This is the Windows app named Shaderc whose latest release can be downloaded as shadercv2025.4sourcecode.zip. It can be run online in the free hosting provider OnWorks for workstations.
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Shaderc
DESCRIPTION
Shaderc is a collection of tools and libraries for compiling shaders—small programs that run on GPUs—into SPIR-V, the intermediate representation used by the Vulkan graphics API. It provides both a command-line tool (glslc) and a C/C++ library (libshaderc) that wrap the functionality of glslang (the Khronos reference compiler for GLSL) and SPIRV-Tools to deliver a modern, scriptable, and efficient shader compilation workflow. The glslc compiler offers a GCC/Clang-like interface for building GLSL and HLSL shaders, making it easy to integrate into existing build systems. Meanwhile, libshaderc exposes a stable API that allows developers to programmatically compile shader strings into SPIR-V modules within graphics engines and tools. Shaderc supports advanced features such as file inclusion (#include), concurrency, and cross-platform builds, and it maintains backward compatibility for long-term projects.
Features
- GLSL/HLSL to SPIR-V compilation via glslc
- Bindings available for Python, Rust, Go, .NET, and Common Lisp
- Docker image support for isolated builds
- Tested and shipped as part of the Android NDK
- Integrates with glslang and SPIRV-Tools
- Supports standard concurrency and multithreading
Programming Language
C, C++, Python, Unix Shell
Categories
This is an application that can also be fetched from https://sourceforge.net/projects/shaderc.mirror/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.