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lua - Lua interpreter


lua [ options ] [ script [ args ] ]


lua is the stand-alone Lua interpreter. It loads and executes Lua programs, either in
textual source form or in precompiled binary form. (Precompiled binaries are output by
luac, the Lua compiler.) lua can be used as a batch interpreter and also interactively.

The given options (see below) are executed and then the Lua program in file script is
loaded and executed. The given args are available to script as strings in a global table
named arg. If these arguments contain spaces or other characters special to the shell,
then they should be quoted (but note that the quotes will be removed by the shell). The
arguments in arg start at 0, which contains the string `script'. The index of the last
argument is stored in arg.n. The arguments given in the command line before script,
including the name of the interpreter, are available in negative indices in arg.

At the very start, before even handling the command line, lua executes the contents of the
environment variable LUA_INIT, if it is defined. If the value of LUA_INIT is of the form
`@filename', then filename is executed. Otherwise, the string is assumed to be a Lua
statement and is executed.

Options start with - and are described below. You can use -- to signal the end of

If no arguments are given, then -v -i is assumed when the standard input is a terminal;
otherwise, - is assumed.

In interactive mode, lua prompts the user, reads lines from the standard input, and
executes them as they are read. If a line does not contain a complete statement, then a
secondary prompt is displayed and lines are read until a complete statement is formed or a
syntax error is found. So, one way to interrupt the reading of an incomplete statement is
to force a syntax error: adding a `;' in the middle of a statement is a sure way of
forcing a syntax error (except inside multiline strings and comments; these must be closed
explicitly). If a line starts with `=', then lua displays the values of all the
expressions in the remainder of the line. The expressions must be separated by commas.
The primary prompt is the value of the global variable _PROMPT, if this value is a string;
otherwise, the default prompt is used. Similarly, the secondary prompt is the value of
the global variable _PROMPT2. So, to change the prompts, set the corresponding variable
to a string of your choice. You can do that after calling the interpreter or on the
command line with _PROMPT=´lua: ´, for example. (Note the need for quotes, because the
string contains a space.) The default prompts are ``> '' and ``>> ''.


- load and execute the standard input as a file, that is, not interactively, even
when the standard input is a terminal.

-e stat
execute statement stat. You need to quote stat if it contains spaces, quotes, or
other characters special to the shell.

-i enter interactive mode after script is executed.

-l file
call require(file) before executing script. Typically used to load libraries
(hence the letter l).

-v show version information.

-P suppress the creation of a standard LUA_PATH variable. Use this if you need to run
scripts which conflict with system-installed libraries.

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