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NAME


perlinterp - An overview of the Perl interpreter

DESCRIPTION


This document provides an overview of how the Perl interpreter works at the level of C
code, along with pointers to the relevant C source code files.

ELEMENTS OF THE INTERPRETER


The work of the interpreter has two main stages: compiling the code into the internal
representation, or bytecode, and then executing it. "Compiled code" in perlguts explains
exactly how the compilation stage happens.

Here is a short breakdown of perl's operation:

Startup
The action begins in perlmain.c. (or miniperlmain.c for miniperl) This is very high-level
code, enough to fit on a single screen, and it resembles the code found in perlembed; most
of the real action takes place in perl.c

perlmain.c is generated by "ExtUtils::Miniperl" from miniperlmain.c at make time, so you
should make perl to follow this along.

First, perlmain.c allocates some memory and constructs a Perl interpreter, along these
lines:

1 PERL_SYS_INIT3(&argc,&argv,&env);
2
3 if (!PL_do_undump) {
4 my_perl = perl_alloc();
5 if (!my_perl)
6 exit(1);
7 perl_construct(my_perl);
8 PL_perl_destruct_level = 0;
9 }

Line 1 is a macro, and its definition is dependent on your operating system. Line 3
references "PL_do_undump", a global variable - all global variables in Perl start with
"PL_". This tells you whether the current running program was created with the "-u" flag
to perl and then undump, which means it's going to be false in any sane context.

Line 4 calls a function in perl.c to allocate memory for a Perl interpreter. It's quite a
simple function, and the guts of it looks like this:

my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));

Here you see an example of Perl's system abstraction, which we'll see later:
"PerlMem_malloc" is either your system's "malloc", or Perl's own "malloc" as defined in
malloc.c if you selected that option at configure time.

Next, in line 7, we construct the interpreter using perl_construct, also in perl.c; this
sets up all the special variables that Perl needs, the stacks, and so on.

Now we pass Perl the command line options, and tell it to go:

exitstatus = perl_parse(my_perl, xs_init, argc, argv, (char **)NULL);
if (!exitstatus)
perl_run(my_perl);

exitstatus = perl_destruct(my_perl);

perl_free(my_perl);

"perl_parse" is actually a wrapper around "S_parse_body", as defined in perl.c, which
processes the command line options, sets up any statically linked XS modules, opens the
program and calls "yyparse" to parse it.

Parsing
The aim of this stage is to take the Perl source, and turn it into an op tree. We'll see
what one of those looks like later. Strictly speaking, there's three things going on here.

"yyparse", the parser, lives in perly.c, although you're better off reading the original
YACC input in perly.y. (Yes, Virginia, there is a YACC grammar for Perl!) The job of the
parser is to take your code and "understand" it, splitting it into sentences, deciding
which operands go with which operators and so on.

The parser is nobly assisted by the lexer, which chunks up your input into tokens, and
decides what type of thing each token is: a variable name, an operator, a bareword, a
subroutine, a core function, and so on. The main point of entry to the lexer is "yylex",
and that and its associated routines can be found in toke.c. Perl isn't much like other
computer languages; it's highly context sensitive at times, it can be tricky to work out
what sort of token something is, or where a token ends. As such, there's a lot of
interplay between the tokeniser and the parser, which can get pretty frightening if you're
not used to it.

As the parser understands a Perl program, it builds up a tree of operations for the
interpreter to perform during execution. The routines which construct and link together
the various operations are to be found in op.c, and will be examined later.

Optimization
Now the parsing stage is complete, and the finished tree represents the operations that
the Perl interpreter needs to perform to execute our program. Next, Perl does a dry run
over the tree looking for optimisations: constant expressions such as "3 + 4" will be
computed now, and the optimizer will also see if any multiple operations can be replaced
with a single one. For instance, to fetch the variable $foo, instead of grabbing the glob
*foo and looking at the scalar component, the optimizer fiddles the op tree to use a
function which directly looks up the scalar in question. The main optimizer is "peep" in
op.c, and many ops have their own optimizing functions.

