This is the Windows app named Play with Apache Pulsar whose latest release can be downloaded as play-with-pulsarsourcecode.tar.gz. It can be run online in the free hosting provider OnWorks for workstations.
Download and run online this app named Play with Apache Pulsar with OnWorks for free.
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- 1. Na-download ang application na ito sa iyong PC.
- 2. Ipasok sa aming file manager https://www.onworks.net/myfiles.php?username=XXXXX kasama ang username na gusto mo.
- 3. I-upload ang application na ito sa naturang filemanager.
- 4. Magsimula ng anumang OS OnWorks online emulator mula sa website na ito, ngunit mas mahusay na Windows online emulator.
- 5. Mula sa OnWorks Windows OS na kasisimula mo pa lang, pumunta sa aming file manager https://www.onworks.net/myfiles.php?username=XXXX gamit ang username na gusto mo.
- 6. I-download ang application at i-install ito.
- 7. I-download ang Wine mula sa iyong mga Linux distributions software repository. Kapag na-install na, maaari mong i-double click ang app upang patakbuhin ang mga ito gamit ang Wine. Maaari mo ring subukan ang PlayOnLinux, isang magarbong interface sa ibabaw ng Wine na tutulong sa iyong mag-install ng mga sikat na programa at laro sa Windows.
Ang alak ay isang paraan upang patakbuhin ang software ng Windows sa Linux, ngunit walang kinakailangang Windows. Ang alak ay isang open-source na layer ng compatibility ng Windows na maaaring direktang magpatakbo ng mga program sa Windows sa anumang desktop ng Linux. Sa totoo lang, sinusubukan ng Wine na muling ipatupad ang sapat na Windows mula sa simula upang mapatakbo nito ang lahat ng mga Windows application na iyon nang hindi talaga nangangailangan ng Windows.
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Maglaro sa Apache Pulsar
DESCRIPTION
This project is a tutorial-style codebase demonstrating how to build a multiplayer online game (in the style of Bomberman) using Apache Pulsar as the real-time event stream backbone. With Go as the implementation language and the Ebitengine 2D game framework, the system handles rooms, player movement, bomb placement/pushing, destructible and indestructible blocks, scoring, and even replay recording. Central to the architecture is the use of Pulsar topics to propagate player events, score updates, map changes and to synchronize game state across clients. The project serves as a deep dive into real‐time multiplayer architecture, demonstrating how to manage latency, consistency, event ordering and room isolation. It’s more than a toy: it teaches how to apply message streaming, event-based functions, and stateful services in gaming contexts.
Mga tampok
- Multiplayer game architecture built on Apache Pulsar with event topics per room
 - Real-time synchronization of player actions, bomb mechanics, block destruction and scoring
 - Room isolation: multiple game rooms run concurrently with separate state and scoreboard
 - Use of Go + Ebitengine 2D framework for client logic and rendering
 - Recording/replay support so games can be saved and reviewed
 - Example of Pulsar Function usage to aggregate events (like deaths → scores) and update scoreboard
 
Wika ng Programming
Go
Kategorya
This is an application that can also be fetched from https://sourceforge.net/projects/play-with-apache-pulsar.mirror/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.
