If the sh and hi colors are not specified, they are recomputed from
the tinted bg color. With no arguments this option removes the tint.

Alpha takes a percentage between 0 and 100 as an argument. It causes fvwm to merge
the image defined using ?Pixmap or ?Gradient with the bg color using the
percentage. If the percentage is 0 the image is hidden and if it is 100 the image
is displayed as usual (no merge). The default is 100 and it is restored if no
argument is given.

fgAlpha takes a percentage between 0 and 100 as an argument. It causes fvwm to
merge the text and the colorset background using the percentage. If the percentage
is 0 the text is hidden and if it is 100 the text is displayed as usual (no merge).
This option has an effect only with fonts loaded by Xft, see the Font Names and
Font Loading section. The default is 100 and it is restored if no argument is
given.

Dither causes fvwm to dither the image defined using ?Pixmap or ?Gradient. This is
useful only with displays with depth less than or equal to 16 (i.e., on displays
which can only display less than 65537 colors at once). The dithering effect lets
you simulate having more colors available that you actually have. NoDither causes
fvwm to do not dither the images. Dither is the default if the depth is less than
or equal to 8 (a screen with 256 colors or less). In depth 15 (32768 colors) and
16 (65536 colors), the default is NoDither, however this effect can be useful with
images which contain a lot of close colors. For example a fine gradient looks more
smooth.

IconTint takes 2 arguments, a color and a percentage between 0 and 100. It causes
fvwm or a module to tint the "icons" which are rendered into the colorset
background with the specified color using a percentage. Here "icons" means, fvwm
Icons, fvwm menu icons, MiniIcons which represent applications in various modules,
images loaded by modules (e.g., images specified by the Icon FvwmButtons button
option) ...etc. With no arguments this option removes the icon tint.

IconAlpha takes a percentage between 0 and 100 as an argument. It causes fvwm to
merge the "icons" which are rendered into the colorset background using this
percentage. The default is 100 and it is restored if no argument is given.

Note: It is equivalent to use "Tint a_color rate" and "Alpha a" if a = 100 and the
bg color is a_color. This equivalence does not hold for IconAlpha and IconTint as
the background can be an image or a gradient (and not a uniform color background).
However, in some cases you can achieve (almost) the same effect by using IconTint
in the place of IconAlpha. This is preferable as, in general, IconAlpha generates
more redrawing than IconTint.

NoShape removes the shape mask from the colorset while Plain removes the background
pixmap or gradient.

Examples

Colorset 3 fg tan, bg navy

If necessary this creates colorsets 0, 1, 2 and 3 and then changes colorset 3 to
have a foreground of tan, a background of navy.

Colorset 3 bg "navy blue"

changes the background color of colorset 3 to navy blue. The foreground and pixmap
are unchanged.

Colorset 3 AspectPixmap large_murky_dungeon.xpm

causes depression.

Colorset 3 bg Average

Sets the background color and the relief colors to match the background pixmap.
This is the default setting but it must be used if a background color was specified
and is now not required.

Colorset 3 YGradient 200 3 blue 1000 navy 1 blue 1000 navy

Adds a Yin Yang gradient background pixmap to colorset 3. If the background is set
to average it is recomputed along with the foreground if that is set to contrast.

#!/bin/sh
FvwmCommand "Colorset 7 fg navy, bg gray"
while true
do
FvwmCommand "Colorset 7 fg gray"
sleep 1
FvwmCommand "Colorset 7 fg navy"
sleep 1
done

Makes colorset 7 blink.

The color names used in colorsets are saved as fvwm variables which can be
substituted in any fvwm command. For example:

AddToFunc InitFunction
+ I Exec exec xterm -fg $[fg.cs0] -bg $[bg.cs0]

Where $[fg.cs0] is the foreground color of colorset zero. Please refer to the
Command Expansion section for more information.

CleanupColorsets
Resets a definition of all colorsets.

Color Gradients
A color gradient is a background that changes its color gradually from one hue to a
different one. Color gradients can be used by various commands and modules of
fvwm. There are eight types of gradients: HGradient is a horizontal gradient,
VGradient is vertical, DGradient is diagonal from top left to bottom right,
BGradient is backwards diagonal from bottom left to top right, SGradient is
concentric squares, CGradient is concentric circles, RGradient is a radar like
pattern and YGradient is a Yin Yang style (but without the dots).

The color gradient syntax has two forms:

?Gradient colors start-color end-color

This form specifies a linear gradient. The arguments denote the total number of
colors to allocate (between 2 and 1000), the initial color and the final color.

Example:

TitleStyle VGradient 20 rgb:b8/ce/bc rgb:5b/85/d0

?Gradient colors segments color length color [length color] ...

The second form specifies a nonlinear gradient. The arguments are: the total
number of colors to allocate (between 2 and 1000), then the number of segments.
For each segment, specify the starting color, a relative length, then the ending
color. Each subsequent segment begins with the second color of the last segment.
The lengths may be any non-negative integers. The length of one segment divided by
the sum of all segments lengths is the fraction of the colors that are used for the
segment.

Examples:

MenuStyle * \
MenuFace DGradient 128 2 lightgrey 50 blue 50 white

# 20% gradient from red to blue,
# 30% from blue to black,
# 50% from black to grey
MenuStyle * \
MenuFace DGradient 100 3 Red 20 Blue 30 Black 50 Grey

# 50% from blue to green, then
# 50% from yellow to red
Colorset 0 HGradient 128 3 Blue 1000 Green 1 Yellow 1000 Red

ENVIRONMENT


The environment variables that have an effect on how fvwm operates are the following:

DISPLAY
Fvwm starts on this display unless the -display option is given.

FVWM_MODULEDIR
Set by fvwm to the directory containing the standard fvwm modules.

FVWM_USERDIR
Used to determine the user's data directory for reading and sometimes writing personal
files. If this variable is not already set, it is set by fvwm to $HOME/.fvwm, which
is the default user's data directory.

SESSION_MANAGER
Fvwm tries to contact this session manager.

SESSION_MANAGER_NAME
This is used mainly to determine xsm running to work around its bug. If this variable
is set to "xsm", DiscardCommand is set as xsm expects it and not as XSMP requires. If
you run fvwm under xsm, you should set this variable to "xsm", otherwise old state
files are not removed.

SM_SAVE_DIR
If this is set, fvwm saves its session data in this directory. Otherwise it uses
$HOME. Note, the state files are named .fs-?????? and normally are removed
automatically when not used anymore.

AUTHORS


Robert Nation with help from many people, based on twm code, which was written by Tom
LaStrange. After Robert Nation came Charles Hines, followed by Brady Montz. Currently
fvwm is developed by a number of people on the fvwm-workers mailing list.

COPYRIGHT


Fvwm and all the modules, scripts and other files coming with the distribution are subject
to the GNU General Public License (GPL). Please refer to the COPYING file that came with
fvwm for details.

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