OnWorks favicon

makepp_tutorial_compilation - Online in the Cloud

Run makepp_tutorial_compilation in OnWorks free hosting provider over Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator

This is the command makepp_tutorial_compilation that can be run in the OnWorks free hosting provider using one of our multiple free online workstations such as Ubuntu Online, Fedora Online, Windows online emulator or MAC OS online emulator



makepp_tutorial_compilation -- Unix compilation commands


Skip this this manual page if you have a good grasp on what the compilation commands do.

I find that distressingly few people seem to be taught in their programming classes is how
to go about compiling programs once they've written them. Novices rely either on a single
memorized command, or else on the builtin rules in make. I have been surprised by
extremely computer literate people who learned to compile without optimization because
they simply never were told how important it is. Rudimentary knowledge of how compilation
commands work may make your programs run twice as fast or more, so it's worth at least
five minutes. This page describes just about everything you'll need to know to compile C
or C++ programs on just about any variant of Unix.

The examples will be mostly for C, since C++ compilation is identical except that the name
of the compiler is different. Suppose you're compiling source code in a file called
"xyz.c" and you want to build a program called "xyz". What must happen?

You may know that you can build your program in one step, using a command like this:

cc -g xyz.c -o xyz

This will work, but it conceals a two-step process that you must understand if you are
writing makefiles. (Actually, there are more than two steps, but you only have to
understand two of them.) For a program of more than one module, the two steps are usually
explicitly separated.

The first step is the translation of your C or C++ source code into a binary file called
an object file. Object files usually have an extension of ".o". (For some more recent
projects, ".lo" is also used for a slightly different kind of object file.)

The command to produce an object file on Unix looks something like this:

cc -g -c xyz.c -o xyz.o

"cc" is the C compiler. Sometimes alternate C compilers are used; a very common one is
called "gcc". A common C++ compiler is the GNU compiler, usually called "g++". Virtually
all C and C++ compilers on Unix have the same syntax for the rest of the command (at least
for basic operations), so the only difference would be the first word.

We'll explain what the "-g" option does later.

The "-c" option tells the C compiler to produce a ".o" file as output. (If you don't
specify "-c", then it performs the second compilation step automatically.)

The "-o xyz.o" option tells the compiler what the name of the object file is. You can
omit this, as long as the name of the object file is the same as the name of the source
file except for the ".o" extension.

For the most part, the order of the options and the file names does not matter. One
important exception is that the output file must immediately follow "-o".

The second step of building a program is called linking. An object file cannot be run
directly; it's an intermediate form that must be linked to other components in order to
produce a program. Other components might include:

· Libraries. A library, roughly speaking, is a collection of object modules that are
included as necessary. For example, if your program calls the "printf" function, then
the definition of the "printf" function must be included from the system C library.
Some libraries are automatically linked into your program (e.g., the one containing
"printf") so you never need to worry about them.

· Object files derived from other source files in your program. If you write your
program so that it actually has several source files, normally you would compile each
source file to a separate object file and then link them all together.

The linker is the program responsible for taking a collection of object files and
libraries and linking them together to produce an executable file. The executable file is
the program you actually run.

The command to link the program looks something like this:

cc -g xyz.o -o xyz

It may seem odd, but we usually run the same program ("cc") to perform the linking. What
happens under the surface is that the "cc" program immediately passes off control to a
different program (the linker, sometimes called the loader, or "ld") after adding a number
of complex pieces of information to the command line. For example, "cc" tells "ld" where
the system library is that includes the definition of functions like "printf". Until you
start writing shared libraries, you usually do not need to deal directly with "ld".

If you do not specify "-o xyz", then the output file will be called "a.out", which seems
to me to be a completely useless and confusing convention. So always specify "-o" on the
linking step.

If your program has more than one object file, you should specify all the object files on
the link command.

Why you need to separate the steps
Why not just use the simple, one-step command, like this:

cc -g xyz.c -o xyz

instead of the more complicated two-stage compilation

cc -g -c xyz.c -o xyz.o
cc -g xyz.o -o xyz

if internally the first is converted into the second? The difference is important only if
there is more than one module in your program. Suppose we have an additional module,
"abc.c". Now our compilation looks like this:

# One-stage command.
cc -g xyz.c abc.c -o xyz


# Two-stage command.
cc -g -c xyz.c -o xyz.o
cc -g -c abc.c -o abc.o
cc -g xyz.o abc.o -o xyz

The first method, of course, is converted internally into the second method. This means
that both "xyz.c" and "abc.c" are recompiled each time the command is run. But if you
only changed "xyz.c", there's no need to recompile "abc.c", so the second line of the two-
stage commands does not need to be done. This can make a huge difference in compilation
time, especially if you have many modules. For this reason, virtually all makefiles keep
the two compilation steps separate.

