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GameNetworkingSockets - Download

Free download GameNetworkingSockets Windows app to run online win Wine in Ubuntu online, Fedora online or Debian online

This is the Windows app named GameNetworkingSockets whose latest release can be downloaded as v1.3.0Performanceimprovements,ISteamNetworkingMessages,andmore.zip. It can be run online in the free hosting provider OnWorks for workstations.

Download and run online this app named GameNetworkingSockets with OnWorks for free.

Follow these instructions in order to run this app:

- 1. Downloaded this application in your PC.

- 2. Enter in our file manager https://www.onworks.net/myfiles.php?username=XXXXX with the username that you want.

- 3. Upload this application in such filemanager.

- 4. Start any OS OnWorks online emulator from this website, but better Windows online emulator.

- 5. From the OnWorks Windows OS you have just started, goto our file manager https://www.onworks.net/myfiles.php?username=XXXXX with the username that you want.

- 6. Download the application and install it.

- 7. Download Wine from your Linux distributions software repositories. Once installed, you can then double-click the app to run them with Wine. You can also try PlayOnLinux, a fancy interface over Wine that will help you install popular Windows programs and games.

Wine is a way to run Windows software on Linux, but with no Windows required. Wine is an open-source Windows compatibility layer that can run Windows programs directly on any Linux desktop. Essentially, Wine is trying to re-implement enough of Windows from scratch so that it can run all those Windows applications without actually needing Windows.

SCREENSHOTS:

GameNetworkingSockets


DESCRIPTION:

GameNetworkingSockets is a basic transport layer for games. A reliability layer significantly more sophisticated than a basic TCP-style sliding window. It is based on the "ack vector" model from DCCP (RFC 4340, section 11.4) and Google QUIC and discussed in the context of games by Glenn Fiedler. The basic idea is for the receiver to efficiently communicate to the sender the status of every packet number (whether or not a packet was received with that number). By remembering which segments were sent in each packet, the sender can deduce which segments need to be retransmitted. Encryption. AES-GCM-256 per packet, Curve25519 for key exchange and cert signatures. The details for shared key derivation and per-packet IV are based on the design used by Google's QUIC protocol. This library has shipped on consoles, mobile platforms, and non-Steam stores, and has been used to facilitate cross-platform connectivity. Contact us to get access to the code.



Features

  • Connection-oriented API (like TCP)
  • Supports both reliable and unreliable message types
  • Messages can be larger than underlying MTU
  • IPv6 support
  • Tools for simulating packet latency/loss, and detailed stats measurement
  • Peer-to-peer networking


Programming Language

C++



This is an application that can also be fetched from https://sourceforge.net/projects/gamenetworkingsockets.mirror/. It has been hosted in OnWorks in order to be run online in an easiest way from one of our free Operative Systems.


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