This is the Windows app named Bullet Physics SDK whose latest release can be downloaded as PyBullet3.21.zip. It can be run online in the free hosting provider OnWorks for workstations.
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Bullet Physics SDK
This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). In addition, the simulator can be entirely run on CUDA for fast rollouts, in combination with Augmented Random Search. This allows for 1 million simulation steps per second. It is highly recommended to use PyBullet Python bindings for improved support for robotics, reinforcement learning and VR. Use pip install pybullet and checkout the PyBullet Quickstart Guide.
- For VR, games, visual effects, robotics, machine learning etc.
- Use hardware OpenGL3 rendering in a Colab, through EGL
- Works on any platform with C++ compiler
- The entire collision detection and rigid body dynamics can be executed on the GPU
- The Bullet port in vcpkg is kept up to date by Microsoft team members and community contributors
- You can use mouse picking to grab objects, when holding the ALT or CONTROL key, you have Maya style camera mouse controls
This is an application that can also be fetched from https://sourceforge.net/projects/bullet-physics-sdk.mirror/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.