That's pretty much the basics, but there are a few more little details you really should
know about.

Debugging vs. optimization
Usually programmers compile a program either either for debug or for speed. Compilation
for speed is called optimization; compiling with optimization can make your code run up to
5 times faster or more, depending on your code, your processor, and your compiler.

With such dramatic gains possible, why would you ever not want to optimize? The most
important answer is that optimization makes use of a debugger much more difficult
(sometimes impossible). (If you don't know anything about a debugger, it's time to learn.
The half hour or hour you'll spend learning the basics will be repaid many many times over
in the time you'll save later when debugging. I'd recommend starting with a GUI debugger
like "kdbg", "ddd", or "gdb" run from within emacs (see the info pages on gdb for
instructions on how to do this).) Optimization reorders and combines statements, removes
unnecessary temporary variables, and generally rearranges your code so that it's very
tough to follow inside a debugger. The usual procedure is to write your code, compile it
without optimization, debug it, and then turn on optimization.

In order for the debugger to work, the compiler has to cooperate not only by not
optimizing, but also by putting information about the names of the symbols into the object
file so the debugger knows what things are called. This is what the "-g" compilation
option does.

If you're done debugging, and you want to optimize your code, simply replace "-g" with
"-O". For many compilers, you can specify increasing levels of optimization by appending
a number after "-O". You may also be able to specify other options that increase the
speed under some circumstances (possibly trading off with increased memory usage). See
your compiler's man page for details. For example, here is an optimizing compile command
that I use frequently with the "gcc" compiler:

gcc -O6 -malign-double -c xyz.c -o xyz.o

You may have to experiment with different optimization options for the absolute best
performance. You may need different options for different pieces of code. Generally
speaking, a simple optimization flag like "-O6" works with many compilers and usually
produces pretty good results.

Warning: on rare occasions, your program doesn't actually do exactly the same thing when
it is compiled with optimization. This may be due to (1) an invalid assumption you made
in your code that was harmless without optimization, but causes problems because the
compiler takes the liberty of rearranging things when you optimize; or (2) sadly,
compilers have bugs too, including bugs in their optimizers. For a stable compiler like
"gcc" on a common platform like an Pentium, optimization bugs are seldom a problem (as of
the year 2000--there were problems a few years ago).

If you don't specify either "-g" or "-O" in your compilation command, the resulting object
file is suitable neither for debugging nor for running fast. For some reason, this is the
default. So always specify either "-g" or "-O".

On some systems, you must supply "-g" on both the compilation and linking steps; on others
(e.g. Linux), it needs to be supplied only on the compilation step. On some systems, "-O"
actually does something different in the linking phase, while on others, it has no effect.
In any case, it's always harmless to supply "-g" or "-O" for both commands.

Most compilers are capable of catching a number of common programming errors (e.g.,
forgetting to return a value from a function that's supposed to return a value). Usually,
you'll want to turn on warnings. How you do this depends on your compiler (see the man
page), but with the "gcc" compiler, I usually use something like this:

gcc -g -Wall -c xyz.c -o xyz.o

(Sometimes I also add "-Wno-uninitialized" after "-Wall" because of a warning that is
usually wrong that crops up when optimizing.)

These warnings have saved me many many hours of debugging.

Other useful compilation options
Often, necessary include files are stored in some directory other than the current
directory or the system include directory (/usr/include). This frequently happens when
you are using a library that comes with include files to define the functions or classes.

Suppose, for example, you are writing an application that uses the Qt libraries. You've
installed a local copy of the Qt library in /home/users/joe/qt, which means that the
include files are stored in the directory /home/users/joe/qt/include. In your code, you
want to be able to do things like this:

#include <qwidget.h>

instead of

#include "/home/users/joe/qt/include/qwidget.h"

You can tell the compiler to look for include files in a different directory by using the
"-I" compilation option:

g++ -I/home/users/joe/qt/include -g -c mywidget.cpp -o mywidget.o

There is usually no space between the "-I" and the directory name.