Running
Now we're finally ready to go: we have compiled Perl byte code, and all that's left to do
is run it. The actual execution is done by the "runops_standard" function in run.c; more
specifically, it's done by these three innocent looking lines:

while ((PL_op = PL_op->op_ppaddr(aTHX))) {
PERL_ASYNC_CHECK();
}

You may be more comfortable with the Perl version of that:

PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};

Well, maybe not. Anyway, each op contains a function pointer, which stipulates the
function which will actually carry out the operation. This function will return the next
op in the sequence - this allows for things like "if" which choose the next op dynamically
at run time. The "PERL_ASYNC_CHECK" makes sure that things like signals interrupt
execution if required.

The actual functions called are known as PP code, and they're spread between four files:
pp_hot.c contains the "hot" code, which is most often used and highly optimized, pp_sys.c
contains all the system-specific functions, pp_ctl.c contains the functions which
implement control structures ("if", "while" and the like) and pp.c contains everything
else. These are, if you like, the C code for Perl's built-in functions and operators.

Note that each "pp_" function is expected to return a pointer to the next op. Calls to
perl subs (and eval blocks) are handled within the same runops loop, and do not consume
extra space on the C stack. For example, "pp_entersub" and "pp_entertry" just push a
"CxSUB" or "CxEVAL" block struct onto the context stack which contain the address of the
op following the sub call or eval. They then return the first op of that sub or eval
block, and so execution continues of that sub or block. Later, a "pp_leavesub" or
"pp_leavetry" op pops the "CxSUB" or "CxEVAL", retrieves the return op from it, and
returns it.

Exception handing
Perl's exception handing (i.e. "die" etc.) is built on top of the low-level
"setjmp()"/"longjmp()" C-library functions. These basically provide a way to capture the
current PC and SP registers and later restore them; i.e. a "longjmp()" continues at the
point in code where a previous "setjmp()" was done, with anything further up on the C
stack being lost. This is why code should always save values using "SAVE_FOO" rather than
in auto variables.

The perl core wraps "setjmp()" etc in the macros "JMPENV_PUSH" and "JMPENV_JUMP". The
basic rule of perl exceptions is that "exit", and "die" (in the absence of "eval") perform
a JMPENV_JUMP(2), while "die" within "eval" does a JMPENV_JUMP(3).

At entry points to perl, such as "perl_parse()", "perl_run()" and "call_sv(cv, G_EVAL)"
each does a "JMPENV_PUSH", then enter a runops loop or whatever, and handle possible
exception returns. For a 2 return, final cleanup is performed, such as popping stacks and
calling "CHECK" or "END" blocks. Amongst other things, this is how scope cleanup still
occurs during an "exit".

If a "die" can find a "CxEVAL" block on the context stack, then the stack is popped to
that level and the return op in that block is assigned to "PL_restartop"; then a
JMPENV_JUMP(3) is performed. This normally passes control back to the guard. In the case
of "perl_run" and "call_sv", a non-null "PL_restartop" triggers re-entry to the runops
loop. The is the normal way that "die" or "croak" is handled within an "eval".

Sometimes ops are executed within an inner runops loop, such as tie, sort or overload
code. In this case, something like

sub FETCH { eval { die } }

would cause a longjmp right back to the guard in "perl_run", popping both runops loops,
which is clearly incorrect. One way to avoid this is for the tie code to do a
"JMPENV_PUSH" before executing "FETCH" in the inner runops loop, but for efficiency
reasons, perl in fact just sets a flag, using "CATCH_SET(TRUE)". The "pp_require",
"pp_entereval" and "pp_entertry" ops check this flag, and if true, they call "docatch",
which does a "JMPENV_PUSH" and starts a new runops level to execute the code, rather than
doing it on the current loop.

