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GoodStuff1 - Online in the Cloud

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PROGRAM:

NAME


GoodStuff - the FVWM button panel module

SYNOPSIS


GoodStuff is spawned by fvwm, so no command line invocation will work.

DESCRIPTION


The GoodStuff module provides a button panel which sits on the X terminal's root window.
The user can press the buttons at any time, and trigger invocation of a user-specified
command by the window manager. GoodStuff only works when fvwm is used as the window
manager.

The button panel can be of any configuration or geometry, and can have monochrome or color
icons to represent the actions which would be invoked.

COPYRIGHTS


The GoodStuff program, and the concept for interfacing this module to the Window Manager,
are all original work by Robert Nation

Copyright 1993, Robert Nation. No guarantees or warranties or anything are provided or
implied in any way whatsoever. Use this program at your own risk. Permission to use this
program for any purpose is given, as long as the copyright is kept intact.

INITIALIZATION


During initialization, GoodStuff will search for a configuration file which describes the
button panel geometry, color, icons, and actions. The format of this files will be
described later. The configuration file will be the one which fvwm used during its
initialization.

If the GoodStuff executable is linked to another name, ie ln -s GoodStuff TermStuff, then
another module called TermStuff can be started, with a completely different configuration
than GoodStuff, simply by changing the keywords Good??? to Term???. This way multiple
button-bars can be used.

INVOCATION


GoodStuff can be invoked by inserting the line 'Module GoodStuff' in the .fvwmrc file.
This can be placed on a line by itself, if GoodStuff is to be spawned during fvwm's
initialization, or can be bound to a menu or mouse button or keystroke to invoke it later.
Fvwm will search directory specified in the ModulePath configuration option to attempt to
locate GoodStuff.

CONFIGURATION OPTIONS


The following options can be placed in the .fvwmrc file

*GoodStuffGeometry geometry
Specifies the GoodStuff window location and/or size. If the size is not specified,
GoodStuff will auto-size itself in a reasonable manner. The geometry is a standard
X11 window geometry specification.

*GoodStuffFont font
Specifies the font to be used for labeling the buttons.

*GoodStuffRows rows
Specifies the number of rows of buttons to be created. If unspecified, 2 rows will
be used.

*GoodStuffColumns columns
Specifies the number of columns of buttons to be created. If unspecified, the
number of columns will be set to the number of buttons requested, divided by the
number of rows. If both the rows and columns are specified, but do not specify as
many buttons as are defined, then the users columns specification will be ignored.

*GoodStuffFore color
Specifies the color for button label text and monochrome icons.

*GoodStuffBack color
Specifies the color for the buttons.

*GoodStuff[(w x h)] label icon command
Specifies a window manager built-in command, as described in the fvwm man page,
which should be executed when a button is pressed. The label field is the text
which will be written on the button. The icon field specifies an X11 bitmap file or
XPM color icon file, containing the icon to display on the button. GoodStuff will
search through the path specified in the fvwm IconPath or PixmapPath configuration
items to find the icon file. If the optional (w x h) is specified, then this button
will be w times the normal button width and h times the normal button height. If
label is "-" then the button label will not be displayed.

If command is an fvwm Exec command, then the button will remain pushed in until a
window whose name or class matches the qouted portion of the command is
encountered. This is intended to provide visual feedback to the user that the
action he has requested will be performed. If the qouted portion contains no
characters, then the button will pop out immediately. Note that users can continue
pressing the button, and re-executing the command, even when it looks "pressed in."

A single extension to the fvwm built-in command set is provided. A command of the
form: *GoodStuff junk clock.xpm Swallow "Clock" rclock & will cause GoodStuff to
spawn an rclock process, and capture the first window whose name or resource is
"Clock", and display it in the button-bar. This is handy for applications like
xclock, xbiff, and xload. Modules can be swallowed by specifying SwallowModule
instead of just "swallow" NOTE: if you use xclock for this application, you will
want to specify xclock -padding 0.

SAMPLE CONFIGURATION


The following are excepts from a .fvwmrc file which describe GoodStuff initialization
commands:

##############################################################
# Load any modules which should be started during
# fvwm initialization
ModulePath /usr/lib/fvwm:/usr/bin/X11
Module GoodStuff

# Make goodstuff title-bar-less, sticky, and give it an icon
NoTitle GoodStuff
Sticky GoodStuff
Icon "GoodStuff" toolbox.xpm

##############################################################
##############################################################
#Definitions used by the modules
*GoodStuffFore Black
*GoodStuffBack #908090

*GoodStuffGeometry -135-5
*GoodStuffRows 1
*GoodStuffFont -adobe-helvetica-medium-r-*-*-12-*-*-*-*-*-*-*

*GoodStuff Resize resize.xpm Resize
*GoodStuff Move arrows2.xpm Move
*GoodStuff Lower Down Lower
*GoodStuff Raise Up Raise
*GoodStuff Kill bomb.xpm Destroy

*GoodStuff Dopey rterm.xpm Exec "big_win" xterm -T big_win -geometry 80x50&
*GoodStuff Snoopy rterm.xpm Exec "small_win" xterm -T small_wi &
*GoodStuff Xcalc rcalc.xpm Exec "Calculator" xcalc &
*GoodStuff XMag magnifying_glass2.xpm Exec "xmag" xmag &
*GoodStuff Mail mail2.xpm Exec "xmh" xmh &
*GoodStuff(4x1) - whatever SwallowModule "Fvwm Pager" FvwmPager 0 3

The last line is a little tricky - it spawns an FvwmPager module, and captures it to
display in a quadruple width button. Since "-" is used for the button label, the Pager
will be resized to be as big as possible within the button's borders. "whatever", of
course, is a non-existent icon file, and will be ignored by GoodStuff.

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