When the C++ compiler is looking for the file qwidget.h, it will look in
/home/users/joe/qt/include before looking in the system include directory. You can
specify as many "-I" options as you want.

Using libraries
You will often have to tell the linker to link with specific external libraries, if you
are calling any functions that aren't part of the standard C library. The "-l" (lowercase
L) option says to link with a specific library:

cc -g xyz.o -o xyz -lm

"-lm" says to link with the system math library, which you will need if you are using
functions like "sqrt".

Beware: if you specify more than one "-l" option, the order can make a difference on some
systems. If you are getting undefined variables when you know you have included the
library that defines them, you might try moving that library to the end of the command
line, or even including it a second time at the end of the command line.

Sometimes the libraries you will need are not stored in the default place for system
libraries. "-labc" searches for a file called libabc.a or libabc.so or libabc.sa in the
system library directories (/usr/lib and usually a few other places too, depending on what
kind of Unix you're running). The "-L" option specifies an additional directory to search
for libraries. To take the above example again, suppose you've installed the Qt libraries
in /home/users/joe/qt, which means that the library files are in /home/users/joe/qt/lib.
Your link step for your program might look something like this:

g++ -g test_mywidget.o mywidget.o -o test_mywidget -L/home/users/joe/qt/lib -lqt

(On some systems, if you link in Qt you will need to add other libraries as well (e.g.,
"-L/usr/X11R6/lib -lX11 -lXext"). What you need to do will depend on your system.)

Note that there is no space between "-L" and the directory name. The "-L" option usually
goes before any "-l" options it's supposed to affect.

How do you know which libraries you need? In general, this is a hard question, and varies
depending on what kind of Unix you are running. The documentation for the functions or
classes you are using should say what libraries you need to link with. If you are using
functions or classes from an external package, there is usually a library you need to link
with; the library will usually be a file called "libabc.a" or "libabc.so" or "libabc.sa"
if you need to add a "-labc" option.

Some other confusing things
You may have noticed that it is possible to specify options which normally apply to
compilation on the linking step, and options which normally apply to linking on the
compilation step. For example, the following commands are valid:

cc -g -L/usr/X11R6/lib -c xyz.c -o xyz.o
cc -g -I/somewhere/include xyz.o -o xyz

The irrelevant options are ignored; the above commands are exactly equivalent to this:

cc -g -c xyz.c -o xyz.o
cc -g xyz.o -o xyz

Use makepp_tutorial_compilation online using onworks.net services

Free Servers & Workstations

Download Windows & Linux apps

  • 1
    ExpressLuke GSI
    ExpressLuke GSI
    This SourceForge download page was to
    grant users to download my source built
    GSIs, based upon phhusson's great
    work. I build both Android Pie and
    Android 1...
    Download ExpressLuke GSI
  • 2
    PyQt is the Python bindings for
    Digia's Qt cross-platform
    application development framework. It
    supports Python v2 and v3 and Qt v4 and
    Qt v5. PyQt is avail...
    Download PyQt
  • 3
    Gambas3* coding tools and examples for
    use in SMB or other organizations that
    make internal programs. E.g. from
    database fields to class sourcecode with
    Download garlic3
  • 4
    Sardi is a complete restyling and
    optimisation of svg code. 6 choices for
    your applications and 10 kind of folders
    to use in your file manager. The sardi
    Download Sardi
  • 5
    LMMS Digital Audio Workstation
    LMMS Digital Audio Workstation
    LMMS is a free cross-platform software
    which allows you to produce music with
    your computer. If you like this project
    consider getting involved in the project
    Download LMMS Digital Audio Workstation
  • 6
    FreeRTOS Real Time Kernel (RTOS)
    FreeRTOS Real Time Kernel (RTOS)
    FreeRTOS is a market-leading real-time
    operating system (RTOS) for
    microcontrollers and small
    microprocessors. Distributed freely
    under the MIT open source lice...
    Download FreeRTOS Real Time Kernel (RTOS)
  • 7
    Avogadro is an advanced molecular
    editor designed for cross-platform use
    in computational chemistry, molecular
    modeling, bioinformatics, materials
    science and ...
    Download Avogadro
  • More »

Linux commands