As a further optimisation, on exit from the eval block in the "FETCH", execution of the
code following the block is still carried on in the inner loop. When an exception is
raised, "docatch" compares the "JMPENV" level of the "CxEVAL" with "PL_top_env" and if
they differ, just re-throws the exception. In this way any inner loops get popped.

Here's an example.

1: eval { tie @a, 'A' };
2: sub A::TIEARRAY {
3: eval { die };
4: die;
5: }

To run this code, "perl_run" is called, which does a "JMPENV_PUSH" then enters a runops
loop. This loop executes the eval and tie ops on line 1, with the eval pushing a "CxEVAL"
onto the context stack.

The "pp_tie" does a "CATCH_SET(TRUE)", then starts a second runops loop to execute the
body of "TIEARRAY". When it executes the entertry op on line 3, "CATCH_GET" is true, so
"pp_entertry" calls "docatch" which does a "JMPENV_PUSH" and starts a third runops loop,
which then executes the die op. At this point the C call stack looks like this:

Perl_pp_die
Perl_runops # third loop
S_docatch_body
S_docatch
Perl_pp_entertry
Perl_runops # second loop
S_call_body
Perl_call_sv
Perl_pp_tie
Perl_runops # first loop
S_run_body
perl_run
main

and the context and data stacks, as shown by "-Dstv", look like:

STACK 0: MAIN
CX 0: BLOCK =>
CX 1: EVAL => AV() PV("A"\0)
retop=leave
STACK 1: MAGIC
CX 0: SUB =>
retop=(null)
CX 1: EVAL => *
retop=nextstate

The die pops the first "CxEVAL" off the context stack, sets "PL_restartop" from it, does a
JMPENV_JUMP(3), and control returns to the top "docatch". This then starts another third-
level runops level, which executes the nextstate, pushmark and die ops on line 4. At the
point that the second "pp_die" is called, the C call stack looks exactly like that above,
even though we are no longer within an inner eval; this is because of the optimization
mentioned earlier. However, the context stack now looks like this, ie with the top CxEVAL
popped:

STACK 0: MAIN
CX 0: BLOCK =>
CX 1: EVAL => AV() PV("A"\0)
retop=leave
STACK 1: MAGIC
CX 0: SUB =>
retop=(null)

The die on line 4 pops the context stack back down to the CxEVAL, leaving it as:

STACK 0: MAIN
CX 0: BLOCK =>

As usual, "PL_restartop" is extracted from the "CxEVAL", and a JMPENV_JUMP(3) done, which
pops the C stack back to the docatch:

S_docatch
Perl_pp_entertry
Perl_runops # second loop
S_call_body
Perl_call_sv
Perl_pp_tie
Perl_runops # first loop
S_run_body
perl_run
main

In this case, because the "JMPENV" level recorded in the "CxEVAL" differs from the
current one, "docatch" just does a JMPENV_JUMP(3) and the C stack unwinds to:

perl_run
main

Because "PL_restartop" is non-null, "run_body" starts a new runops loop and execution
continues.

INTERNAL VARIABLE TYPES
You should by now have had a look at perlguts, which tells you about Perl's internal
variable types: SVs, HVs, AVs and the rest. If not, do that now.

These variables are used not only to represent Perl-space variables, but also any
constants in the code, as well as some structures completely internal to Perl. The symbol
table, for instance, is an ordinary Perl hash. Your code is represented by an SV as it's
read into the parser; any program files you call are opened via ordinary Perl filehandles,
and so on.

The core Devel::Peek module lets us examine SVs from a Perl program. Let's see, for
instance, how Perl treats the constant "hello".

% perl -MDevel::Peek -e 'Dump("hello")'
1 SV = PV(0xa041450) at 0xa04ecbc
2 REFCNT = 1
3 FLAGS = (POK,READONLY,pPOK)
4 PV = 0xa0484e0 "hello"\0
5 CUR = 5
6 LEN = 6

Reading "Devel::Peek" output takes a bit of practise, so let's go through it line by line.

