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joy2key - Online in the Cloud

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This is the command joy2key that can be run in the OnWorks free hosting provider using one of our multiple free online workstations such as Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator

PROGRAM:

NAME


joy2key - Emulate keyboard events using a Joystick

SYNOPSIS


joy2key Usage: joy2key ["Window Name"]
[ -rawconsole ]
[ -terminal ]
[ -X ]
[ -axis [(axis0) low hi] [(axis1) low hi] ...]
[ -thresh [(axis0) low hi] [(axis1) low hi] ...]
[ -buttons [(button0)] [(button1)] [(button2)] ...]
[ -dev {/dev/input/js0} ]
[ -rcfile {.joy2keyrc} ]
[ -config {no default} ]
[ -autorepeat {(freq) 5} ]
[ -deadzone {(percent) 50} ]

note: [] denotes `optional' option or argument,
() hints at the wanted arguments for options
{} denotes default (compiled-in) parameters

(note: defaults may have been changed by editing joy2key.c)

DESCRIPTION


joy2key monitors the joystick (normally /dev/input/js0) and sends keyboard events to an X
window, terminal, or raw console. In the case of X, xwininfo(1) is used to retrive the
window ID, which should not be a problem as this is a standard utility in most X11
distributions. To find the symbolic name of a particular key, see
include/X11/keysymdef.h. In terminal mode, joy2key sends the ascii character given on the
command line (that is, "joy2key -buttons a" means send lowercase 'a' when the first
joystick button is pushed). In raw console mode, please consult the document
"rawscancodes" included in this distribution for the proper scancodes.

Options
-X Send X events. May be compiled out of your copy of joy2key.

-rawconsole
For SVGALIB and similar programs that put the keyboard in raw mode. Sends
scancodes. May be compiled out of your copy of joy2key.

-terminal
Send ascii characters. May be compiled out of your copy of joy2key.

-axis Specifies actions to send when passing low/high values for each axis. Specified in
pairs, from axis0 ... axisN, that is, the X axis is axis0, then the Y axis (axis1),
then if you have a joystick hat that may be axis 2 and 3, etc. To figure out which
axis is which, use the jstest program that comes with the joystick driver.

-buttons
Similar to -arrows, but for buttons. Goes from button0 ... buttonN, specifying key
to send for each button on joystick. Use the jstest program to determine the
numbering for each button.

-thresh
Specifies low/high thresholds to use (i.e. at what point moving the stick or
pressing the gamepad triggers an event) in pairs, for each joystick axis.

-dev Specifies joystick device to use. Defaults /dev/input/js0 (first joystick)

-autorepeat
Turns on and optionally specifies autorepeat frequency, i.e. the number of times
per second a button which is held down will be repeated.

-deadzone
Controls sensitivity when manually calibrating.

-rcfile
Sets the rc file to look in.

-config
Reads in a config in an rc file.

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