Line 1 tells us we're looking at an SV which lives at 0xa04ecbc in memory. SVs themselves
are very simple structures, but they contain a pointer to a more complex structure. In
this case, it's a PV, a structure which holds a string value, at location 0xa041450. Line
2 is the reference count; there are no other references to this data, so it's 1.

Line 3 are the flags for this SV - it's OK to use it as a PV, it's a read-only SV (because
it's a constant) and the data is a PV internally. Next we've got the contents of the
string, starting at location 0xa0484e0.

Line 5 gives us the current length of the string - note that this does not include the
null terminator. Line 6 is not the length of the string, but the length of the currently
allocated buffer; as the string grows, Perl automatically extends the available storage
via a routine called "SvGROW".

You can get at any of these quantities from C very easily; just add "Sv" to the name of
the field shown in the snippet, and you've got a macro which will return the value:
"SvCUR(sv)" returns the current length of the string, "SvREFCOUNT(sv)" returns the
reference count, "SvPV(sv, len)" returns the string itself with its length, and so on.
More macros to manipulate these properties can be found in perlguts.

Let's take an example of manipulating a PV, from "sv_catpvn", in sv.c

1 void
2 Perl_sv_catpvn(pTHX_ SV *sv, const char *ptr, STRLEN len)
3 {
4 STRLEN tlen;
5 char *junk;

6 junk = SvPV_force(sv, tlen);
7 SvGROW(sv, tlen + len + 1);
8 if (ptr == junk)
9 ptr = SvPVX(sv);
10 Move(ptr,SvPVX(sv)+tlen,len,char);
11 SvCUR(sv) += len;
12 *SvEND(sv) = '\0';
13 (void)SvPOK_only_UTF8(sv); /* validate pointer */
14 SvTAINT(sv);
15 }

This is a function which adds a string, "ptr", of length "len" onto the end of the PV
stored in "sv". The first thing we do in line 6 is make sure that the SV has a valid PV,
by calling the "SvPV_force" macro to force a PV. As a side effect, "tlen" gets set to the
current value of the PV, and the PV itself is returned to "junk".

In line 7, we make sure that the SV will have enough room to accommodate the old string,
the new string and the null terminator. If "LEN" isn't big enough, "SvGROW" will
reallocate space for us.

Now, if "junk" is the same as the string we're trying to add, we can grab the string
directly from the SV; "SvPVX" is the address of the PV in the SV.

Line 10 does the actual catenation: the "Move" macro moves a chunk of memory around: we
move the string "ptr" to the end of the PV - that's the start of the PV plus its current
length. We're moving "len" bytes of type "char". After doing so, we need to tell Perl
we've extended the string, by altering "CUR" to reflect the new length. "SvEND" is a macro
which gives us the end of the string, so that needs to be a "\0".

Line 13 manipulates the flags; since we've changed the PV, any IV or NV values will no
longer be valid: if we have "$a=10; $a.="6";" we don't want to use the old IV of 10.
"SvPOK_only_utf8" is a special UTF-8-aware version of "SvPOK_only", a macro which turns
off the IOK and NOK flags and turns on POK. The final "SvTAINT" is a macro which launders
tainted data if taint mode is turned on.

AVs and HVs are more complicated, but SVs are by far the most common variable type being
thrown around. Having seen something of how we manipulate these, let's go on and look at
how the op tree is constructed.

OP TREES


First, what is the op tree, anyway? The op tree is the parsed representation of your
program, as we saw in our section on parsing, and it's the sequence of operations that
Perl goes through to execute your program, as we saw in "Running".

An op is a fundamental operation that Perl can perform: all the built-in functions and
operators are ops, and there are a series of ops which deal with concepts the interpreter
needs internally - entering and leaving a block, ending a statement, fetching a variable,
and so on.

The op tree is connected in two ways: you can imagine that there are two "routes" through
it, two orders in which you can traverse the tree. First, parse order reflects how the
parser understood the code, and secondly, execution order tells perl what order to perform
the operations in.

The easiest way to examine the op tree is to stop Perl after it has finished parsing, and
get it to dump out the tree. This is exactly what the compiler backends B::Terse,
B::Concise and B::Debug do.

Let's have a look at how Perl sees "$a = $b + $c":

% perl -MO=Terse -e '$a=$b+$c'
1 LISTOP (0x8179888) leave
2 OP (0x81798b0) enter
3 COP (0x8179850) nextstate
4 BINOP (0x8179828) sassign
5 BINOP (0x8179800) add [1]
6 UNOP (0x81796e0) null [15]
7 SVOP (0x80fafe0) gvsv GV (0x80fa4cc) *b
8 UNOP (0x81797e0) null [15]
9 SVOP (0x8179700) gvsv GV (0x80efeb0) *c
10 UNOP (0x816b4f0) null [15]
11 SVOP (0x816dcf0) gvsv GV (0x80fa460) *a

Let's start in the middle, at line 4. This is a BINOP, a binary operator, which is at
location 0x8179828. The specific operator in question is "sassign" - scalar assignment -
and you can find the code which implements it in the function "pp_sassign" in pp_hot.c. As
a binary operator, it has two children: the add operator, providing the result of "$b+$c",
is uppermost on line 5, and the left hand side is on line 10.

Line 10 is the null op: this does exactly nothing. What is that doing there? If you see
the null op, it's a sign that something has been optimized away after parsing. As we
mentioned in "Optimization", the optimization stage sometimes converts two operations into
one, for example when fetching a scalar variable. When this happens, instead of rewriting
the op tree and cleaning up the dangling pointers, it's easier just to replace the
redundant operation with the null op. Originally, the tree would have looked like this:

10 SVOP (0x816b4f0) rv2sv [15]
11 SVOP (0x816dcf0) gv GV (0x80fa460) *a

That is, fetch the "a" entry from the main symbol table, and then look at the scalar
component of it: "gvsv" ("pp_gvsv" into pp_hot.c) happens to do both these things.

The right hand side, starting at line 5 is similar to what we've just seen: we have the
"add" op ("pp_add" also in pp_hot.c) add together two "gvsv"s.

Now, what's this about?

1 LISTOP (0x8179888) leave
2 OP (0x81798b0) enter
3 COP (0x8179850) nextstate

"enter" and "leave" are scoping ops, and their job is to perform any housekeeping every
time you enter and leave a block: lexical variables are tidied up, unreferenced variables
are destroyed, and so on. Every program will have those first three lines: "leave" is a
list, and its children are all the statements in the block. Statements are delimited by
"nextstate", so a block is a collection of "nextstate" ops, with the ops to be performed
for each statement being the children of "nextstate". "enter" is a single op which
functions as a marker.

That's how Perl parsed the program, from top to bottom:

Program
|
Statement
|
=
/ \
/ \
$a +
/ \
$b $c

However, it's impossible to perform the operations in this order: you have to find the
values of $b and $c before you add them together, for instance. So, the other thread that
runs through the op tree is the execution order: each op has a field "op_next" which
points to the next op to be run, so following these pointers tells us how perl executes
the code. We can traverse the tree in this order using the "exec" option to "B::Terse":

% perl -MO=Terse,exec -e '$a=$b+$c'
1 OP (0x8179928) enter
2 COP (0x81798c8) nextstate
3 SVOP (0x81796c8) gvsv GV (0x80fa4d4) *b
4 SVOP (0x8179798) gvsv GV (0x80efeb0) *c
5 BINOP (0x8179878) add [1]
6 SVOP (0x816dd38) gvsv GV (0x80fa468) *a
7 BINOP (0x81798a0) sassign
8 LISTOP (0x8179900) leave

This probably makes more sense for a human: enter a block, start a statement. Get the
values of $b and $c, and add them together. Find $a, and assign one to the other. Then
leave.

The way Perl builds up these op trees in the parsing process can be unravelled by
examining perly.y, the YACC grammar. Let's take the piece we need to construct the tree
for "$a = $b + $c"

1 term : term ASSIGNOP term
2 { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }
3 | term ADDOP term
4 { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }

If you're not used to reading BNF grammars, this is how it works: You're fed certain
things by the tokeniser, which generally end up in upper case. Here, "ADDOP", is provided
when the tokeniser sees "+" in your code. "ASSIGNOP" is provided when "=" is used for
assigning. These are "terminal symbols", because you can't get any simpler than them.

The grammar, lines one and three of the snippet above, tells you how to build up more
complex forms. These complex forms, "non-terminal symbols" are generally placed in lower
case. "term" here is a non-terminal symbol, representing a single expression.

The grammar gives you the following rule: you can make the thing on the left of the colon
if you see all the things on the right in sequence. This is called a "reduction", and the
aim of parsing is to completely reduce the input. There are several different ways you can
perform a reduction, separated by vertical bars: so, "term" followed by "=" followed by
"term" makes a "term", and "term" followed by "+" followed by "term" can also make a
"term".

So, if you see two terms with an "=" or "+", between them, you can turn them into a single
expression. When you do this, you execute the code in the block on the next line: if you
see "=", you'll do the code in line 2. If you see "+", you'll do the code in line 4. It's
this code which contributes to the op tree.

| term ADDOP term
{ $$ = newBINOP($2, 0, scalar($1), scalar($3)); }

What this does is creates a new binary op, and feeds it a number of variables. The
variables refer to the tokens: $1 is the first token in the input, $2 the second, and so
on - think regular expression backreferences. $$ is the op returned from this reduction.
So, we call "newBINOP" to create a new binary operator. The first parameter to "newBINOP",
a function in op.c, is the op type. It's an addition operator, so we want the type to be
"ADDOP". We could specify this directly, but it's right there as the second token in the
input, so we use $2. The second parameter is the op's flags: 0 means "nothing special".
Then the things to add: the left and right hand side of our expression, in scalar context.

STACKS


When perl executes something like "addop", how does it pass on its results to the next op?
The answer is, through the use of stacks. Perl has a number of stacks to store things it's
currently working on, and we'll look at the three most important ones here.

Argument stack
Arguments are passed to PP code and returned from PP code using the argument stack, "ST".
The typical way to handle arguments is to pop them off the stack, deal with them how you
wish, and then push the result back onto the stack. This is how, for instance, the cosine
operator works:

NV value;
value = POPn;
value = Perl_cos(value);
XPUSHn(value);

We'll see a more tricky example of this when we consider Perl's macros below. "POPn" gives
you the NV (floating point value) of the top SV on the stack: the $x in "cos($x)". Then we
compute the cosine, and push the result back as an NV. The "X" in "XPUSHn" means that the
stack should be extended if necessary - it can't be necessary here, because we know
there's room for one more item on the stack, since we've just removed one! The "XPUSH*"
macros at least guarantee safety.

Alternatively, you can fiddle with the stack directly: "SP" gives you the first element in
your portion of the stack, and "TOP*" gives you the top SV/IV/NV/etc. on the stack. So,
for instance, to do unary negation of an integer:

SETi(-TOPi);

Just set the integer value of the top stack entry to its negation.

Argument stack manipulation in the core is exactly the same as it is in XSUBs - see
perlxstut, perlxs and perlguts for a longer description of the macros used in stack
manipulation.

Mark stack
I say "your portion of the stack" above because PP code doesn't necessarily get the whole
stack to itself: if your function calls another function, you'll only want to expose the
arguments aimed for the called function, and not (necessarily) let it get at your own
data. The way we do this is to have a "virtual" bottom-of-stack, exposed to each
function. The mark stack keeps bookmarks to locations in the argument stack usable by each
function. For instance, when dealing with a tied variable, (internally, something with "P"
magic) Perl has to call methods for accesses to the tied variables. However, we need to
separate the arguments exposed to the method to the argument exposed to the original
function - the store or fetch or whatever it may be. Here's roughly how the tied "push"
is implemented; see "av_push" in av.c:

1 PUSHMARK(SP);
2 EXTEND(SP,2);
3 PUSHs(SvTIED_obj((SV*)av, mg));
4 PUSHs(val);
5 PUTBACK;
6 ENTER;
7 call_method("PUSH", G_SCALAR|G_DISCARD);
8 LEAVE;

Let's examine the whole implementation, for practice:

1 PUSHMARK(SP);

Push the current state of the stack pointer onto the mark stack. This is so that when
we've finished adding items to the argument stack, Perl knows how many things we've added
recently.

2 EXTEND(SP,2);
3 PUSHs(SvTIED_obj((SV*)av, mg));
4 PUSHs(val);

We're going to add two more items onto the argument stack: when you have a tied array, the
"PUSH" subroutine receives the object and the value to be pushed, and that's exactly what
we have here - the tied object, retrieved with "SvTIED_obj", and the value, the SV "val".

5 PUTBACK;

Next we tell Perl to update the global stack pointer from our internal variable: "dSP"
only gave us a local copy, not a reference to the global.

6 ENTER;
7 call_method("PUSH", G_SCALAR|G_DISCARD);
8 LEAVE;

"ENTER" and "LEAVE" localise a block of code - they make sure that all variables are
tidied up, everything that has been localised gets its previous value returned, and so on.
Think of them as the "{" and "}" of a Perl block.

To actually do the magic method call, we have to call a subroutine in Perl space:
"call_method" takes care of that, and it's described in perlcall. We call the "PUSH"
method in scalar context, and we're going to discard its return value. The call_method()
function removes the top element of the mark stack, so there is nothing for the caller to
clean up.

Save stack
C doesn't have a concept of local scope, so perl provides one. We've seen that "ENTER" and
"LEAVE" are used as scoping braces; the save stack implements the C equivalent of, for
example:

{
local $foo = 42;
...
}

See "Localizing changes" in perlguts for how to use the save stack.

MILLIONS OF MACROS


One thing you'll notice about the Perl source is that it's full of macros. Some have
called the pervasive use of macros the hardest thing to understand, others find it adds to
clarity. Let's take an example, the code which implements the addition operator:

1 PP(pp_add)
2 {
3 dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
4 {
5 dPOPTOPnnrl_ul;
6 SETn( left + right );
7 RETURN;
8 }
9 }

Every line here (apart from the braces, of course) contains a macro. The first line sets
up the function declaration as Perl expects for PP code; line 3 sets up variable
declarations for the argument stack and the target, the return value of the operation.
Finally, it tries to see if the addition operation is overloaded; if so, the appropriate
subroutine is called.

Line 5 is another variable declaration - all variable declarations start with "d" - which
pops from the top of the argument stack two NVs (hence "nn") and puts them into the
variables "right" and "left", hence the "rl". These are the two operands to the addition
operator. Next, we call "SETn" to set the NV of the return value to the result of adding
the two values. This done, we return - the "RETURN" macro makes sure that our return value
is properly handled, and we pass the next operator to run back to the main run loop.

Most of these macros are explained in perlapi, and some of the more important ones are
explained in perlxs as well. Pay special attention to "Background and
PERL_IMPLICIT_CONTEXT" in perlguts for information on the "[pad]THX_?" macros.

FURTHER READING


For more information on the Perl internals, please see the documents listed at "Internals
and C Language Interface" in perl.

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